Mar 13th 2012 12:05PM Truth in that. Every expansion shaman have to hit that healing learning curve. It just seems like we keep getting these big sweeping changes that force us to re-learn all the tricks and nuances to how we heal. But, I wouldn't trade it for the world.
Mar 13th 2012 10:57AM Agreed. There is no love like shaman love.
Mar 13th 2012 10:39AM I can definitely see the point there, especially when our built in regen started as an optional fun talent that quickly turned into a mandatory talent in order to be able to push the HPS necessary to keep up. I mean, we started the xpac strong, then tier 12 hit and it was a struggle, and in tier 13 things are better but we still have those "necessary" talents to take.
I'm looking forward to mists for that as well.
Mar 13th 2012 10:31AM When I had to share my setup with someone, the only addon I insisted on installing was Totem Timers. It's lightweight and just replaces the Blizzard default totem bar. It's much more intuitive. I don't keep any totems on keybinds or on my action bars, I just quick click them through TT. Might be worth looking into because it will only show up if your character is a shaman, and it makes totem management so much easier.
Mar 13th 2012 10:28AM +1 :D yeah, part of it is probably trying to just improve the quality of life of shaman in general. My only real concern is that if they take away the forest of totems, they pretty much kill one of the new talents in Totemic Projection. Moving temporary totems to a specified location will be harder and less rewarding than longer lasting ones. At least from what I can tell now.
Mar 13th 2012 10:12AM Likely, just haste is something most shaman will sorely miss especially in dungeons. Like I said, I'm not upset at healers only getting two buffs, just noting the change.
Mar 13th 2012 10:10AM I don't know for certain but my guess is based on the wording that it will calculate and change targets periodically. Of course we won't really know for sure until we either get a blue post or beta access.
Feb 29th 2012 8:59AM Looks like you readers have beat me to the punch here! (pesky sleep interfering)
@Luotian I can only echo what's already been said, it's darn good advice. Take what Eberron said to heart here. While we're capable healers there's no sense in giving yourself an handicap. Making sure you have gems, even if they are green quality, and enchants will give you a huge boost in your stats and make your job healing that much easier.
Icepyro has some very good points. Keeping Riptide on three targets is fine for raiding, but in a dungeon it's not as necessary. Judge your heals. Chain Heal, as awesome as it is, is not always the right answer for the job. If people are too spread out you have to rely on your other tools. Don't be discouraged either, Cata heroic are rough on healers that just reach them. There's no shame in that. If you find it's too hard, don't be afraid to hit normals and farm some gear. Also rep rewards are also available and can help you gear up as well. Remember it's a game of leapfrog when it comes to gear. Quest>rep/dungeon>heroic>raid
Here's a list of rep gear http://wow.joystiq.com/2010/12/14/totem-talk-restoration-shaman-guide-to-cataclysm-reputation-gea/
Should help you find pieces to fill the gaps.
Also keep in mind what murmaiderxx said. If you're in a group and peopel are not doing what they are supposed to, especially with a new or undergeared healer, things will unravel quickly.
Ultimately keep trying, fill in your gems, get enchants, farm up some rep gear and make sure you're using the right tool for the right job. Keep trying, keep practicing until it feels right to you.
Feb 23rd 2012 5:02PM She's also done some amazing pieces that I've used in my restoration shaman column.
Feb 21st 2012 2:11PM Imnick is 100% on the money there with the explanation. Shaman are supposed to, at this point, start with a higher base mana pool than those that get the 400% bonus. The bonus is an attempt to make everyone even.