Jan 23rd 2012 9:15PM 1) Mages need far more assistance than you could get from the self-help section at Barnes and Nobles.
2) I do believe that was me merely pointing out how pure classes operate, however, destruction is currently the overall preferred spec with demonology being better in certain encounters. All depends on which you're doing and what your specific issue is -- Demo is better AoE and burst, destruction is slightly better sustained and better survivability.
3) I have nothing against pancakes, I love pancakes. You can find many a references to my pancake consumption. I do not like going to IHOP three times a week for the sake of sating Fox's absurd obsession with that place. There's a difference.
Jan 23rd 2012 3:24PM Korm is a dire orc, but is only one of two that is found within the game -- the other being Raz the Crazed. They are nothing more than a mutated orc, though how they came to be that way isn't known nor anything else about their condition. They're just big. Considering that Orcs do vary in sizes, though, its probably just a rare genetic mutation that Blizzard uses for fun when they feel like it.
Jan 21st 2012 1:07PM Ummm ... I have no clue which boss you are referring to. If you really do mean Kael'thas from Tempest Keep, then I have no idea how you could say that he wasn't a difficult encounter unless you clearly never did him at level. Kael'thas was the hardest encounter from Tier 5 and one of the hardest encounters from that expansion overall.
Jan 21st 2012 12:57PM It not entirely fair to compare the difficulty level of encounters from TBC to that of other expansions as they were designed within an entirely different mind-set. KT literally wasn't possible until a majority of your guild was already decked out in T5 gear, so you had to spend a solid two months just farming the instance he was in before you had a shot at even killing him. That along pushed the time required to down KT up significantly.
Modern bosses, even on heroic, simply aren't tuned that tightly. None of the Dragon Soul encounters required the same amount of heroic gear farming that KT comparable required. Due to this, all of the newer raids are seemingly cleared much faster than prior raids. It isn't that past raiding content was harder, it's purely that the newer bosses aren't designed to force players to farm gear from the current raiding tier in order to beat them.
There's been a few exceptions such as pre-nerf Y'ogg 0 which only, what, 5 guilds that stacked a retarded amount of warlocks were able to down, but that isn't the norm.
Jan 6th 2012 11:18PM My memories of Karazhan are not quite that selective. Karazhan was the first raid that I did with my non-hard core group. During TBC, I was running in one of the world top-10 guilds, so I have little in terms of "fond" memories from vanilla or non-Karazhan raids. They were just blurs of constant struggling and wiping and hours upon hours upon hours of pushing myself. Karazhan, though, I ran on an alt with another guild that was ... average as far as raiders go.
I remember tons of weeks where we had to totally skip Ilhoof because we just couldn't get him down, I remember that Shade of Aran was pretty much a whole night affair for us in the beginning. I remember all the times I ran out of Moroe's room screaming like a little girl. (Oddly, I don't think we ever had R&J even once.) The instance was hard, we did struggle with it, but that just made it all the better for me.
Like I said, though, Karazhan was a different time from Ulduar. Raids being hard then was the norm. In comparison to Tempest Keep or SSC, please, give me Karazhan any day. Ulduar was a created under a system of accessibility. This was Blizzard's first attempts at normal modes for the average raider, so I feel it more acceptable to hold it to a different standard. But that's me.
What is difficult to pin down about this topics, and why I wanted to bring it up, was that fun is defined different by other people. While I love Warcraft's story and I can somewhat agree with what you've said about it (I would say that all of TBC's raids had the same measure of story to them as Kara with the exception of Hyjal,) to me, that isn't why I raid. I raid for the challenge of the encounters and the people that I play with, without them, raids mean nothing to me.
When this patch first came out, I loathed it because the guild needed to run LFR for gear. LFR to our guild was a complete joke, we could probably 5 man it, and that lack of challenge made the instance utterly boring to me. I couldn't stand it. I would do anything to get out of running LFR on my main, anything at all. Yet, there are loads of people that love LFR raiding, and that's good for them. LFR merely lacks a component which makes raiding fun for me; the challenge.
