Sep 12th 2011 6:20PM I wouldn't call discouraging small upgrades a nasty problem, but YMMV. In my view, it takes the middle ground between having to manage a full DKP system and doing MS/OS rolls. No system is perfect, but SK helps to even out loot distribution and gives you a solid system to refer to when people get uptight about loot.
Sep 12th 2011 2:19PM Use Suicide Kings for a 10-man with a steady roster. You don't have to keep track of points, and no one can win loot back-to-back without everyone ahead of them passing on it.
A quick explanation:
At the start of the system, everyone /rolls. Players are sorted by their roll. This is your initial Suicide Kings list.
When loot drops, people higher on the list get the item. Then they are moved to the bottom of the list, and it rotates like that forever. It is quick and easy and you can track it with pen and paper (although there are some addons out there that will do it as well).
Sep 6th 2011 4:51PM How is a sword-wielding fencing master who never runs from a fight anything at all like a Subtlety rogue?
Aug 31st 2011 4:14PM Like I said, it will be an RNG death. All it takes is for 2 hits and an Arcing Slash to not be mitigated. We had plenty of attempts where everything was fine, and then 2-3 in a row where the tank just died in 2 seconds.
When enraged by just 1 dog death, Shannox can hit as hard as 70k normally, and Arcing Slash can hit for 80k.
Looking at your guild's logs I can see where this will be an issue. Your tank took 2 mitigated hits for 120k damage, but the third hit missed. A third hit, even mitigated, is a huge risk of tank death there, considering that the timeframe is less than 3 seconds.
The "Kill Rageface" strategy works as long as the random numbers line up favorably. As soon as they don't it is completely not viable.
Aug 31st 2011 2:37PM "Simply put, DPS starts on Rageface and burns him down; then the ranged and melee split between Riplimb and Shannox, respectively."
This works fine in 10-man, but I would not recommend this strategy for 25s. Shannox hits a lot harder on 25 and the mini-enrage can lead to fast, RNG tank deaths when he does 2 normal hits and an Arcing Slash in quick succession. We had a tank take 236k damange in 2.12 seconds using this strategy. And due to how long it takes to burn Shannox and then Riplimb down, you can't use tank cooldowns for the whole duration (especially if you want to have any left for the actual burn phase).
So we burn Rageface down to about 20%, then split the DPS between Shannox and Riplimb. We keep a couple of ranged on Rageface full-time to stop Facerage. Once Shannox is at about 35% all ranged finish killing Rageface, then Riplimb, then we start the burn.
Aug 29th 2011 3:29PM These people simply want attention and they get mad when people don't give it to them. The rest of the guild has probably picked up on this and doesn't want to give them the time of day. The original letter says it is a large guild. Hello/goodbye spam alone would get annoying if everyone behaved the way these Unique Snowflakes wanted them to.
Apr 1st 2011 6:16PM Disc guide recommends Glyph of Smite (Smite hits for 20% more if Holy Fire DoT is on the target), but does not recommend using Holy Fire in the Atonement rotation section. Until the Glyph of Divine Accuracy supports Holy Fire as well, you're better off not casting it (since you will have almost 0 hit rating).
Reforging section recommends removing Parry, Dodge and Expertise from gear. I mean, really? This guide was posted WAY before April 1st, so I know it's not a joke post.
Also: Haste greater than Crit AND Mastery for Disc?!
Dec 21st 2010 5:18PM My comment wasn't in regard to your chart, it was in regard to your comment that stated that spells that require a certain action to improve their HPM are not, in fact, more efficient spells. If anything, it is deceptive to say that a spell is not more mana efficient simply because you have to use it in a certain way, when the fact remains that the play style makes the spell more efficient. No one is tweaking the HPM of anything to make it look more attractive. If you take Train of Thought, use Greater Heal as your primary single-target heal and user Inner Focus on every cooldown, the HPM improves. That's not tweaking, that's just how it works.
And you are very much advocating for one kind of play style over another. If I followed the advice in this article, I would only use Renew on the tank, and only if they taking a lot of damage. I would use Heal as my primary spell. I would cast PW:Shield on the tank at every opportunity. I'm not making any judgements about these pieces of advice. I think the article is very sound. But don't shy away from saying you're giving advice about play style, because you most certainly are. :) And you should, because that's why people come to web sites like this.
For me, personally, I would ALWAYS recommend macroing Inner Focus to your big spells (Greater Heal, Prayer of Healing) because the only benefit of Inner Focus is a free spell with a bigger crit chance. If you're not using it at every opportunity, you're not using it effectively. If you save it to use in a more "precise" way, you are cheating yourself out of its benefits.
I originally felt the need to make my comments because I felt that the Train of Though/Greater Heal/Inner Focus play style of single-target healing was getting the brush off in your post and in your comments, and it is a very powerful play style. In current levels of gear, it approaches if not surpasses Heal's mana efficiency and blows Heal's throughput out of the water. It's one thing to say "there are a lot of play styles and you shouldn't advocate one over the others; play what makes you happy", but if someone were to tell you their main heal was Flash Heal, I think you'd have a few choice words for them. :)
For me, the HPS of Heal makes it a non-starter, especially when there is a better (read: more throughput, similar efficiency) and easily-accessible alternative in ToT + GH. I've found that, in heroics at least, if the DTPS is low enough to make Heal viable, it's low enough to not cast anything. And after an entire expansion of being required to cast something every GCD or fail, I'll gladly take a little breathing room to think about my next move. :)
Dec 21st 2010 2:02PM "If the spell's HPM only goes up when you do a certain thing, the spell really isn't more efficient."
That's just not true. Over a period of time, the number of free casts you get will drop the overall cost of the spell, and it can eclipse the efficiency of other methods. That's like saying that using Heal to shorten the debuff time of Weakened Soul so you can cast more shields doesn't improve the HPS of PW:S.
Speccing into Train of Thought and using Greater Heal macro'd with Inner Focus as your primary tank heal is not only viable, but incredible effective. The HPS of Heal is just too low to be considered really effective. If the tank is taking so little damage that you can get away with chain casting Heal, you might as well just stand around or keep a Greater Heal in the pipe for when the tank actually needs some healing.
Sthenno at "What's Wrong With WoW" has dug pretty deeply into the details of all this and has a great analysis here:
Dec 21st 2010 1:39PM Using Renew on non-tanks has another benefit: it keeps your Grace stacks on the tank. If the DPS isn't taking enough damage to be a threat to them, then a Renew can add some padding to their health while allowing you to keep your attention and Grace stacks on the tank.
Also, a glyphed and Borrowed Time-hasted Renew is pretty damn efficient.