Jul 20th 2011 9:01AM The pants and gloves for the Dreadmist, Magister's and Devout sets have had their Agility removed, and other statistics slightly increased.
I remember how much I missed that agility on my T0 set...
Apr 25th 2011 10:05AM My guild has handled the stand by/sit out issue in a very positive way, I think. Everyone who signs up for a raid (via GEM) and shows up ready to go gets a dkp award. Anyone asked to sit gets the option to either take a sit out award and log off for the night or they can stay online (on their main or guilded alt), go on standby and get full DKP for the night. We've found that on most nights it makes getting volunteers to sit out much easier, at least in most cases. We also keep an attendance spreadsheet (Google Docs) and note sit-outs so we can look at it on those nights where we need to ask someone to sit and find out who hasn't sat out in a while.
WebDKP is the dkp addon that we use and it handles all of the dkp awarding very nicely.
Dec 6th 2010 8:44PM Time to go pick it up!
Jul 6th 2010 11:01AM Cool stuff! My guild had a get together in Gettysburg, PA last year and this year we're going Vegas! Should be fun time with the RtL crew!
Jun 8th 2010 11:38AM My guild used SK from late vanilla through mid-late BC. It worked well for the type of raiding that was being done at the time (very casual). However as things got more serious, people started getting frustrated (example: Player X was near the top of the list but hasn't raided in 4 months, shows up and gets a highly desirable piece of loot). For this reason we went with a modified DKP system that works a lot like SK. Points are awarded for being on time, kills and time spent raiding and when it comes time to bid on items, you bid 1/2 of your points. This rewards those that attend a lot of raids, while at the same time doesn't let anyone get too far ahead of everyone else and just grab drop after drop. This system has worked very well for us since we implemented it. We've tweaked it here and there (off-specs and sidegrades) and I'm sure we'll tweak it some more once Cata hits (reforging). We use the DKPMon and Bidder addons to manage everything and they've served us very well.
In picking this system, we put together a group of about 10 people (a few officers, a few raiders, a few more casual members) and that group chose the loot system. It was then proposed to the guild, we held a few Q&A's and then used it on a couple of runs. Then we put it to a guild vote whether to use it or stick with the status quo. In this way the whole guild is involved and it doesn't feel pushed onto them.
Apr 30th 2010 9:56AM "prevents the high end 25-man guilds from having to run the same content twice every week."
I have yet to see anywhere where it says that anyone HAS to run the same content twice every week. I did this at the beginning of ICC to get some extra badges and to help learn the fights for 25's. Now I don't bother unless it's on an alt or to Hard Modes/LK. I have that choice, just like every other player.
"After all, it seems like they're adding more content (raids), more options, and doing generally good things -- nothing is being taken away, really, just added."
I haven't yet understood why the "pro" group keeps saying that nothing is being taken away, only added. Hello? Right now I have the OPTION if I CHOOSE to exercise it of running the 10 and 25 man version of a dungeon on the same character. With the change I lose that option.
This path bothers me because my guild, which just celebrated 4 years last November, is now looking at trying to choose what's going to be the best for us and hope we don't see splintering. We're a casual guild that happens to raid, we raid 25's 3 nights a week and 10's 2 nights, with lots of people doing both and some only doing one or the other. This is going to make those who like to do both to choose one or the other, no more options. That's what bothers me. We're losing the option of doing the 10 and 25-man version of a raid in a single week.