Feb 13th 2012 5:27PM "Nostalgia for anything before Wrath confuses me. The game was terrible back then, we just didn't know better."
TBC was pretty terrific and in particular, I'm talking about the attunements. I went back with another character and did all the attunement chains for Black Temple and honestly, they're fantastic, fun, and give you a real sense of the lore (and why you're going into a raid).
Nowadays (or several patches ago), we went to Blackwing Descent to beat up some dragons. Why? Who knows, who cares; they drop purples.
Feb 6th 2012 8:32AM Halls of Lightning: Gather up slags, AoE down, wait 5 seconds, rinse, and repeat.
Jan 12th 2012 8:02AM http://en.wikipedia.org/wiki/Placebo
Jan 12th 2012 7:57AM "Each character is a text file in a database." I doubt that. If you mean each character database entry carries a text field for the name, that's true, but that's hardly a big issue, the issue is that it's another row in the database.
As for the rest of your post, I'm going to lose a lot of respect for Blizzard if they set up their databases in the manner you suggest, where all data for all characters are stored in one gigantic database (or database table). Bag data, quest data, achievement data, reputation data is all practical likelihood stored in different databases or at least tables. Are they still taking up space? Sure, but storage is not nearly as expensive as everyone suggests and I believe is being over valued.
As for suggesting that EVERY PLAYER will take advantage of the additional player slots is patently absurd. An significant portion of the population has one or two toons and doesn't branch out. It's not a good estimate to use the entire player base of a server or the game.
The computational cost and development cost are more likely the costs that Blizzard is concerned about. In all fairness, I doubt the former is the real concern and it's more likely the latter, but considering how much money they make that wouldn't be a popular explanation.
Ugh, anyway, between that and the article on 64-bit being more efficient in general because the numbers are bigger has made the computer scientist in me sad.
Dec 29th 2011 10:01AM Honestly, the worst part of the early cataclysm heroic (and raid) experience was the treatment healers got. Their mana pools were tiny, their regen was in the toilet, and the promises of healing that required you to be "smart" were crap.
Many healers had poor AoE healing tools and the ones they did have were so expensive and weak that you might as well not use them, but despite that, most groups took damage all over even when you did things right. It was also frustrating for them to heal tanks through constant heavy damage and near instagibs that were caused by minor screwups or a missed interrupt on a 1-2 second cast.
Had Blizzard been less harsh on healers during early cataclysm, I think most of us would have been happier with the early content.
Dec 29th 2011 9:52AM If you were a (good) hunter during TBC, you wouldn't say we've just gotten smarter. Back then every pull took careful planning and skill. Chain trapping separated the hunters from the huntards. LOS pulling, distracting shots, purposely delaying a pull to reduce your trap timer.
Nope, the tools have gotten way better and the content much easier.
Nov 15th 2011 7:25PM Oh, trust me, I remember his article about removing spell plate and making holy paladins use strength plate. Good grief.
Nov 15th 2011 6:04PM This whole article is perplexing. Are we talking about the GCD or auto-attacks? They're not interconnected (well, not since auto-shot timing was affected by abilities on the GCD).
The GCD is necessary for gating instant-cast attacks. You don't like its length, but in reality, it's necessary to prevent macro'd attack abuse. Another commenter brought up, quite correctly, heroic strike macro abuse.
Nov 15th 2011 5:58PM Hey Dril, you know that "invisible animation cooldown" you're talking about? Yeah, that's the GCD.
Jul 27th 2011 9:10AM Actually, I believe in this case, you're the one that doesn't know security. This "feature" has two weak points.
1. The algorithm it uses to differentiate computers is extraordinarily weak. I logged into my desktop (prompted) and was able to log into my laptop (completely different computer) minutes later without a prompt.
2. More significantly, it gives an attacker free access to your account (in game, not website) until you log in (I'm assuming, but my first point makes me wonder) or you change your password. The attacker no longer needs "something you have" every time he attempts to log in. That aspect helps mitigate risk.
But, please, feel free continuing to pretend you know better everybody else.