Jan 31st 2012 3:45PM There is a talent that is literally a Tranquility. Healing Tide Totem will be that for us.
Jan 31st 2012 3:34PM ES is straight healing. Adding damage reduction to it would make it unbalanced, and so would allowing it to absorb damage. I was thinking of a separate cooldown. But, like a dwarfs stone form, I was thinking anything that reduces incoming damage could be born of the earth.
Jan 31st 2012 2:53PM That is a great idea. Adding the element of control to the HoT would eliminate the need for a third HoT.
Jan 31st 2012 2:49PM GC confirmed at Blizzcon that Instant Ghost wolf talent will become baseline for all shaman. The ability will simply be instant cast.
Jan 17th 2012 3:48PM Haste pulls ahead when your other healers aren't leaving you much to heal, and it will largely depend on the healing team you have at your disposal.
Also, Nice icon :D
Dec 24th 2011 12:45AM I looked it up to confirm from various sources! :D (and UNTINI was taken)
Nov 30th 2011 10:00AM @lividmonkey that's actually one of the things I miss most about WoW's vanilla days, being forced into the world to find your trainer when you level, or really just being forced out of the one city. Not that I don't still love the game, but it's become a game of portals. You sit in the major hub and instead of traveling to the new zone/instance you are ported there, or you can go to your handy-dandy portal island and hope through time and space. When you do need to go see a trainer, there's now a lot of them to choose from in the major city hub of your choice. With just giving us the spells without having to travel back to the cities I feel it's missing out on a certain flavor that was cool. Call me sentimental but I loved having to scrounge for where the hell the shaman trainers were in BC.
Nov 30th 2011 9:55AM I still don't think that it's too much to ask for someone to give us a giant cannon that pops out of our backs and launches a totem with such force that our enemies tremble from the impact.
Nov 30th 2011 9:54AM At BlizzCon 2011, GC mentioned Ghost Wolf just becoming instant for all shaman as a base part of the spell. It was specifically mentioned that for the most part, all three spec of shaman made it a point to get the talent and that with the increased emphasis on movement it just seemed right. So it's not going away, it's just going to be part of the base spell in MoP.
Nov 30th 2011 9:52AM That's actually something I thought would be quite nice to have a new elemental to do. Earth Elemental is still kinda useful as an escape when you're soloing and I've used him to finish a boss in a 5-man when a tank has an ... unfortunate accident, but having a defensive elemental would be super awesome.