Apr 2nd 2012 7:11PM I disagree with the opposite sides feeling justified as the source of the Alliance woes.
WE ARE NOT DEVELOPED AS A FACTION.
As stated, our leaders do nothing.
The Horde get really cool moments, from Thrall's return to Outland to Rexxar in Blade's Edge, Garrosh's scene in his hold in Borean Tundra, the Wrath Gate attack, the Garrosh/Sylvanas exchange, Sylvanas' appearance in the worgen starting area, Garrosh's involvement in Twilight Highlands, the total redesign of a zone exclusively for the goblins (though open to Horde), and I think the trolls did reclaim their home, right?
And Thrall? You can't develop an entire expansion around the Horde's quintessential character, their main standard bearer, and claim "he's neutral right now." Thrall isn't a former Horde member, in many ways he IS the Horde.
The Alliance...gets none of this.
In Classic, we got the masquerade, yes.
In BC...Khadgar stood there. Trollbane stood there. Alleria and Turalyon missing. The draenei were a plot device that, by the end, their entire existence in the game was to lead to the Sunwell's restoration and the redemption of the Horde's blood elves.
In Wrath, we got the Undercity and the ICC scene with Varian along with Muradin's return.
In Cataclysm, we get to escort Anduin around Stormwind. No appearance by Varian, no Jaina, one generic quest for Malfurion, no Tyrande, no Mekkatorque, no involvement with the Three Hammers (despite Metzen specifying them as having something in store for them at SDCC), no Velen, no worgen presence anywhere in the expansion except Surwich.
Our victories are few and far between and rarely a victory, they're usually a "we got by" or "we survived the assault" but we never deliver a strike, we never respond.
That's where the Alliance players are getting disheartened. Our faction simply doesn't have any development.
Mar 30th 2012 4:47PM Regarding people in the crowd, that's your choice to know it. If you mean names of quest givers and how we know they are quest givers, its a matter of blizzard not having every quest have flavor txt of "hey, come here. My name is ___" followed by a full soliloquy of the quest.
It's a simpler assumption to skip over than the assumption that we had precise gps coordinates of an individuals location, especially when quest text points you in the general direction and you were once expected to find them by exploring the world.
It's a simplification that will make things easier. That's fine, I suppose, but my experience makes me wary that quest quality will continue to decline in terms of errors as blizzard moves further and further towards 'quest text is meaningless to complete the quest.'
I wouldn't mind if I could turn them off much like I never have combat text or map quest help on.
Mar 30th 2012 2:30PM Definitely lowers the immersion factor.
"They're stationed somewhere east of here" becomes "...."
Okay, whatever that guy said, my brain instantaneously knows that the specific GPS coordinates of the individual I have never met in my life whom I must go speak to.
I dunno. It's a quality of life change we'll get used to and we'll be comfortable with having things easier and easier, but I just question how far Blizzard is going to eliminate the MMORPG for the rise of the MMOArcadeGame.
And when there's no point to having engaging dialogue or text for quests because you can just "right click NPC, Accept" and go where the map and icons tell you without reading a word, then how much effort will the quest writers really put into quests over the next few years?
I've found more errors in quests since they added the quest helper map feature saying "southeast" when they're actually southwest than I did back in BC and Classic.
Mar 11th 2012 8:16PM I've been planning to get a Horde alt leveled up before Mists myself. This will be a good starting place.
Sadly, I don't feel the Alliance have enough zones to warrant a mirror to these entries. Wrynn and the Council of Three Hammers are practically non-existent as well as Mekkatorque. To my knowledge, Tyrande is pretty much doing nothing, though Malfurion has a bit or two, it's nowhere near the level of development the Horde as a faction have gotten since the introduction of Garrosh in BC.
At least it gives me some real motivation to get those Horde alts rolling, though!
Dec 30th 2011 1:46AM The "leaked" schedule slates Mists of Pandaria as being released in Q2 of 2012, which is on target with your prediction.
I asked one of the Blizzard CMs at Blizzcon about a target date for MoP and all he said, with a sly grin, was that the leaked schedule was pretty accurate as far as planned targets go. So I'm expecting you're right with the summer release of Pandaria and beta sooner than expected.
