Oct 11th 2011 1:00PM I've seen a lot of people estimate what these might go for and consider the current price of gold being (illicitly) sold. I'm not sure this is the right starting point.
Isn't it more sensible to look at how much rare pets sell for?
And consider that AH demand is limited significantly by pet collectors being able to buy their own and supply will be significant in that anyone can buy them to sell.
I'm not really sure how much gold people are going to be able to sell this for. As I see it the supply of these things is going to far exceed the supply for some of the rarer drop pets. Maybe my server is odd but I did a quick pet search and the highest listed was 7500g (although there were no rare macaws). These rare drops are items where the supply really is limited and this is reflected in the price - many people want them but there are few to go around.
With this new pet, the demand (on the AH) will be significantly reduced by the fact that anyone can just buy one if they want and many pet collectors will - there goes a bunch of potential customers that would keep the price high. In addition there are going to be a whole bunch of people - the casuals who would rather not work on their gold balance in the few hours they play but have a disposable RL income - who will see this as a legitimate supplement to their wow finances.
Lots of people buying them from the store, no real limit on supply? I don't see these selling for very much.
Dec 13th 2010 10:28PM It will work. Today I cut 2 "perfects" and it counted for the "cutting" part of the quest. I bought 2 cut "imperfects" on the AH and that completed the "give me 3 gems" part of the quest.
Oct 18th 2010 9:02AM I was having this problem last night. I tried it several times and can confirm even a mouseover froze up WoW.
Sep 25th 2010 2:17PM @Sorcha
On the one hand I'm happy for you if you managed to cake walk Naxx in Sunwell gear. Grats! On the other, if you found all the mechanics you listed (which I kind off took to be ALL the Naxx moves) no challenge at all then you must be really bored playing and I wonder why you do or did. And do note I said tough enough not tough.
However, I didn't find it as easy as that. Nor did my guild. Nor did any of the similar guilds to ours I can think of. Was it super hard? No. Should it have been super hard? No. It was an entry level raid and it was tough enough.
I loved raiding Naxx with my guild. In fact perhaps beacause we weren't super pro raiders it was more fun. Naxx was a time to gear up, a time to wrestle with rusty-from-levelling concepts like hit caps and defence rating and a time for new raiders to learn the ropes. It was where I learned how to react when stuff went wrong because someone in the group screwed up.
And, given it was the first raid of Wrath (and granted I never saw it the first time round - there's a point in there somewhere) when we got confident on a boss I could still quite hapilly suspend my disbelief with an OH MY GOD IM FIGHTING A GIANT SPIDER!!!!
Now I know my first para sounds like I'm having a go but I'm really not (well not much). I just think that if you are that rare species of uber raider then I do mean the grats. I can't do it. I have neither the time nor the skills.
The thing is, I think there are an aweful lot of people like me. We love the challenge to us and we love the story and what we really love is the weird mix of WE JUST KILLED THE BAD GUY!!! and the new shinies he dropped.
Naxx was for us. And importantly Naxx HAD to be for us. It was the best (and perhaps only) to kickstart the raiding population for Wrath.
I know that with all these things it tends to be those with a negative experience that speak up and that's fair enough, but it's nice to speak up once in a while for the things you like. And I liked Wrath. Pretty much all of it.
Sep 25th 2010 10:08AM I just dont understand the seemingly constant complaint that WoTLK was too easy. Yes, by the end of the cycle lower level raids and especially heroics (indeed heroics by fairly early on) became trivialised but that wasn't because they were too easy. It was because our gear had had so many tier increases by this point.
Heroics in il200 were tough. Naxx was tough enough and Ulduar many guilds didnt realy see because as they were hitting it ToC came out. Of course if you had time to gear fully through heroics then naxx 10 into naxx 25 into uld 10 into uld 25 into hardmodes then ok, i guess it might have been slightly easier. But for the even remotely casual guilds out there that wasnt possible as they simply didnt have the time. And sure everyone cleared ToC but a lot didn't on hard mode.
We raid three nights a week pretty much without fail, we have a dedicated 10 man team with the odd piece of 25 gear dotted about. We downed the LK about 6 weeks ago and are now working on hardmodes.
Isnt that how it should be? Fairly dedicated casual guilds reach the end of regular content with a few months to have a crack at the hard modes with the realisation that they are probably beyond them before the expansion?
Of course if you raid five times a week, five hours a night then shouldn't you have completed pretty much everything by now and be a bit bored? Isn't that how it should be? If people raiding that hard hadn't finished all hardmode content then who was that content for? And let's not forget how few guilds out there have done HLK.
The one thing I WOULD suggest is some other way of grinding your badges. The gear scaling did destroy heroics and that did suck. It seems that Blizz are on this anyway with the proposed caps.
TL;DR Over all, from a dedicated but casual raider's perspective, Wrath rocked.
Sep 18th 2010 8:27AM I was loving the shield slam damage playing around on a lowbie warrior waiting for my main to copy over but the nerf was a bit obious.
Not being afraid of mobs five levels higher than you cos two shield slams will see it off was a bit silly. Silly but awesome. And I will miss dealing with the pestering Pally in Goldshire nagging for a dual with charge--->shield slam--->dead. That was very very fun.
Sep 9th 2010 2:56PM ^This^
I'm a warrior tank and can not imagine switching from clicking to keybinds. There are just so many abilities to keep track of and, at least for me, the downside of pressing the wrong cooldown far outweighs the time gap of cursor movement which is generally within the GCD anyway.
I also have my important abilities (taunts and charges etc) slap bang in the middle (and slightly larger) but rather than radiating out in importance I have rotation and standard stuff on the left and cooldowns and odd ones like disarm on the right clustered so i can get the pointer to the right neighbourhood with no thinking.
I'm sure buttons have their advantages but the pain of swapping over i just dont want to go through :)
Aug 6th 2010 6:34PM There were 'undred and fifty of us livin in 't shoebox in 't middle of Molten Core...
Jun 29th 2010 6:41PM Not just half the US servers... All the EU servers are mid patch downtime now.
Apr 14th 2010 8:14AM It's not really terminology but I'm quite glad no one has noticed the involuntary push-to-talk I keep pressing when I'm on the phone at work...