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  • liquidken420
  • Member Since Feb 8th, 2010

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Joystiq1 Comment
WoW10 Comments
Massively6 Comments

Recent Comments:

The Care and Feeding of Warriors: Best things about warriors {WoW}

Nov 6th 2011 12:28PM I'm not sure I agree with Draenei being #1 on the alliance side, at least not the females. I think plate helms generally look (WAY) too big on draenei females. but i do like how the shoulders look on them from behind...their posture allows for more visibility of the shoulders from behind.

Breakfast Topic: Give me your best mount {WoW}

Apr 7th 2011 9:57AM The Gilneas Quartermaster needs one of those old school bicycles with the gigantic front wheel. (Folks rode those in Victorian times, right?)

Arcane Brilliance: Arcane mage Cataclysm talent analysis {WoW}

Nov 20th 2010 4:37PM I've been known to use PoM + Conjure Mana Gem for loooong boss fights (or when i forgot to conjure a new gem before a fight), especially back when i had the t7 2-pc. Why limit yourself to a mere 3 mana gems per fight? PoM will be off cd by the time you use your 3rd mana gem. If cataclysm is going to have long boss fights, gogo Pom + Conjure Mana Gem.

The Soapbox: Don't hate the game, hate the copy {Massively}

Oct 12th 2010 1:08PM The problem really is, the more innovative PRE-WoW MMO's were kinda crappy. Prime example is Star Wars Galaxies. Few games, before during or since, has had the city building aspect quite like SWG had. Sure, instanced player & guild housing were & are common but SWG's player cities were built on the same 'phases' as the dev-built content. The city building was tied directly into SWG's crafting system, which is still one of the deepest you'll ever see.

Problem is, the devs thought the city building & crafting were acceptible substitutions for actual content, and they released the game NOT when it was released but (gasp!) when their budget was running low! Players in SWG pretty much created their own content (ie. raiding enemy cities during their vulnerability times or PvP in Theed). I didnt do a single NPC-given quest from SWG launch until the NGE. Leveling consisted of grind groups & endgame consisted of PvP. That's it. See, developers have been releasing half-finished MMO's for years pre-WoW.

I honestly think that's part of the point. SWG was the last straw for many people. Seriously, at the time, SWG's bug-riddled half-finished launch was seen as NORMAL & ACCEPTABLE for MMO's. Further, it was, pre-WoW, the biggest & most successful MMO launch in history (over half-million subscribers during the first month as i recall). Then WoW came along. I will admit that when i first played WoW in its original Beta, I was shocked at how polished the beta was compared to SWG live. Sure WoW's launch wasnt' perfect. But the game itself was far & away more polished (& actually felt kinda 'finished') than any MMO that had come before it. WoW in beta felt more finished than SWG live had ever felt.

First impressions are everything, I guess

Captain's Log: Is the state of the game good, bad or ugly? {Massively}

Sep 23rd 2010 10:57AM Sooooooo why is the word "churn" so vague? It's a term that is actually used in business! /gasp! And for people who work in such businesses, the word churn is definitely NOT the "least alarming euphamism" a person can come up with. It means a loss of subscribers or a loss of clientele (or a loss of workers, for that matter). It means people are leaving. A 'churn rate' would refer to how many people are leaving compared to how many are joining. It applies to a company's customers and it applies to their workforce as well. Churn is a very bad word to folks in the business world & there's nothing cryptic about it (pun not intended).

For some odd reason, i'm a bit offended that the author did not know this.

Duke Nukem Manhattan Project rated for Xbox 360 by OFLC {Joystiq}

Apr 7th 2010 2:52AM I got this game free back in...2005 (?) when i bought a GeForce 4200Ti. by far the best free/bundled game i've ever gotten. great great side-scrolling game. Like NintendoJunkie says, tho, it's great w/ a controller, tho not bad w/ keyboard either. I still would be tempted to get it on 360 just to play it on a my tv. 46" hdtv > 23" pc monitor

Star Trek Online offers two new races in online store {Massively}

Feb 8th 2010 11:27AM Notice here how all the comments defending Cryptic were voted down to the point where their text is gray? And all the comments bashing Cryptic are 3 stars? The gray comments are generally rather articulate & sensible too. I can see voting down ranting/raving lunatics. But voting sensible arguments down, whether one agrees or not, is rather petty.

The simple fact of the matter is EVERY MMO has microtransactions now, including WoW (race change, vanity pets, faction change). Plenty of other MMO's, including subscription MMO's, have customization microtransactions. None of these has much effect on a player's ability to "win" so to speak. It's all just custom stuff.

If you buy a new car & you want those spinny hubcaps, you have to go to the Custom shop to get them. If you buy a new Harley & want to pimp it out, you have to go to West Coast Customs & deal with that dude on the TV show that's always yelling at his employees. Simple fact is, microtransactions are the spinny hubcaps of the gaming world. You dont need them to enjoy the ride & having them basically means you are showing off a bit. If you don't like microtransactions then don't buy them. If microtransactions prevent you from enjoying the game then stop playing it. Simple.