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  • 0wn3d
  • Member Since Feb 1st, 2010

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The Queue: Dudebro {WoW}

Jul 16th 2010 11:25AM All the boats go to rut'theran now (Darkshore is basically in ruins, including the docks).

Cataclysm Beta: Mage talents and specializations {WoW}

Jul 14th 2010 8:19PM No, the way the UI currently works is that when you go to your talent tree you can't put any points in until you click a button to choose one of the three specs. At that point you get the specs passive and active abilities and you can then place points only in that tree (Until there are 31 points in the tree),

The Queue: All the single ladies {WoW}

Jul 12th 2010 12:10PM That zeppelin doesn't exist anymore. All of the zeppelins have been moved inside of orgrimmar, and there is no longer one just standing there (If I remember correctly).

Cataclysm closed beta live stream {WoW}

Jul 7th 2010 12:32AM I have a suggestion for (If you guys read this). Basically, during the SC2 beta teamliquid, a starcraft site, had a section set up for SC2 beta streams. It was an organized view of who was actually online and streaming and allowed people to easily access these streams. I think should do something like this so that players in the beta can have their streams shown on This would allow people interested in viewing streams to have a wide variety to choose from, and it would let people view other streams while the one is down.

The Queue: Super-size holiday Cataclysm Q&A edition {WoW}

Jul 5th 2010 5:28PM There are two really important mechanics in vashj'ir to help with the whole underwater situation. The first is that after the first few quests (I think it was after the second or third quest) you get a permanent buff whenever you are in vashj'ir that increases swim speed by 60% and gives you unlimited breath. The second thing is that after questing out the first zone (There are three zones), you do a quest to get an underwater mount that increases swim speed by 280%.

The Light and How to Swing It: The new holy paladin toolbox {WoW}

Jul 5th 2010 3:03AM Thats fine. Another thing I'd like to point out is that I'm still level 80 and supposedly towards 81 and 82 (The current max on beta) the scaling changes drastically. I know that my crit chance is going to go way down, but I believe the heals will scale up as I level (Like getting new ranks).

The Light and How to Swing It: The new holy paladin toolbox {WoW}

Jul 4th 2010 6:18PM Yep, infusion of light is still 15 seconds.

As for holy shock, I'm predicting the glyph of holy shock (if it doesn't change) to be standard now also, lowering that CD by one second will be pretty awesome and I don't see glyph of beacon being very useful any more (It was only useful when beacon actually took a decent amount of mana to cast).

The Light and How to Swing It: The new holy paladin toolbox {WoW}

Jul 4th 2010 5:59PM Well I healed my first dungeon (Throne of the tides) and I'm going to share what I think is going to happen in cata (With the current talents/spells, etc...)

I think there are going to be 2 viable "specs", similar to how it is now with a holy light and flash of light spec.

Holy Light: I think any spec focusing on holy light is going to completely forget about intellect. That's right, no more intellect for holy light! I think holy light specs are going to stack spell power and haste. With the current mana cost, there is no need to have a large mana pool, and you will probably never run out of mana by just spamming holy light. This spec would be making full use of BoL, and holy shock may be used on cooldown because its basically mana neutral (If it crits you get more mana than it costs) and it heals for about as much as holy light.

Flash of Light: I think that a spec focusing on flash of light is going to continue stacking intellect, but gearing will be slightly different. Instead of the current situation where haste is basically better than any other stat (Crit or mp5), haste will become nearly useless for a flash of light spec. Crit will probably become the most important stat after intellect by far. Being able to crit more will not only help with the mana cost, but will play nicely with our new mastery bonus. Flash of Light specs should be able to provide huge AND quick heals while keeping their mana up just like we do now with Holy Light. So whats the downside? The lack of beacon being effective. This spec would more than likely be applying beacon with its new reduced mana cost, but it will not be used nearly as much. Since you should be able to throw a quick and huge heal at a tank it shouldn't be too much of an issue, and beacon will still apply to holy shock which will also be used on cooldown. The other benefit to this spec is the sacred shield HoT which is much stronger now that flash of light is much stronger.

