Mar 11th 2010 4:18PM @Tsaavik, PallyPower is overrated imo. It's not too hard to organize buffs. It's called communication. You just say, I got GBoM if you're a retadin and pass it out if there's not Battle Shout. A healadin would hand out GBoW if there's no mana sprint, etc. I mean, that addon was just a clunky piece of crap that I've never seen someone use. Just my 2 cents about PallyPower.
I like the ThreatPlates addon for TidyPlates to better watch aggro. It's nicely color coded, but it got laggy for me in intense AoE situations, so I've stopped using it. I've heard about an addon called TauntMaster which adds a raid UF that adds a click-to-taunt function for quick aggro.
Three things I consider necessary for raiding. DBM, vent, and a brain. ^^
Mar 5th 2010 8:10AM So I heard post hijacking is cool.
Glyph of Life Tap gives Warlock's a substantial sp buff. It's such an essential thing that all three specs require the glyph. Period. If you don't want a lock to apply their buff, it's the same as if I asked a pally not to use BoW if they were healin. They're gimping themselves.
Either you're an idiot, and qqing about a miniscule amount of HP to apply the buff, or the lock is stupid and is using a max rank Life Tap to apply it. I can't think of a single instance besides H HoR that requires a lot from a healer when everyone's rocking t9+. And if it's HoR, mana is definitely a concern, so I wouldn't mind if he was keeping himself from oom'ing.
Mar 3rd 2010 4:47PM They've fixed the CSS for the iPhones/iPods, from what I've seen. Mine works perfectly.
http://i47.tinypic.com/ivh9ia.jpg Picture of my phone.
Mar 3rd 2010 4:30PM Makes me wanna level my Warrior all the more. :D
-does happy dance-
Feb 8th 2010 5:14PM I think you missed the point, Filip. He's not bashing DKs or making generalizations that aren't true. For the most part, most DKs stink, suck, whatever. I claim my right as a DK to say this (frost dw tank). Did he ever say something like, oh, my e-peen just grew cuz I insulted DKs? Nope. Did he ever hint at something like that? Not at all. Did any part of his post sound anything like that? No again.
You, my friend, are a fine example of someone who doesn't get a joke. You do realize that said author dealt with the same crap DKs deal with currently? You probably didn't read past the first paragraph. Take your own advice, and get over it. You play a class that takes a lot of flak, but that doesn't mean you should listen to what people say about it anyways. I run plenty of Heroics which basically go > group forms, enter all party members, everyone sees the frost dw DK, qq about me being a DK, qq about me getting parry-hasted, and then drop group. I suppose they didn't read any of the posts debunking the parry hasting, but I don't expect them to. Still, sticking around for the first few pulls is generally a better way to gauge a tank than simply looking at their class. If you understand the tanking classes, /inspect works wonders for telling just how good the tank is.
No other classes have the sheer abundance of noobs that DKs do. Paladins are getting to be the same. I still see plenty of huntards. Notice that only three classes are generally associated with the ending tard? Huntards, retardins, and death tards. The three easiest to play classes/specs by far. And do I blame them? No, who doesn't like to simply auto-attack a mob to death.
Feb 6th 2010 8:39AM I agree with Gamer am I. Having level 20 characters off the bat for people who have already gotten a character to 80 wouldn't keep people from learning their class at all, and not only that, it provides some incentive to play the classes that stink going 1-20.
While some people may disagree, I really think leveling teaches people how to play their classes, however the amount of learning obviously differs from person to person. Starting someone at level 80, as opposed to 1, would seriously cause a rise in healers and tanks, sure, but could we deal with the massive amounts of 8 year olds on trial asking how to move? To make money? Or worse, whispering you FOR money? There are some classes, though, that honestly are too easy to level and play, which really, in my mind, is the reason why we're dealing with a huge influx with paladins, death knights, hunters (the big nub three). Why? Cuz people like to afk a mob and come back in ten seconds to see it dead. While those three are the classes with the most people who don't know how to play (don't think it's just dislike against those classes, I play all three), there are plenty of level 80s who make me wonder how they ever got there in the first place. "What's life tap?" asks the warlock in one of my random Heroics today. I cried, and a little part of me died. What I like (and hate) about the LFG system is that you're able to run instances much more easily. With this, I think people who take advantage of it are more than likely to meet someone who's able to give them a few tips on how to play, and then we won't be seeing DKs who use Death Grip on mobs in melee range, paladins who try to heal in ret, and hunters who think they're gods with their pets and try to tank.
TL;DR Starting at level 1 teaches people how to play, and the new LFG tool helps facilitate learning the how to's of instance running.