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Apr 24th 2009 7:13PM knowing the kill order and chainpulling are the secrets to shaving off enormous amounts of time raiding. That way all you have to mark is if things are in a special order. As long as everyone understands all this (and can train it to people who are swapped in), you can cut 4hr raids to 2 hours easily. After all, it is only trash that holds things off.
Mar 4th 2009 8:54PM ghostcrawler is dead on. What people forget is some fights lean more towards one or the other for DPS. However, all of these classes end up top dps for specific reasons that make a lot of sense. First off, they are the ones that have ways/more ways to aggro drop/dump on any fights allowing maximum dps.
That's it. That sums up the true reason behind the scenes. While other classes may be able to have more dps, or more on a specific fight (lets go old school and say ragnaros where ranged can't pull aggro), if everyone does their absolute best that it will go down to gear, spec, knowledge/understanding of the class you play. The top dpser will tend to get more attention and get better gear, etc as well.
Nov 14th 2008 6:32PM sounds like a good item for a contest. epic :P
Nov 11th 2008 8:05AM ha, hoodie, awesome.
Oct 22nd 2008 7:12PM smart raids = no wipes
where prince's infernals land had nothing to do with that. You just needed to have someone who is the 40 yard "do not stand closer than:" person, and rotate around whenever needed.
Was it that difficult for people to learn this?
Oct 22nd 2008 7:00PM It's actually illegal for him to do any psychology, so everything is now advice. He lost his "doctorate" years ago.
Oct 21st 2008 12:38AM I hope they have been working on this a long time. I know we've all wanted a safe and decent working calendar after the vulnerabilities of stuff like GEM.
However, I wonder if this is in correlation to the fact that warhammer had a calendar from day one?
Oct 2nd 2008 12:46AM Hey, good article. You forgot one important thing for melee standing behind a mob. If you are too close to the mob (esp on big bosses), you can be parried BEHIND the mob. Problem is where your attacks animate vs the mob's hitbox can actually have it be counted as a parry because the hit is considered in front of the mob. Thus you need to stay at maximum melee range behind of a mob. On fights in SSC with our big bubbleboy, shall we say, this has been known that if you have too many melee behind the boss that don't fight at max melee range you can trigger parries that will take the tank down ridiculously fast as it parries a bunch of melee dps.
Sep 21st 2008 5:25PM as always, there is a fine line between sensible comments, trolling, and trying to let people speak freely as much as possible.
On one hand, I think Tigole went overboard. On the other, the comments were pretty harsh. However I agree that it's a good thing if things are held back to make sure they are polished as opposed to rushing them off in general. The volatility of beta has made me believe that maybe things shouldn't be rushed so quickly; maybe aiming towards december would be better?
Sep 20th 2008 7:37AM I had a lot of fun with warhammer so far. This week has been fleshing out the "servers getting hammered" aspect, but really, awesome game for those who liked DAOC and Wow...it combines both basically, in a nice hybrid creative fashion. Not for everyone, but most people do indeed seem to like it.
This guy who posted his LJ review is talking out his ass, however. Complaining about vista problems as if they're warhammer problems.