Jul 6th 2011 11:04AM Blizz is chastising priests for stacking spirit because "good stat" isn't the same thing as "Oh I should stack this". Blizz wants players to make intelligent decisions about stat balance. It's a careful math/playstyle/ theorycrafting balance. Players don't really want to think they just want "better better better" to be obvious. If anything I think Blizz did this to get rid of the phenomenon of priests who take the time to think about which non spirit pieces would be good for them not being allowed to roll because of the "that doesn't have spirit, it's a dps piece and we're only rolling main spec, sorry" phenomenon that has persisted for so long. As a disc priest who has lower spirit needs than holy priests that phenomenon drives me nuts.
Ane no, Blizz isn't saying that priests should only be looking at all other sources. Blizz is saying that we should get getting some gear that doesn't have spirit as a base stat and then reforge it. We're hitting a point where the amount of spirit needed by disc priests and holy priests is noticeably different. It was already noticeably different in normal modes of T11, with spirit being somewhat more necessary for disc in heroics because they couldn't be as disciplined with their rapture procs and still deal with those damage levels.
As int continues to scale up and up and up that difference will become more pronounced. That makes it harder for them to setup gear for both specs, so they have moved spirit to purchasable gear, and balanced the amount of spirit of the whole tier of gear around the Firelands gear being reforgeable to the point that holy priests will be able to get to where they need to be, and discies can make different reforging decisions.
There are certainly some valid concerns about how much this will up competition for cloth pieces. Having every healing and dps cloth spec in the game rolling on the same pieces is a bit terrifying, but that's not really what people are talking about.
Jul 6th 2011 10:50AM Ok, that is ridiculous, but at the same time I looked up the abilities, and they seem to be primarily physical damage. So tank dodge/block/mastery shields/self heal will take on a lot of that damage, especially as gear scales. It still looks beastly to be sure, but right now no one is really in firelands gear. We've only been able to grind to honored with the rep from trash, and drops have been minimal to say the least, no one has more than 1 piece of tier from honor points. My point being that as beastly as that fight currently seems when we're all actually in firelands gear, which is the situation that is being looked at here, the spirit losses when fully firelands geared the tanks will be mitigating more of the damage, and healer throughput will be noticeably higher, allowing for somewhat more efficient heal casts. So if at current gear and throughput the boss is being dropped, then as other stats increase the amount of spirit needed will go down, for multiple reasons (Larger mana pools from int/ less damage from tank mitigation/ shorter fight as dps goes up/ efficient heals doing more damage and being able to cast them more often/etc)
So I get where the initial reaction is coming from, but the math still says we'll be fine.
Jul 6th 2011 9:14AM I cannot comment on Shannox. I haven't gotten in on the firelands bosses yet. I have indeed raided this expansion, though certainly not the incredibly high end raiding. Though I do have to say that Shannox being able to lay down 150K in half a second doesn't necessarily mean anything unless that's sustainable damage. Occasionally having a tank barely survive something and have to be brought back up regularly is in no way the Wrath model of tanks being 2-3 shotted by regular hits when you were geared, but didn't yet outgear an encounter.
I personally don't have problems with the valor point issue because the rate at which it takes to get valor gear seems reasonable. The off pieces are more affordable this tier, 1250, and 700 seems to be the standard (we don't have multiple 1650 pieces, and thank goodness), and some of the tier gear will drop from BH, especially if you're in a guild doing BH regularly to help accelerate your guild's gearing.
That and I have to go back to reforging. You can take those non spirit, non hit pieces and reforge into spirit, and you will be in a decent amount of T11, and even heroic T11 gear that has spirit on it as you gear up that will balance out the reforging. You are also going to be in higher ilvl gear, so the reforging will get you more spirit than reforcing in T11, so you can do it on more pieces and still have 5 min of reasonable regen.
The one argument you make that I do agree with is the living ember issue. I personally think that Blizzard made a huge mistake by not making Living Embers available for valor points. Not because the raiders have valor points to spare, but because non raiders who regularly do heroics and play the AH have valor points to spare, and it would make the market reasonable. A raider could easily enough pick up an extra ember or two to finish off a piece of gear.
Jul 6th 2011 8:20AM Wow, everyone is raging so much against this. Even the original poster, which floors me. This seems like exceptionally obvious design to me. I have always treated spirit as a "soft cap" stat. You need enough spirit to make it to the end of whatever content you're doing and beyond that it is no longer necessary. Now if encounter damage increases faster than your throughput stats then you will need more spirit as you have to rely more on inefficeint spells, but as Blizz has made it very clear this expansion they want damage to be manageable and to not two shot tanks that puts something of a limit on how crazy the damage can get. If they go too high you're looking at a Wrath model again. So eventually spirit will soft cap. That means in the long haul as gear ilvl goes up you will want a smaller and smaller percentage of your stats to be spirit. This is basic math.
