Jun 17th 2011 12:26PM Diminishing returns made simple: suppose 200 points of dodge rating and 200 points of parry rating gave you 3% dodge + parry (maybe 1.5% dodge and 1.5% parry). If you had 300 points of dodge rating and 100 points of parry rating, it might only be 2.5% dodge + parry (maybe 1.75% dodge and .75% parry). Each point of a specific rating decreases the effectiveness of every point after it. Note that mastery is not a rating, and does not have diminishing returns. The numbers are made up, but that's the concept.
Nov 4th 2010 8:34PM So out of curiosity, do the draenei get any focus in this one? The one thing I noticed from the Shattering was that they were almost completely ignored, which I found sort of unusual in that Nobundo is both a very powerful and respected Shaman and had, from what I can tell lore-wise, already lived through one Cataclysm. It seemed like he'd be the better choice to go to Outlands instead of Thrall, but even setting that aside, you'd think he'd play a somewhat larger role.
Oct 15th 2010 5:17PM I actually healed 10/12 though an icc pug last night, and while admittedly it was only 10m normal, surprisingly, I almost found it easier. I had enough mana regen to constantly spam healing wave, and with a little moderation, chain heal as well. Just one data point, but thought I'd throw in my two cents.
Sep 28th 2010 3:51PM Properly specced, they should. Warriors and Death Knights get it from baseline abilities (Thunder Clap and Icy Touch) and while Druids and Paladins from talents (Infected Wounds and Judgements of the Just) and hence could in theory not apply the debuff, I've yet to hear a good reason not to get them.
Jul 26th 2010 8:27PM Unfortunately carbon dating only works out to around 60,000 years old, and Saronite being carbonaceous, or, indeed, formed out of any natural element, is no guarantee either.
Jun 21st 2010 2:38PM I think his argument is being somewhat misrepresented in the comment thread. What he wants is not necessarily only some of the talents, but a way to differentiate your guild from others based on something more than guild slots. Perhaps a system with a longer guild leveling grind, but guild leaders can rearrange which talents they get first, so that they can advertise about having all pve or all pvp titles. That said, I disagree with him that players would not leave guilds to min max time. Imagine if you play in a social/pve guild, but one day decide you're going to try for Justicar or Conqueror. My money says you'd try and find a guild that had pvp rep bonuses.
Jun 5th 2010 10:12AM I still say centaurs would be a cool playable race, but the most obvious racial for them would be increased speed, which would probably be pretty broken in pvp.
Apr 7th 2010 10:17PM Well, generally speaking, parries are deflections, and hence receive very little or no force from the blow they deflect. Imagine someone trying to punch you in the face with their right hand. If you move your head, you dodged. If you put up a peek-a-boo guard like in boxing to absorb the impact, you blocked. If you are fast enough to push their right elbow to their left, it will change the angle of their punch and it will go way off to the side, and that's what is called a parry. You'll never feel the force of their attack because it never connected. In other words, the change is ridiculous from a realism standpoint, but if I wanted realistic combat I wouldn't be playing a video game.
Apr 6th 2010 1:47AM You HIT me, that makes me angry!
You TRIED to hit me, and that makes me angry!
I hit YOU, and that makes me even more angry!
I just SHOUTED, it was TOO LOUD, that makes me angry!
Warriors: the Angry Marines of World of Warcaft.
Mar 22nd 2010 4:59PM Agreed, though I'd say the popular image of gypsies is a better match (mystical wandering people with unusual accents.and skin colors) while still being equally applicable.