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  • shadou
  • Member Since Feb 15th, 2010

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Spiritual Guidance: The sorta-official shadow priest census {WoW}

Sep 22nd 2011 1:19AM Did... you mean consensus, not census? Or am I missing something? :D

The Light and How to Swing It: Synergizing with priests {WoW}

Sep 12th 2011 9:29AM I just thought I would point out that disc, overall in my mind, is much stronger than holy. Tank healing or raid healing. We currently run 2-3 disc priests on our roster... and 1 holy.

First of all, discipline priests have by far the strongest raid cooldown of any of the healers. 40% reduced damage + 10% increased healing is a godsend. Heroic Beth, Heroic Domo, Heroic Rhyo... having those bubbles makes healing tremendously easier. Pain Suppression isn't the "oh crap" button Guardian Spirit is, but it's a strong tank CD nonetheless (or a CD for orb soakers, Baleroc; broodling tanks on Beth?).

Most of the fights in Firelands are predictable, burst damage. What better way to combat that by mitigating a large portion of it? 2 disc priests can cover most of a 25man raid with divine aegis before every scythe on regular Staghelm. They can prevent a good amount of damage and raw healing for Beth, Rhyo, and Alys. They can save a tank gib with a bubble to eat a large part of Shannox's arcing slash.

Holy is still strong in my mind, but it comes with less CDs and more "whew, the hard part's over, now let's catch up". GS is great. Body and Soul can trivialize some things. But I think overall it's just begun to pale in comparsion to the feats a good disc priest can pull.

Dev Watercooler: Ghostcrawler discusses massive changes to threat {WoW}

Aug 16th 2011 1:42PM On any given raid night, the only time any of our DPS needs to worry about threat is the first 5-6 seconds of a fight, even if we Bloodlust off the bat. Our air people need to be careful if they still have stacks on Alysrazor, and even then in our gear it's rare we have any threat issues. If our tanks didn't need to manage CDs and occasionally move what they're tanking, they could probably tab out and read a column here on Wowinsider, tab in, hit the boss a couple of times, then tab back out.

What does bother me is anything *but* raids. Everyone says an undergeared tank in a heroic 5-man has issues holding threat - do you have any idea what it's like to be a *very* geared tank in one? You get NO Vengeance, ever. Our pally MT, when he runs them, literally takes gear off or tosses on an all out threat set. When I tank on my little paladin, who is still in t11 and 346 gear, only has threat problems when Hammer of the Righteous misses again, and again, and again. I tank for my guild's mains, who are basically full Firelands/partial heroic Firelands geared, and don't have issues.

It seems rather silly, how Vengeance played out.

Spiritual Guidance: On the subject of Shadow Word: Death {WoW}

Jun 1st 2011 7:18PM About shadowfiend... time it with any spellpower/intellect proc you have if possible. PT, trinkets, tailoring procs, etc. :D If it's up it's an even better time to whip out fiend.

Spiritual Guidance: The mechanics of shadow priest haste {WoW}

May 26th 2011 12:49PM My favorites are the sfiend-shadowcrawl/assist... because it's been so buggy lately with NOT wanting to attack the right target, or any target at all for that matter. I don't use the MF-spam macro, haven't since Wrath; for fights like V&T I have several focus macros to keep one dragon as my target but still cast dots on the other.

I also use about 5 different Powerauras for various buffs and procs, i.e. Empowered Shadow, trinket proc, etc.

This is shadowpriest.com's macro forum: http://shadowpriest.com/viewforum.php?f=30
Not all of them are good, but there are some in there that are mighty handy.

Spiritual Guidance: The mechanics of shadow priest haste {WoW}

May 25th 2011 7:07PM Mana gets easier with gear, I promise you. Our first week of raiding, which was the first Tuesday after Cata hit, I was in mostly blues with a few purchased epics and constantly running out of mana. Now the only time I even have to worry is on Heroic Maloriak, because of multi-dotting my arse off inbetween Mind Sears.

YES, SW:D on CD is a dps loss. However, Xaklo is correct in saying that it's a bigger loss to stand around completely oom. Try to time your shadowfiends with a spellpower proc, and if there are adds, use it on them rather than the boss. SW:D on the move and on CD until you are at a comfortable level of mana, then go back to a normal rotation. Archangel is your friend, use it on CD if you need to as well.

Spiritual Guidance: The mechanics of shadow priest haste {WoW}

May 25th 2011 7:02PM Under my own buffs, no flask or food:
- 7762 SP
- 27.94% haste
- 16.89% hit
- 13.45% crit
- 12.56 mastery

Spiritual Guidance: The mechanics of shadow priest haste {WoW}

May 25th 2011 6:57PM Might be worth noting that only the only real attainable amount of haste in full BiS t11 that's worth anything is 31.3%. :D But even after that point, haste is generally still better than any other stat. Stacking mastery past that point, as an example, is actually about a 200dps loss over still reforging and working toward more haste.

Spiritual Guidance: Will patch 4.2 redefine what it means to be a shadow priest? {WoW}

May 18th 2011 4:43PM I can't believe I said "degressing".
/facepalm

Spiritual Guidance: Will patch 4.2 redefine what it means to be a shadow priest? {WoW}

May 18th 2011 4:35PM I have several issues with the theories floating around about why Blizz is hitting our dots so hard. If it's because of multi-dotting, they would have left DP alone, as it's restricted to one target; it isn't even spammable in most cases on the move, because of mana costs and that damnable "a more powerful spell is already active" error. The second question about multi-dotting was already brought up by Xayíde... Blizzard seems to really value Warlock dots, and they're just as guilty as rolling them on any available target as we are.

I personally play my spriest because it's *interesting*. I'm not sitting hitting the same 2 buttons, I have to watch my dots, my buffs, my procs... if they drop us to a "direct damage" class, not only will our already inconvenient mastery have far less uptime (constantly MBing, probably, with less MF = less orbs), but we're losing the best part of the class. When anyone thinks of a spriest, I'm pretty sure "That cool shadowy dude with the dots" comes to mind.

The nerf to DI, which if you had any intelligent warlock in raid he was giving it to the spriest, was a pretty hard hit by relation. With the original DI, I'll admit spriests were doing damn well for a hybrid, and post-nerf we're still about in the middle of the pack if the rest of your raid is as skilled/geared. It just seems like these changes are degressing spriests back to being undesired for a good majority of raid comps...meanwhile boomkins, our hybrid competition on the meters, are up there with warlocks and mages.

Balancing is one thing... just don't kill the only class that holds any interest for me on a regular basis.