Appeasing all of these different groups of raiders is, I think, Blizzard's largest problem. Too many people expect too many different things out of raids.
(PS: Yes, I do plan on compiling the feedback that I get to send off to the people that know people that know people that know people that know Kevin Bacon.)
Jan 6th 2012 10:13PM All forms of media influence all other forms of media, this is a pure fact of human existence. Nothing has been original since forever, yet that doesn't mean that the learning process is entirely one-sided.
Bioware did far, far more than merely take inspiration away from WoW, there are loads of abilities that are literal copies. Not that every WoW ability is a unique snowflake that never existed before, but I feel the Telekinetics and Lightning trees are the most telling. They have an exact replica of the Elemental Overload talent, of Elemental Focus, and of Lava Burst. From there, they have extremely similar abilities too -- Thunderstorm is copied, Earthquake is copied, and so on.
And it's more than Elemental. The talent Kinetic Collapse is a duplicate of Arcane's Incanter's Absorption. Mental Alacrity is a copy of Icy Veins. That's just for a single spec. Bioware took a lot from Blizzard's current talent and class design in the way that they built their classes, and why shouldn't they? WoW has amazing class balance, especially when you consider how many variables there are to balance around. When there's so much "inspiration" going on, it's a bit telling when nothing from your spec makes the cut.
Jan 6th 2012 10:05PM I have a Sentinel as well, and it isn't all that bad to be honest. I went Watchman which is the more complex of the rotations and it isn't too too terrible. It's a bit wonky until you hit 40 and get whatever Strike that is at the top of the tree, but you just sub in Bladestorm for it until then.
Leap > Overload Sabers > Zealous Strike > Cauterize > Bladestorm
From there you just use Strike to build Focus and mash things as they come off cooldown, using Slash to dump Focus if you ever have any to spare. Leap and OS have the same cooldown and Leap generates 3 Focus (4 with talents) and OS uses 3 so they match perfectly. Combat doesn't seem too bad either, just weaving Precision Strike then Blade Rush then Bladestorm, but I've not played it.
I certainly love Sentinels far more than Gunsligers. I rather build my resources instead of having to sit there and babysit an energy bar because I destroy my regen if I dip too low.
Jan 6th 2012 9:55PM It's a druid in Bear Form chewing bubble gum!
I would use a Moonkin but, as with most other things, Blizzard didn't think that they needed to correct the bubble blowing animation on the gum for Moonkin so we blow bubbles from half-way instead of our heads instead of our beaks.
Jan 6th 2012 2:45PM No raiding cycle has ever lasted that long, no raiding cycle can last that long. Cataclysm could never last through till 2013, and certainly not without an additional raid. A one-off like Ruby Sanctum wouldn't cut it either, they would need to do a full out raid to hang on that long. That just isn't going to happen.
Despite what Mat says, I'll say that Beta comes out in February easily, way before late March or April. June/July will be the release mark. Raids usually only have a 5 - 6 month shelf-life, if even that, so if we're sticking to the plan to have Dragon Soul actually be the last raid, then they can't release much later than June.
Jan 5th 2012 11:50AM Depends on your class in many cases, and it also depends on how you view things. THe quest in Taris that you speak of, yes, you could say that it's because the Doctor truly, fully believes you're a "big god damn hero" or, you know, it's the fact that your help is literally shaving decades off of her research. Given the fact that she also plans to get filthy rich off the drug that you help her create, she's pretty much willing to tell you anything in order to get you to go get beaten on.
I'm not saying that you get treated like a nobody, because that's certainly not true -- although, again, class depending there are several people that can get a real attitude with you -- but you aren't always treated at the level that your personal story would dictate you should be. It's hard to have this type of discussion when many people still haven't finished even one story, let alone all of them, and don't want spoilers. I'll say this much, there's a difference between people treating you with a moderate level of respect -- which is exactly as your character is often treated in WoW -- and being treated like, say, a member of the Dark Council.
If one of the DC walks into the room, people would pretty much mind every single P and Q, grovel at your feet, and beg for your mercy if they offend you in the slightest. That doesn't happen.