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  • theatermusic87
  • Member Since Feb 9th, 2010

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Arcane Brilliance: Fire mage Cataclysm talent analysis, page 3 {WoW}

Nov 12th 2010 8:52PM WTB edit button for spelling and more importantly grammar... please do for give me

Arcane Brilliance: Fire mage Cataclysm talent analysis, page 3 {WoW}

Nov 12th 2010 8:51PM Why has no one mentioned in any of the mage threads that the glyph for frostfire bolt now allows it to add an ADDITIONAL dot to combustion? and while it's not really worth keeping 3 stacks of the debuff on the target all the time... stacking it up to 3 and hold a hot streak proc off until you have it stack is a pretty sizable gain in dps when you hit combustion... imagine

9% additional damage from frost fire bolt) (3 per stack) x2 with combustion then spread it with a fireblast proc = HUGE DAMAGE INCREASE

let it fall off and wait for the next combustion to reapply it... or roll it like a lifebloom hot (for those of you who have resto druids) so you keep spreading it with fireblast procs...

Arcane Brilliance: Fire mage Cataclysm talent analysis, page 3 {WoW}

Nov 12th 2010 8:46PM Find your self like me running around in all the fights you enter simply because you can now? I'm finding it terribly hard to sit still and cast fireball especially since it's only a small dps boost for me at he expense of being a huge mana drain for me...

I spent A LOT of time with a target dummy... the end result?

~16million damage over 15 minutes of repetive mobile casting before going oom (no cheating using gems pots mirror images or anything like that) and doing 9k dps

~900 thousand damage over 2 minutes before going oom and doing 9800 dps...

lets see which is better on long and mobile fights...

Arcane Brilliance: Mage AoE in Cataclysm, part 1 {WoW}

Sep 5th 2010 10:58PM There is already a bad ass Arcane based AOE spell in game... Ick uses it in Pit of Souron... Explosive Barrage (i think) would be great AOE in PVE because the tank is likely going to be holding mobs relatively stationary and is PVP viable because all it does is force the enemy team to move... limit it to say 5 targets and have damage scale down with the more targets it has... give it the same range and threat generation as druids Starfall and the problem of arcane AoE is solved beautifully

Arcane Brilliance: Fire mage 4.0 {WoW}

Aug 2nd 2010 2:37PM Or lifebloom from herbalism and (i know the horror) a health stone from a lock or a health pot would put you well back to full health

Cataclysm Beta: Mage talents and specializations {WoW}

Jul 14th 2010 9:32PM Am i the only one that missed that you can't hybridize the talent trees until level 70? cause that would seriously blow... and by the same token is it based on level or number of talent points in your primary tree, I could see having only 15 points to dip into the other trees being very detrimental to those of us that still try and make frost fire or elemental builds still behave

Arcane Brilliance: Cataclysm beta highlights for mages {WoW}

Jul 7th 2010 2:57PM I have a feeling that these changes are going to really really favor those people that pvped in bg's during the last wrath... I personally liked to have a very strange frost/fire elementalist mage with all sorts of fun control ability... i'll probably play something like this in cataclysm for bg's... drool at the amount of control and survivability i'd get...

just kind of bummed i lose my pet... oh well it felt warlockish anyways...

Arcane Brilliance: The services we provide {WoW}

Jun 28th 2010 6:51PM My personal favorite portal trip is kicking the warlock from the raid right before i drop the portal...

Arcane Brilliance: Great balls of fire {WoW}

Jun 13th 2010 6:35PM @Pyromelter

(no idea why he lacks a reply button but what eves)

I totally agree that lava burst is a much cooler looking spell... and add to that the fact that you can make it guaranteed to crit... it's just so unfair that they can drop that kind of damage in 1 cast always...

Arcane Brilliance: Great balls of fire {WoW}

Jun 13th 2010 6:27PM I think it'll be good fire mages that burnout 25% of their health... evocate... burnout 25% of their health after they burn through their mana... pop a gem... repeat... use a pot... etc... and allow healers the chance to top them off when they have time...

similiar to using gems and evocate now when you're getting low on mana but not out to start the cooldown going before you really need it