Apr 26th 2010 4:26PM Blizzard is giving me back faith in this game with those changes. Phenomenal changes. And all this happens in the most surprising moment when WoW seemed going downfall.
To all those guys that just QQ on this. Folks, have you an idea how this will enhance your gameplay? In Cata you will look back at Wotlk and you'll see tons of time-consuming things that you had to do to be comparable with others. I mean mostly connected progressions and insane amount of repetitiveness due to various modes. When you raid in Cata and enjoy it like in good ol times, mark my words that you'll consider Wotlk raiding model tiring and repetitive.
Psychologically this is perfect move to boost raider's motivation. Best thing Blizzard could do. Brave decision against loot factory trends. Bravo Blizzard!
Apr 15th 2010 5:32PM You couldn't have gathered 150 bagdes from that and you know it. And to other that replied to my post: think of posting anything that has any discussion value, guys. Yes, my post was emotional but it raises question that I sitll see unanswered: how on earth can anyone write that skipping the content characterised rather TBC than Wotlk is beyond me. I really hope that Matthew had just a bad day.
Apr 15th 2010 6:29AM Goodness me!
"Unlike in BC, where you could effectively get weapons and armor near to the absolute top of the line through the badge system simply by running enough heroics and 10-mans, the current emblem system allows one to solidly gear up to begin the top tiers of raiding, but does not replace them."
Do you really know players that got top gear in TBC without stepping a foot in difficult raids?
Do you see that doing 200ilvl heroics you could have gathered 3 pieces of tier10 up to now?
"...badges in BC let people gear up without experiencing the content, while the constant release of progressed 5-man instances in Wrath (first Trial of the Champion and later the three ICC 5-mans) and staggered Emblem of Conquest, Triumph and then Frost rewards allows for exactly that: a means to catch up on gear as new tiers of raiding are released."
So what is your point?
Do you consider characters skipping Naxx, Ulduar, ToC, EoE, OS as plus of this expansion while you criticise TBC for exactly the same phenomenon (which was present to way lesser extent!!!!)???
Do you see how much content (including phenomenal raid Ulduar that went to trash 3 months after release) got wasted in Wotlk???
Before it gets faded out as many non-praise replies get here, I'm really counting you'll take a position on what you wrote.
Apr 15th 2010 6:12AM How could anyone make this photo with fingernails like that?
Apr 8th 2010 4:04PM I'd trade all those changes for two new cooldown talents making dungeon gameplay more tactical and interesting. Enh and even Resto pwn Elemental when it comes to pure depth of the class and it seems it will stay this way in Cata.
Feb 7th 2010 7:53AM I have nothing against Arcane as it's a pretty nice spec and it's not as "faesroll" to play as many people think. But the issue is that the pure DPS-CC class offers de facto just one good raiding spec out of four and that this spec gameplay-wise and visuals-wise isn't appealing to many mages because it's quite weird and non-associated with stereotypical mage gameplay. And I think that as many paladins roll their class to smite their enemies in the righteous light, as many mages roll mages because they love those fiery or icy rockets flying a few dozen of yards to hit the enemies with that tasty "boom". Compared to that main Arcane nuke is like bumblebee's fart.
The fate of Frostfire in this expansion is fail. New spell, such a cool spell and only those most desperate use it.
Feb 4th 2010 1:40PM And people were wondering why there were so many QQ-ers among WoW players... if it's Blizzard developer who mastered this art...