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  • theatermusic87
  • Member Since Feb 9th, 2010

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Recent Comments:

Arcane Brilliance: Great balls of fire {WoW}

Jun 13th 2010 6:23PM mages can't use health to reup their mana pool... there is no convert x -> y component... therefore at the end of combat (if we live that long since healers are probably going to be busy keeping the party alive if we're already this mana taxed) we're going to have to sit and drink just like every other real casting class out there...

Arcane Brilliance: Great balls of fire {WoW}

Jun 13th 2010 6:18PM The huge difference I can see between this and warlocks (esp from an alt healers point of view) is that mages will be taxing their health ONLY in combat... and usually at the most stressful parts of a fight for a healer; so they aren't really tapping into a healers mana pool at all but giving them more of a headache...

AND at the end of combat... that healer will fill up your health but we're still going to have to eat our strudel where the loc can lifetap away and be full in seconds...

on that note and extremely off topic... when are they going to make food (common place outside of festival rewards) that scales with how much mana we have?

Arcane Brilliance: Mage guide to quest rewards -- the early levels {WoW}

Jun 6th 2010 11:13PM Asides from the mid 30ish level range once you get high enough bounce between BG's and randoms... you'll almost always get better xp then you do from questing... and the 30ish range is better to but there is only so many times you can run SM before going batty...

If you get really good at capturing the flag in Warsong you can get insane xp per hour that beats anything that you can do in PVE...

Arcane Brilliance: Love letters {WoW}

May 31st 2010 10:26AM Just though I'd give a shout out to who ever made the kick-ass picture for this weeks installment

Arcane Brilliance: Level 80 mage gearing roadmap, part 1 {WoW}

May 15th 2010 10:02PM I think the most important thing to do if you just ding 80... (esp if this is your first toon and you don't know the dungeons well) is:

ANNOUNCE TO THE PARTY THAT YOU JUST DINGED 80 or that it is your first time running the dungeon...

if they have an issue with it better to sort it out before combat starts (and i have yet to find someone that has an issue) and usually they will give you pointers on when not to stand in fire, do interrupts and such... it greatly helps improve your play style and allows you into 80 heroics off the bat...

Arcane Brilliance: I hope for an icy apocalypse {WoW}

May 10th 2010 5:45PM I don't know whether it will be king in pvp... but i do know one thing... in every expansion and vanilla frost has always owned at something... leveling (all of them); PVE (vanilla), Arena (BC and Wrath) so i would expect it to continue to own at something in cataclysm and still be the preferred leveling spec.

Arcane Brilliance: I hope for an icy apocalypse {WoW}

May 9th 2010 11:28PM I completely agree... and I think it's something lost on a lot of new players; they want to raid frost. Why? Not because of it's incredibly engaging 1-2 button rotation, or because of it's survivabilty (lets face it... instant invis from arcane during a whipe is king) but because they picked up from someone somewhere that frost used to own everything.

Anyone else think it is slightly suspicious that for each of the 3 realms (Old World, Outlands, and Northrend) there was a different spec that was DPS kings (and not just for mages only, hunters and warlocks too). Well if they've already used all 3 trees, and we are going back to the old world with this x-pac that perhaps we'll see a return of fire resistant mobs with frost being the PVE kings again?

Imagine the possibilites of the tak dragging a fire mob back and forht through our new fangled icy/fog wall thing... adding to our dps without us having to do anything... one can always dream...

Cataclysm Class Changes: Mage Analysis {WoW}

Apr 12th 2010 5:43PM I've been wondering about that too... what would happen if you split your points evenly between 2 trees... would you get both masteries or none at all?

Cataclysm Class Changes: Mage Analysis {WoW}

Apr 12th 2010 5:36PM I don't remember where exactly it was said, but the focus for BC was on arena PVP... Wrath was on world pvp (wintergrasp) which was kind of a flop... and in Cataclysm it will be to shift back to battlegrounds for PVP. Raids will always be raids and while yes they involve lots of skill and timing, they are in effect all the same... Target the boss kill the boss, don't let the adds wipe you, etc. etc.

PVP in all it's glorious forms is never the same from one time to another... the enemies change constantly, you work with an unknown and usually uncoordinated team, and overall strategies can be thrown completely off but a sudden shift in the opponents thinking therefore blizzard likes to give them a noticably more tools with which to adapt... I actually wish they would make raiding more dynamic and chaotic rather than making it a dps race or a highly choreographed dance... give each raid boss 5-10 different fight scenarios based on group makeup and RNG and i would be very very happy

Cataclysm Class Changes: Mage Analysis {WoW}

Apr 11th 2010 10:14PM Some thoughts on the arcane mastery:
As i see it we will be doing the most damage at the beginning of a fight... which is the PERFECT time to pull threat off of a tank (anyone else see the problem here?) However in PVP that could be a HUGE bonus... we come out and our first spell does 10k and basically kills the opposing healer... (i see arcane becoming much more arena friendly again) Coupled with other burst damage and trinkets I can see this being a nice PVP alternative to frost favoring very very fast fights rather than longer controlled fights
Also I can see arcane mages getting into serious fights over healer gear for the mana regen stats that are going to be largely missing for us (similar to elemental shaman now)

Wall of Fog:
I can see this being extremely useful if you could target both ends of the spell (yes it would take a bit more time to set up) but think of the possibilities in a hallway where mobs need to run the ENTIRE length of the wall to get you, I can see some scenarios where the mage does the pull and the tank then pulls threat off of us for some ridiculous mob control
Also if (and a very big if) it were infinitely tall and could affect people on flying mounts... (dreams of world pvp)

Flame Orb:
Imagine this being coupled with mobs running down aforementioned hallway of fog... Frostfire/Hybrid might be able to do some very interesting things with something like that... (pictures a warlock in the middle frozen in place watching a floating ball of flame materialize out of the mist)
I'm also terribly excited about the idea that my orb will be out doing damage while I am casting other things around it...

Time Warp:
My feelings in general are meh... We're going to need to fight with shaman over when to cast it, and since we get an additional personal buff that they aren't I can see it causing some serious tension about when we want to cast it... And why give us a new spell? make icy veins raid wide and do flat % damage increase instead of speed... would be much more useful IMHO...

Losing spells:
While I don't use them very often... I am going to be nostalgic when they are gone... Like when they removed Detect Magic from our spell books and I could no longer run around neutral towns spamming it on the alliance to trick them into attacking and getting obliterated by guards...

Also a shout out to all the druids out there... I am so sorry but you get nothing cool while shaman get everything...