The artists were 100% done with Pandaria the continent at announcement, they were working on populating and putting quests, and the bells and whistles of the world in as well as the dungeons. Much further along than previous expansions at announcement.
What? A hunter legendary? Pfsh, no. We already got one, remember? Ghostcrawler mentioned it in reference to the rogues getting a class exclusive. Thori'dal is a hunter-exclusive legendary.......as of Mists of Pandaria, nobody else can equip it. -_-
Nov 27th 2011 2:08PM There's also Mog My Gear that will make custom set for you if you're not feeling creative.
Nov 27th 2011 10:19AM Regarding the personality of warriors, a guildmate of ours particularly likes the mindset from the song "Indestructible" for their attitude. Lines like:
"Another mission the powers have called me away
Another time to carry the colors again"
"Unlock the dark destroyer that's buried within"
are examples of what they play up. She's a serious character, but not only about fight fight fight, but when battle calls, she pulls up that side of herself and doesn't hesitate to kill.
Another idea regarding warriors:
Boromir was a warrior. He was not an idiot.
Sun Tzu was a warrior (and reading the Art of War would certainly add a neat RP style for NE and pandaran warriors).
The 300 were warriors.
Warriors aren't just in your face taking a beating fighters. They're strategists, soldiers, front line battlers, generals, commanders.
Nov 19th 2011 11:28AM I just don't understand how the concept of a contractual obligation to subscribe for one year is hard to understand.
Is it because younger generations haven't had to deal with the idea of holding up to their word and a contract is an obligation you're legally bound to? Or like the article said, is it really just different and so people don't grasp "you are agreeing to stay subscribed for one year" means they are committed to one year?
"New territory" and not understanding seems pretty weak to me. It's not a difficult concept.
Nov 17th 2011 2:26PM There are some errors in the articles presumptions, though.
In Thrall: Twilight of the Aspects, Nozdormu reveals that he is the leader of the Infinite Dragonflight, but he still doesn’t understand how he becomes the leader of the Infinite Dragonflight. He states, not for the first time, that he has always known the cause, time, place, and events of his own death and has never made any effort, nor desired, to prevent it. The fact that he became Mozurond is the anomaly, suggesting his existence itself is a split into a different timeline.
Remember that the BC instances were small events with only a handful of people surviving to remember our involvement. Those who did survive are magically mindwiped to remember the true timeline to keep things on the accurate path (butterfly effect arguments abound, of course).
Seeing us defeat his future self and causing his death by his own hand doesn’t seem the type of thing that Nozdormu would go insane over since this version of himself isn’t a future he knew of.
If there’s any causality here, I think it’s that we are about to create Mozurond by violating Nozdormu’s sworn duty to protect the timestream. In order to defeat Deathwing, Nozdormu is sending us back to steal the Dragon Soul to use in modern times.
However, the argument could then be made that it was hidden away for 10,000 years so having it disappear and put back in place (technically Nozdormu could put it right back where it was when we took it at that moment in time) wouldn’t alter the timeline either.
I think it’s easier to look at it from a comic book perspective that the Infinite Dragonflight are a possible future caused by something. It could even be that Nozdormu survived the Hour of Twilight and THAT drove him mad.
Now how about this:
The Hour of Twilight comes to pass and all is destroyed including Deathwing.
Nozdormu survives the Hour of Twilight and is driven mad, becoming Murozond.
Murozond forsakes his task to preserve the timeways and begins corrupting Bronze dragons from the past, recruiting them into the Infinite Dragonflight.
The Infinite Dragonflight begins its mission, each calculated attack leading towards the endgame where Nozdormu will, hopefully, set heroes into motion to prevent the Hour of Twilight from happening.
What if the Hour of Twilight IS the “correct” timeline conclusion and Murozond’s intention is to stop it from happening by any means necessary? What if he’s the hero and, through us, accomplishes his goal?
Nov 10th 2011 7:05PM I keep seeing articles here and on Wowhead showing sets in-game that are intended to match and where to go get them, but that's still putting a lot of people in 10 sets of armor with Tier and a set identical to what others will have.
I've preferred to make custom sets for people instead at https://sites.google.com/site/mogmygear/
Don't trust my link, just google "Mog my gear" if that makes you feel safer.