Dec 20th 2010 6:22PM Lots of comments and I didn't read any of them. But, I play a tank and here's why your wait times are so long:
DPS IS RETARDED!
Sure, not all of you, but at the very minimum every other random dungeon I do has a retarded-ass dps who wants want to pull like a tank, gets bitchy if I take the time to let the healer drink, whines about how long it takes to loot, uses knockback abilities after I just rounded up all the casters, etc.
Why the hell would I ever put up with this crap in a random dungeon when, now, they're really tough? LOL. That kind of tool bag will be pulling extra mobs, breaking sheep, etc.
You guys had your tanks, you abused them, and now they're gone. Meanwhile, I get insta-queues running with my guild.
Oct 27th 2010 12:25PM Yeah, I know I'm like the .5% of gamers out there, but:
I don't even use the mouse for gaming. I put my left hand on WASD and my right hand on my number pad. I have any number of keybinds with that combination. I can target with Tab, I can fully work 4 (at least) hotbars simultaneously without clicking.
Equally as important to me, I do this on a Mac keyboard that has 19 function keys. That's like a whole extra row above my number pad. Why don't keyboard makers get on board with this. I'd love this keyboard, but I'm trained to having that extra row of function keys.
Oct 19th 2010 2:58PM Question regarding BlizzCon: I'm not a big fan of Diablo or Starcraft. As such, what's my motivation for buying BlizzCon on PPV now? We know all the class mechanics. All of the heroics are on YouTube. Now we know parts of the raids. What more is there?
Oct 17th 2010 5:32PM Game over, dudes! Seriously! I'm gonna go kiss my dwarf kids goodbye because nothing & no one is stopping this guy.
Can someone please tell me why we were effin' around with the Lich King when this badass was lurking in the background? I mean seriously!
Goodbye cruel world!
Oct 5th 2010 7:50PM I can say that these aren't made for man-hands. I got one and it hurts my thumb to try and curl it enough to reach the bottom row of buttons. Aside from that bottom row, the rest are pretty accessible and after only a few hours of play I was seeing significant improvement.
In the end, though, it wasn't worth the thumb pain. I just went back to my old trackball.
Sep 22nd 2010 11:41AM I think that you could steal a chapter from D&D's Epic Level Handbook to help improve this idea. At every level cap, you could go on an "epic adventure" by yourself to become this "epic champion" you describe. The effects would be solely cosmetic as you describe, but the reward would clearly define you as an epic warrior (much like a visual title).
So that every paladin isn't running around with a holy glow, however, you would have to make this solo quest very difficult and make optimal use of the classes abilities.
As an example, a level 60 (Vanilla) paladin would accept his "epic paladin" quest. He ventures to some cave in some dark place where he single-handedly slays demons & undead, he heals the weak while there (maybe a themed battle where he joins a line of NPC paladins in a healing role, goal is to not let too many people die), he had to show that he can DPS very well, he has to tank a mob, etc. He has to demonstrate in this instance, via several quests, that he has mastered the class. Reward: his character glows with a faint bubble of light.
Example 2: Said "epic paladin" reaches level 80 in the latest expansion. He still has his "bubble of light" from his level 60 quest (which went away when TBC came out), he still has his "sheath of light" that allows his sword to glow with holy light from his level 70 "epic paladin quest," and now he accepts his level 80 "epic paladin" quest. Same matra, he demonstrates mastery of the class via various solo quests and receives something especially epic, perhaps a special angelic mount.
This would be a totally awesome idea.
Sep 22nd 2010 11:34AM This is mostly fixed by turning off your addons that flash your screen with red lights, and words "BIG, MEGA, HUGE, HIT INCOMING," and probably even draw a colored circle on the ground where you're supposed to go while popping the appropriate CD to counter said mega attack.
The fights are more random than you make them out to be. They use "cover" in fights like SIndragosa. The only issue I see here is how easy addons make the fights.
Sep 22nd 2010 11:23AM The problem with this is the assumption that hit points is somewhat equivalent to the amount of blood in your body. The model that WoW seems to be pressing is that health is more equivalent to the amount of energy you have left to continue the fight. Otherwise, abilities like getting healed by Victory Rush would be silly.
Think of Last Stand. Your increase in health is more akin to a boost of adreneline that lets you fight just a little bit past where most normal mortals would die.
Conversely, if health was a 1-1 ratio of the amount of "damage" your body could take, then no one would have more than 4 health as anyone epic warrior, mighty wizard, or peasant can be killed easily by a 1d4 damage dagger wielded by a child.
Sep 13th 2010 10:44PM http://www.apple.com/imac/
I've played on an iMac for a long time now. I love it. Integrated video recorder, integrated iTunes controller, extra F-keys. You can't beat it.
Sep 3rd 2010 4:51PM Holy crap, batman! Seeing that Enraged Regenration almost made me reroll my prot paladin! But then I realized it was only for fury warriors. :*( If protection had that kind of self healing, I'd be on the warrior bandwagon yesterday!
Still, taking down a fury warrior will be insane. They'll be healing a ton with every Victory Rush proc, Bloodthirst, and now an ER that heals 85%? LOL. Fury PvP FTW!