In response to the poster earlier who said that it is more likely that Blizz is reacting to spirit being good for healers in a way they didn't expect . . . wake up. They in house tested the Deathwing encounter in ilvl 400 gear before the expansion even went live. This feels very much like something they were planning from the beginning, but the player base has been far too short sighted to see it coming. Personally I'm glad they made this change, because it means that I won't have to take a back seat to non hit non spirit gear in raids, because invariably the "Well yeah you could use it, but it's better for dps" manta comes up, and you know what, I'm disc, shove it. As a discie I NEED some non spirit gear. If they continued to put spirit on all the gear then disc priests would be screwed, because we regen a HUGE portion of our mana through int, and over time holy priests would be screwed because they get an extra 15% regen from spirit, because that's just how they roll. That and the priest mana cooldowns scale with both int and haste (hymn of hope and shadowfiend are based on total mana, and get extra hits in with haste). So our whole mana equation will naturally move away from spirit faster than the other healers as gear scales. While other healers have mana regen that scales with int, I don't believe anyone else has mana cooldowns that scale with int and haste, and synergize with each other. Just saying.
For the love of Pete try to take as holistic a view of the game as Blizzard does before you just come out screaming that they don't know what they're doing. It's not that hard.
Jul 1st 2011 8:26AM That's a nice ego stroke. What do you get? Who cares what you get? Playing a game is about the experience of the game. Personally I'd like to see some achievements for completing the encounters before their main nerf. I think that would be a nice touch to go with this design, but it's a minor consideration.
You got to experience the content when it was hard, and be satisfied in the knowledge that you got it down in it's current tier. This is no different than the ICC buff, and you know what? ICC was fun, really really fun.
"Rewards" in a video game don't mean anything. They don't help you get laid (far from it), they don't make your life any easier, they don't make you special. They are part of the system to facilitate you experiencing and enjoying the game. That is all they are. If you are actually imbuing importance in the reward itself then it really is time for you to unplug and get a real life going for yourself.
May 9th 2011 9:22AM My hope with the cauterizing flame is that they start to experiment with some of the requested changes to lightwell that the community has been asking for in an ability that couldn't potentially completely imbalance the healing game. My suspicion and hope is that part of why they haven't made some of the requested changes to lightwell isn't that they don't want the spell to work that way, it's that in order for lightwell to heal enough to be worth the talent point, dramatic changes to it have the potential to tip the balance too much. This gives them a safer playground to experiment with auto applying lightwell charges and, allowing macros etc. So we'll see. If it really is just a lightwell like dynamic at these sorts of healing levels then I'm out. If it scales enough to be worth taking the time to click on it, then it will be broken beyond imagination in groups that are competent, and just as useless in groups that aren't.
May 4th 2011 2:33PM Ok fine. Hottest community manager ever. So freaking cute.
May 4th 2011 1:25PM Totally off topic, and I'll probably be horrifically down vote, but I don't care. Is that Zarhym? Hottest developer EVER!!!!!!!
That is all.
Apr 13th 2011 8:18AM Perfect I tell you, I'M PERFECT!!!!!
Anyway, back in the reality based community I would say pvp is a place I need some work. I'm not in quite the terrible place you describe above, but I'm not stellar. I win as many arena matches as I loose, and generally more, but we can't quite get our score up high enough to increase our conquest cap.
Also cash flow. Not so much because of lack of ability. I know what I can and can't post on the AH and how to make cash off it, it's really all about drive and motivation. I don't really have the patience for that part of the game. My PVE is in pretty good shape in terms of healing on my main, but my ability to swing shadow as a priest is somewhat meh. Mostly because I don't really have 2 sets of gear. The spirit as hit talent is awesome, but I just can't bring myself to ditch all other stats in favor of haste on my priest, because at the end of the day she's disc, and that really powns my shadow game.
Apr 8th 2011 4:29PM @adamjgp I have to disagree about there being too many dps classes. You have mages, warlocks, rogues, hunters. It is a lot, but it's not too many when a dungeon group needs 3 dps and only 1 healer and 1 tank. The issue is that people just don't want to tank and to a lesser extent don't want to heal. I healed my way from level 1 to 85, but to be honest my first toon was a lock, which I picked for role play reasons more than anything else, back when that mattered to me. Now I love LOVE healing, and I like tanking, but I don't currently have the will to get to 85 on my tank toons. Leveling I do not enjoy, at all. Think about the number of DPS warriors and DKs you see for every tank warrior or DK.
The only class I see primarily tank are pallys. I don't know what it is, but Pally's like their support roles. It might be because Ret is kind of a pain right now, who knows. At the end of the day it's about the role not the classes. Every time I see a tank capable class in the an LFG dungeon dpsing I am befuddled. I would never waste my time DPSing with a class that can tank. It just makes no sense to me, but the world is a crazy place.