May 9th 2011 12:50PM One question you could ask is, "If you are an employer and a WoW player, would you knowingly hire someone who is "hardcore" to work for you?"
I'm a very casual player who has raided seriously in the past. For me, if I knew they were really a hardcore player (taking off work to play, spending hours not only raiding but researching their character and fights), I'd probably wouldn't knowingly hire them.
If they were a casual player, I might even think (PAST) guild leadership was a bonus because I know what's involved.
In general, you should probably never put it on your resume nor talk about it unless it comes up specifically for some reason. Your employer could generally care less about most hobbies. No need to tell them about your dog shows, F1 race watching, or softball league either really, unless you're applying to be a dog groomer, car mechanic, or baseball team equipment manager.
Apr 26th 2010 12:30PM I used to be in a 10-man raiding guild that PUG'ed 25man content, and I thought the same thing. Then I joined a 25-man progression raiding guild. Its not true. The 25man content is tuned higher in general with extra mechanics to deal with as well. I totally agree with H ICC10 giving the same loot as normal 25man ICC. I think those are really close in difficulty as far as how the fights are tuned, if that gives you some idea. I think I wasn't really PUG'ing 25mans until I was in mostly 10man gear for the same instance; in other words, I outgeared the instance.
Its pretty easy in 25mans to screw up a mechanic, get killed, and cause a wipe when you don't out gear the encounter. That's just from one person dying, if its the wrong person, e.g., a tank, a healer, a DPS that got bit early in blood queen, etc. All of that is on top of the logistical issues.
That having been said, I love 10 mans for the more "team-work" feel. I like 25 mans for the more epic raid feel. This announcement is saddening because we're losing one of those.
Apr 12th 2010 2:53PM Wow! Your summon proposal spell has a 1.5 sec cast time! Mine takes like 2 weeks (before haste). Haste on that cast is inversely proportional to the time remaining to the deadline. However, haste suffers from diminishing returns, e.g., exhaustion due to lack of sleep. Consequently, I still have to start at least a week in advance even with haste or the spell gets interrupted...by the deadline.
Mar 26th 2010 5:56PM You're basically making my point for me. Copernicus was a Christian. There was no religious implication to the relationship between the Sun and the Earth. Sure the Church latched on to certain aspects of an Earth-centric system, but changing it had no effect on the religion. There was scientific evidence suggesting heliocentrism and the religion adopted it. (There's always people for which change is hard, but for the most part it was a nonevent. I've never heard of a mass exodus from religion due to heliocentrism. That's a pretty lol reason to change religion.) This is a proper relationship between the religion and science. Religion tells us about ourselves and our relationship to God. Science tells us about ourselves and our relationship to God's creation. Studying the creation doesn't tell us anything about God except indirectly. (Sorry about using the G-word. I'm sure you find it offensive.)
Some scientific theories can be repeated and proven. Are those really the ones you're talking about here? I doubt it. It is exactly the type of talking-down in your first paragraph that led to my first response. If your going to put your trust in theories by scientists, that's your prerogative, but don't fool yourself into thinking they've experimentally tested origins and that it repeatable and proven. I trust my senses, and your theories look, taste, and smell bad.
Mar 26th 2010 10:19AM So you're saying you don't believe in WoW religions because they were made up by people at Blizzard, but you believe in science? Science is made up by people. I'm a scientist. We look at the world and come up with theories for how things work. Atheists then come alone, some of which are scientists, then try to use the theories as their religion claiming people who believe otherwise are fools. In my experience, folks that think science and religion are mutually exclusive either don't understand science, religion, or both.
Mar 16th 2010 9:49AM Priest shackle on their hunter is all win.
I liked the rant too; that was good.
Mar 16th 2010 9:41AM The only time I hate tanking on my warrior is in a PUG HHOR. Its sad because, if its guildies, its a fun instance. PUGs are under the impression though that, just because my toon is a big hairy-backed orc with a shield, that mobs just run to him, and I don't even need a global cooldown to get threat on all 5 baddies.
Thinking of writing a macro for when I get the place in a random that just says:
"Please stay out of LoS until I pick up the mobs"
"Please watch your aggro"
"Please follow kill order"
"If you get aggro, you might not want to keep hitting it because it makes it hard to get the mob off you and you will probably die"
"If you get aggro, run toward the tank not out into the room or you will probably die"
Then they would probably vote kick me and I could go run something else. :)
Feb 24th 2010 10:52AM Not sure this applies here. BK wouldn't be immune because he is a boss. He would be immune because he is undead, but like your run of the mill undead is immune to fear. I think the rule applies for things like stuns, for example, that don't work on bosses but do work most other times. So your saying that the BK will not be immune to fear even though your average undead is?
It says "effects to which bosses are usually immune". This is an effect where undead are immune, and it has nothing to do with him being a boss. This seems like a gray area to me. Can we get a ruling here from the judges?
Feb 19th 2010 5:34PM It took a few wipes the first night to get it all down, but we one shot them now as well. I've tanked this on my warlock for all of our attempts. Ranged tanking is definitely nothing new in WoW or even this expansion. This fight is really easy as a ranged tank. You pick up orbs using rank 1 Curse of Agony, and I can stay in range of my healer as I do it. It seems like that wouldn't be impossible but might be more difficult for a melee tank that has to run all over the fairly large room to pick them up. At the same time, I can keep aggro from across the room if necessary when he becomes empowered and all the DPS switch to him...you never know where you'll be when that happens as you move around the room avoiding bombs and picking blueberries.
Warlocks in particular have a lot of abilities/talents to mediate the damage like Nether Prot, Voidwalker Sacrafice, shadow ward, soul link, and Master Demonologist.
There are very good reasons in the mechanics to use a ranged tank in this fight. It is a pretty different sort of fight though for the player and took a little practice.