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  • Mike
  • Member Since Feb 12th, 2010

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Recent Comments:

The Daily Grind: What's on your MMO bucket list? {Massively}

Apr 4th 2012 12:22PM - Finish up stories in Guild Wars (even after GW2 comes out, I still want to do all the storylines in GW)
- Get to max level in LotRO
- Explore all of GW2
- Check out a plethora of other MMO's and games along the way
- Create some decent Foundry content in STO

Right now, thats about it. I'm sure it'll change with time. :)

Captain's Log: Interview with Cryptic's Al Rivera, part two {Massively}

Apr 2nd 2012 1:08PM @b3n I agree, the experience given in Doff missions is ridiculously high. If they took out (or really lowered) the experience given with duty officer missions, I'd be totally okay with that. Or if they just made every mission in the game to scale to your level, I'd be okay with that too. Can't be overpowered when everything is at your level.

However, on my Klingon I am blowing through the Captain levels in a ship I've taken on... what... 3? 4 missions? Ship sales are a big part of Cryptic's Store, but why would I want to buy a mid-level ship if I don't really get the chance to use it? If I knew it would take me a while to level, I'd be all for dropping some points on a cool looking ship. But for only a few missions? Its just not worth it. Better to save up at that point.

Champions Online cuts the craft in favor of the mod scene {Massively}

Mar 30th 2012 8:45PM Possibly a hint that something similar will be coming to STO, too?

Guild Wars 2 beta questions: Answered! {Massively}

Mar 26th 2012 4:18PM Is there anything to account for over-population of a current area? Like LotRO has a system where if one area is too crowded, it splits it off into multiple. Is there a similar system here?

Also, great answers!

The Soapbox: The hidden perils of Guild Wars 2's microtransactions {Massively}

Mar 22nd 2012 4:18PM Guild Wars 2, just like GW1, will have a huge focus on PvP. This, more than anything else, will prevent them from selling a true advantage in the cash shop. I know we've seen it plenty of times... selling of armor, weapons, buffs, etc. These are all well and good for PvE (because really, who cares if the guy next to you can kill a mob faster than you can, the competition is all in your head), but when it comes down to PvP, there better not be an advantage.

ANet knows this, though, and it KNOWS that to start selling power in PvP would mean killing off a big part of the draw of the game. I don't think they are going to make that choice.

However, a little power for PvE only parts of the game... as I said, nobody is really "losing" when this happens. Paying to Win against another player is one thing, Paying to Win against the computer... thats between a person and their wallet whether to make that choice.

The Perfect Ten: Types of loot that get me excited {Massively}

Mar 22nd 2012 11:26AM Did you write this entire article for that last line? If you did, I heartily approve.

If not, then the article was still on-point. Loot has to mean something, and small incremental upgrades of power just don't cut it in the whole reward vs time-invested curve. Power comes with time and skill, but looking cool while doing it is priceless.

Why I Play: Star Trek Online {Massively}

Mar 15th 2012 9:04AM @jayMad4 According to the features matrix, the zone chat restriction goes away with the following conditions: 20 hours of play across all characters, having ever subbed previously, or having any balance of Cryptic Points.

The 20 hour or C-Point restriction is a little harsh, but then on the other side of that, I couldn't tell you when the last time I saw a spammer in STO. In the beginning they were there, but I haven't seen one in AGES.

I wonder if you acquire some dilithium and trade it for 1 C-point would that eliminate it? Its a loophole, and I'm not positive, but it might work. The dilithium needed to get 1 c-point is very low and you probably already have it by now, especially if you have done anything in Starfleet Academy. Just check out the dilithium exchange (theres a button near the in-game mini-map).

Here's a link to the features matrix, by the way...

Forsaken World turns one, gives you gifts {Massively}

Mar 9th 2012 5:25PM Wow. Lots of great stuff here all. You all rock for giving out such great recommendations. Well thats that, then. I'll check it out tonight. Thanks!

Forsaken World turns one, gives you gifts {Massively}

Mar 9th 2012 11:12AM I find these games, Perfect World and Forsaken World... intriguing. Who here (from the commenters or otherwise) plays it, and is it any good? What games are it most comparable to? I will probably give it a shot, but am looking for others reactions first, so I know what to expect. :)


The Perfect Ten: Free-to-play shopping strategies {Massively}

Mar 8th 2012 7:19PM Excellent, Syp. I have been enjoying F2P games (and paying for them), and by using pretty much these exact tenets, have been getting everything I want and more from them. Essentially, just don't be an idiot with your money... if you're spending more money than a sub costs... then just SUB! If something is frivolous, know that before buying it, and this goes for "mystery boxes".