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What makes a bad word bad? {WoW}

Feb 1st 2012 5:47PM When I was a young carpenter, my boss would have a fit whenever I used the word "damn." He had no problem with any other mild foul language, but "damn" (in any form) was off limits. I never even stopped to think about why that particular word bothered him. He was the boss. I did what I was told.

Whenever I made a bad cut or dropped something on my toes, I began saying, "Pants!"

After a week or two alone in the shop, training myself away from The Damn, he and I were out on a job and I dripped a tiny bit of paint on the carpet while touching up. "Pants!" I said, proud that I hadn't slipped and cursed.

He was not pleased. "It's not about the word. It's about the intent. I don't care what the fuck you say. I care about what you mean."

The Queue: Behind the curtain {WoW}

Jan 31st 2012 12:40PM @ravyn

(previous attempt devoured by comment "system")

I think of it this way: There are 26 letters in the English alphabet. If I had 52, my words could be longer and I could communicate more infromation per word.

The Queue: Rolling the bones {WoW}

Jan 30th 2012 4:32PM Our architectural styles would sort of homogenize, too, if everything needed to be dragon/elemental/headless horseman-proof.

Would removing legendaries be a benefit for the World of Warcraft? {WoW}

Jan 27th 2012 4:23PM Turning legendaries into artifacts could become a great way to make Archaeology more attractive - or excruciatingly more grindsome.

The OverAchiever: The worst (maybe) holiday achievements {WoW}

Jan 26th 2012 6:49PM re: School of Hard Knocks
Personally, I have nothing against achievements that send us into bg's. What I can't understand is WHY THE TASKS ONE MUST PERFORM ARE VIRTUALLY IMPERATIVE TO VICTORY.

Why not just, "Secure a win in each battleground with your orphan present," or "Get brutally zerged at least once in each battleground with your orphan present."?

Robert's not-so-original WoW miscellany {WoW}

Jan 24th 2012 8:20PM I originally started on Tichondrius on release day, '04. It was an absolute clunker of a realm, with login queues of over 2 hours (netting me a BOAT-load of free/reimbursed play-time) and some larger-than-life players (Anyone remember Cireth's unapologetic ninja escapades?).

"Tichondrius is not for you" came about because of all the people coming to the original WoW server forums to ask a bunch of questions before re-rolling on the server - "How is faction population balance? What's the best guild? What about progression? Is the economy strong? Any guilds looking for an UD lock?"

When they opened up free-transfers from Tich to Dunemaul in early '05, I posted "Tichondrius is not for me" and never looked back.

The Queue: Gee wiz {WoW}

Jan 20th 2012 11:44AM Wizards do it.

20 observations from a leveling tank {WoW}

Jan 4th 2012 11:02AM "Do not pull until the blue bars are full."

20 observations from a leveling tank {WoW}

Jan 3rd 2012 4:46PM I've never even created a tank class and I couldn't agree more with your #1.

Why skip anything, ever? More killing is more gold/loot/rep/etc. From the outset of every dungeon I do, I let everybody know that I'm perfectly comfortable killing every last mob in the joint.

I don't know how many times I've been in groups that sneak past packs, only to barrel directly into those very mobs while running back after a boss wipe, later in the instance.

The Queue: Adorable baby giraffe, take 2 {WoW}

Dec 19th 2011 1:09PM I vote "Gummi" & "Teddy".