Jan 6th 2012 12:06PM Chinchilla has been good for me, map wise.
Dec 21st 2011 3:27PM www.askmrrobot.com also offers gearing, reforging, and gemming advice ala Shadowcraft, but for all classes.
Dec 13th 2011 5:57PM I assumed it was a Freudian slip :-)
The choices we are presented with, and by inference the mindset of the devs, are weak. Right now they are primarily PvP choices unless Bliz changes endgame mechanics. There will still be cookie cutter specs, just more likely fight by fight cookie cutters ... which I am not sure is an improvement.
Dec 9th 2011 4:31PM "Then 15 levels later, you choose one of a different three talents, and so on -- only unlike most talents now, these talents are meaningless."
I'm not arguing the notion that talent trees are antiquated and broken and give GC props for clearly stating that ... but the proposed change is as you say. Meaningless.
Unless Blizzard fundamentally changes end game mechanics there are practically no choices in the tiers. If the slows, silences, and stuns can't be used against bosses they are ultimately useless.
Dec 9th 2011 12:29PM There are a few questions that should be generated by this situation.
First and foremost ... why should we ever possibly apply worth to the "defeat" of a boss in an online game. It is a zero sum accomplishment. A group of over-obsessed, over entitled, individuals with nothing else to do, really good computers and network connections spend enough time to hit the right combination of keystrokes and mouse movements to "kill" a make believe character in a virtual world. If they didn't do it the first time, they hit reset til they did it. Woo hoo. Yay. C'mon folks, there is ZERO worth in that. None. Zip. Zero.
Someone took the first dump in the new toilets at the mall, too. Pretty much same level of achievement.
The next question should be ... why should we ever even remotely respect individuals who would actually CHEAT to get this non-accomplishment. Talk about pathetic. I know being ethical is not a popular theme in the Western world these days, but sheesh. How low can you sink?
So ... stop propping up false idols and said idols will just fade away.
Dec 8th 2011 5:01PM You folks REALLY need to stop downrating posts simply because they aren't the popular opinion. Downrate them if, like some of mine, they get too angry or not well spoken, but NOT because they aren't popular. Use the ability to discuss.
Dec 6th 2011 5:06PM How about we just stop caring about "world firsts" in a video game? It's a non-event folks. A group of folks (admittedly skilled ... but is it a skill that merits real adoration?) with really good computers, excellent network connections, and who spend waaaaaay too much time on things that don't count in life.
I spend way more time in game than I should, no doubt, but I do not attach importance to what I "accomplish" in game.
Nov 26th 2011 2:38AM I always found the whole horde/alliance schtick way to contrived. It worked for non interactive turn based games ... had to have a bad guy. It doesn't hold up, and is propped up, in WoW.
I'd much rather see an experiment around allegiances and in game conflict based around a Sryer/Aldor set up. Where actions actually defined the side you were on. As loathe as I am to say anything good about Pandas the neutrality notion piqued my interest ... til I found out it only lasts til Level 10.
At least they are throwing the silhouette nonsense out the window, at least a bit. Maybe a step towards a more creative approach to conflict.
Nov 15th 2011 1:06PM 100% token or badge system. Then go shopping?
Nov 14th 2011 2:12PM Do you REALLY think they can just keep adding new classes without making some room somewhere along the way? It won't be tomorrow, it probably won't even be 6.0 ... but it will happen one day. Safe to bet the class they are struggling with balance wise the most will likely be the one to go. Two leather wearing classes that can tank, melee, and heal are now in the game. One they admit to never having been happy with how folks play it, have stated repeatedly the difficulty and expense of bringing it's model and skins up to today's standards, and the other is a brand new class with all that already baked in. You have to acknowledge an overlap and accept that it's not outside the realm of possibility, much as I'd hate to see it. This isn't a popular idea. I get that. That doesn't make it not possible or something to consider.
"It's not like this doesn't happen now. Have you never seen a dps druid use Tranquility, or a Shadow Priest use Divine Hymn/Hymn of Hope? They don't get called failures."
I do it all the time. It can, indeed, be a clutch save, but you cannot expect it to be a clutch save every time nor should a raid leader plan to have to do it. To have it a planned mechanic of group composition? Not a good design.
"Really? This ISN'T DOWNRATED?" ... so your response to something you disagree with is just to downrate as opposed to at least the illusion of a discussion :-)
It's all good for folks to disagree ... but maybe if some solid discussion is generated from time to time instead of just trying to hide contrasting points of view the devs might actually read and take a moment to question a decision. Ya never know!