If I had to guess, I would assume right now that the builds may look something like this:
Holy Light:
Flash of Light:
The flash of light build focuses on increasing crit chance as much as possible, while the holy light build focuses on the utility that prot provides.

And as for divine light... I really see no use for it. Flash of light heals for a truck right now, and as stated in the article holy shock + flash of light can provide a ton of healing for a similar mana cost.

The Light and How to Swing It: The new holy paladin toolbox {WoW}

Jul 4th 2010 5:02PM Ok I copied over my holy paladin and I'll note some of the changes that I've noticed so far.

First off I'm using this spec:

The first thing I noticed is that with my current gemming (Stacking intellect duh) and the spec above it put me at 3806 SP unbuffed, about 800 more than I have on live unbuffed. My unbuffed mana pool was also above 38k which is around 3k more than on live.

Now to the spells (Note: I have 734 haste rating, 803 crit rating, and seal of wisdom is active WITH the glyph):

Flash of Light: This spell feels EXACTLY like holy light now. With the buffed spell power it only heals for a slightly smaller amount than holy light used to, but it casts much faster (1.23 sec with my haste). It costs 1126 mana and is able to spammed similarly to how I can spam holy light and keep my mana up with DP/Seal of wisdom.

Holy Light: This spell couldn't feel any more different... It heals for much less than flash of light now (12k crits, and thats with the hugely increased amount of spell power). It has a 1.63 second cast time which is only about .2 seconds faster than it would be on live with light's grace. With my libram of renewal it has a mana cost of 143. As far as I can tell libram of renewal will be useless now with the huge decrease in the mana cost.

Holy Shock: With the talents above it has a mana cost of only 197 on a 6 second CD. Because of the talent that reduced the mana cost my 70%, illumination actually returns MORE mana than this spell costs. It heals for a similar amount as holy light (around 12k crits).

Divine Light: I believe this spell is currently bugged because it has the exact same (1.63 sec) cast time as holy light. My guess would be that the talent to decrease the cast time of holy light is also affecting divine light. With this cast time divine light feels like a slightly stronger version of holy light (The live version of it). It has a 1144 mana cost (slightly less than flash of light). I'm getting around 25k crits with it.

Beacon of light: 263 mana cost, not much else to say. Its not going to be nearly as useful with it only applying to holy light and holy shock.

Cleanse: Only 615 mana (less than Blizzard made it sound like it would be). As stated, can be cast at any time so it can be wasted.

Kings is now 5% stats and 79 resistances (Guessing its the same as GotW now). Its a raid buff like gift also, has no reagent cost, and has no single target and raid version (This is the case with nearly every buff in the game).
Might: 10% attack power and 92 mp5. Everything else is just like kings with reagents, etc...

Devotion, ret, conc, and crusader are all just about the same. Resistance on the other hand have changed: There is now just one Resistance Aura. Right now its giving me 130 fire, frost and shadow resistance. This should make dealing with auras a bit easier.

As of now Divine Plea, Divine Sac, Divine Illumination, Sacred Shield, and Avenging Wrath all appear to work exactly the same for now.

Consecration: This doesn't apply to holy pallys that much, but to paladins in general: Currently it lasts for 15 seconds with an 8 second cooldown. I'm not sure how this will work (As in if it will stack), and this could also be a bug.

This is all I have for now, reply if you want any more information.

The Light and How to Swing It: The new holy paladin toolbox {WoW}

Jul 4th 2010 2:46PM I'll try and make this not a reply this time....

I was thinking about copying my holy pally over to the beta some time soon (I'm still somewhat scared of healing with the completely default UI, I've already tried healing BRC on different characters and there is a lot of damage going around), so if anyone has any questions or anything they want me to test, just reply to this comment.