Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • Cheeselandman
  • Member Since Feb 2nd, 2010

Are you Cheeselandman? If So, Login Here.

BlogComments
WoW170 Comments

Recent Comments:

Patch 4.3: Tier 13 set bonus changes announced {WoW}

Sep 29th 2011 10:53PM I think blizzard is trying to make mana harder to manage. On purpose. Right now that's the one difficulty behind arcane, and haste actually makes that worse. This is an effort (I think) to make arcane more enjoyable to play, seeing as now you're burning through mana so much faster.

Two Bosses Enter: Vanessa VanCleef vs. Daakara {WoW}

Sep 26th 2011 4:33PM I think this comes down to one thing- when draakara changes forms, how exactly does one swing on a rope when your hands are claws? Very tricky. And he can't use his bird phase, since its underground.

Blizzard clarifies transmogrification rules {WoW}

Sep 19th 2011 10:53PM Lies. There is someone who pvp's in battlegrounds on my server with dual warglaives, and will kill anyone he sees. Quite efficiently too.

Blizzard reveals mage tier 13 raid gear {WoW}

Sep 15th 2011 1:51PM I noticed that. I really don't like the quilt pattern...idk why, just is my own standards I guess.

Patch 4.3: Rogue legendary, new raid difficulty, and other details {WoW}

Sep 14th 2011 1:43PM I think its important to remember that blizzard has always been tasked with the impossible. You're essentially asking blizzard to fix the mentality of the people who refuse to take you on a raid because in their own private opinion, they don't believe you're geared enough.

Nobody enjoys wiping on material. Anytime you put ten random people in a small area, and expect them to work together, drama will ensue. Think survivor, big brother, etc etc. Raiding is the same general principle. While blizzard does want those who simply do not have a solid 10 man group to see raids, they don't want to trivialize the encounter. With the recent nerfs, plenty are already complaining that blizzard is moving too fast, too quickly- essentially these raids are a way for blizzard to implement a three teir raiding system, with hardmodes, normalmodes, and easy modes.

I apologize for being long-winded, but your issue as it stands is two things.

1) allow those with alts or who don't play often to progress through raids.

That is exactly what this does. It doesn't allow you to progress faster, or give you the magical ability to do hardmodes. It simply allows you to experience the raids before jumping head first into the raid.

2) No loot, no achievements.

Remember what you said in your second paragraph? about progressing/experiencing? How is blizzard going to encourage people to spend time to do the actual raids, when it is so much more convenient to do these easier modes? If the easier modes are more fun, then fine. But the easy modes shouldn't be a method of getting gear quickly- remember the first arena in BC anyone? Blizzard has voiced its regret many times over the implementation and execution of the 2v2 arena system precisely because it allowed too much gear too quickly to be acquired that was on par with raid gear.

Today in WoW: Tuesday, Sept. 13, 2011 {WoW}

Sep 14th 2011 2:50AM Garrosh never actually succeeded Thrall. The one duel was interrupted by an assault on Orgrimmar by the Lich King. Garrosh was sent to Northrend, yadayadayada, and upon returning Thrall left the horde in Garrosh's hands to understand the elements before deathwing's arrival. Thrall trained extensively as a shaman, giving up his title of warchief (all but officially) leaving garrosh instated as the temporary ruler of orgrimmar....for about five years.

WoW Insider's Weekly Webcomic: Safe Passage -- The Prologue {WoW}

Sep 13th 2011 11:33PM I don't think he dies. I think he's captured by the lich king forces and rescued by the Horde, with poor old daddy trailing behind.

I'm basing this somewhat off the first comic, which had a more moderate and peaceful tone to it than what blizzard is trying to do to WoW now. We'll see, of course.

The Queue: Some notes ... {WoW}

Sep 1st 2011 4:54PM Keep in mind that though the light "chooses" its champions, and does not abandon them, a wielder of the light is not necessarily good. The blood knights were paladins, and used the light, yet were far from the ideals the light espouses.

I would like to point out though, that any Draenai warlocks would be Eredar, and not banished. The majority of draenai remained with archimonde and kiljaeden, essentially any warlocks already in the society were seamlessly joined with the burning legion.

Know Your Lore: The sorrow of Southern Barrens {WoW}

Apr 25th 2011 5:35PM Actually, I've interpreted that letter to say the METHODS the horde was using were returning to a dark place- not the actual actions. He isn't protesting Garrosh's campaign in Northrend, he is protesting the rash and uncaring actions that Garrosh encouraged- like for example the attack on horde forces from behind.

Its not the conflict that Saurfang cares about, its how the Horde fights its conflicts. As to the Alliance attacking the Horde...

...I'd have to agree with Groth. Looking at it on a front-by-front basis:

Northern Kalimdor (Ashenvale, Orcs v. Nightelves), Alliance aggressors all the way back in the third war. While the orcs eventually came under the effects of the Burning Legion, the initial conflict was started by the Night Elves. Even to this day, Night elf raiding parties still attack Orgrimmar.

Southern Kalimdor (Dustwallow, Humans v. Orcs) Conflict originated from Admiral Proudmoore, refusing to abide by jaina's treaty with thrall. While unknown, I suspect a lingering resentment among Jainia's guard is the reason for the eventual conflict with the Horde in Southern Barrens.

Northrend:(Orcs vs Humans, Forsaken vs. Humans) Horde aggressors, however looming threat of the Lich King means relatively neutral relations except for a few isolated cases. North Fleet incident unknown; survivors from storm could have washed up, alliance base could have been attacked, or forsaken base could have been attacked.

Northern Eastern Kingdoms: (Forsaken vs. Humans, Forsaken vs Worgen) Forsaken aggressors against Worgen, marching on Gilneas in force soon after Cataclysm. Humans declare war on Forsaken during Wrathgate, Varian Wrynn invading Undercity then declaring to see "this kingdom of thieves and murderers disbanded"- even after both Putress and Varimithras have been dealt with.

Four (possibly five or six depending on how they're counted) basic fronts, and personally I see the Horde as defending its people and interests.

Know Your Lore: The sorrow of Southern Barrens {WoW}

Apr 25th 2011 2:18AM I have two questions, really.

The first: which quest has the player killing alliance while they attempt to destroy the Scourge? I don't remember anything of the sort, and I'm curious.

The second: what "hostile intentions" have the Forsaken shown that the Horde has not? Fleets were already in conflict, forces already attacking each other, long before the Forsaken came into direct conflict with the Alliance in Northrend.

I'm one of the rare Hordies who can justify the actions of the Forsaken- at least to some extent.