Aug 6th 2010 3:23AM I understand G is in a pretty casual guild as they are using /roll to distribute loot. There is no penalty to grabbing an item, which means everybody will probably roll on every single drop that is slightly beneficial and a tiny bit better than their current item.
What is happening (and always happens in pugs) is that mr. random Warlock wins a pair of boots with spirit on it. Next boss some nice spirit gloves drop, which mr. Warlock also wins. After the raid, he is gemming/enchanting the stuff and then he realises he has dropped 60 hit below the cap. Therefore, next week, he'll be rolling again on a pair of gloves/boots that have hit to compensate.
Effectively, your raid is wasting a lot of gear by not optimalising the distribution.
Force all your raiders to research their best gear combination (for endgame HM guilds, you can find lists on elitist jerks). Otherwise, create the list based on available drops + expected progress on the short term. www.wowstead.com is a good resource for drops.
Allow raiders to roll only on gear on their list and only pick up the smaller upgrade if nobody else has a priority on that item. A cloth dps will end up with a mix of spi/hit/haste+crit items and a healer will end up with spi/mp5/haste+crit. There will be overlap as some items are good for both. (Spirit weapons kan be good for caster dps btw)
In my opinion swapping to a DKP system would be even better, but this requires some maintenance and starting this up late in the expension might cause more trouble than it is worth. A loot council is also an option, but unless you are in a really stable guild with experts on all classes, it is a potential guild-killer.
Jul 25th 2010 5:08AM Pretty much Kylenne is saying, if you don't know how to use some great tools, don't use it.
If you are a hunter that doesn't know how to control your pet, don't use it...
If you are a tank, but have no clue how to tank, don't do it...
The abilities you are commenting on require some experience, but when used properly are great to use and also to be seen used by other players. If you are a shaman, practise thundershocking/ frost shock kiting! When done right, it gives me the same happy feeling as when I see a good warrior charging/intercepting/intervening around. (Anub 10 HM where we had a warrior OT was always great to watch when smashing my rotation)
Jul 25th 2010 5:01AM Your reply is off with regards to my question. I am aware of the current haste situation, ofcourse haste stacking is useless when you hit the gcd.
I was talking about the spellpower procs (lightwave, rep ring in my case) because you do get the full effect of those procs during a haste increase.
Matt brought up a point in the last part of his article that confused me. I was pretty sure that stacking cds was the way to go (as long as you are not capping something ofcourse).
To give an example; EM often is up 3 times in a fight, but rarely the last effect will end exaclty as the boss dies, aka, you do have a timeframe in which you can pop the cd without losing any dps over the whole fight. If other cds/internal cds will come up in that timeframe it should be a dps increase to stack it.
There has to be an increase, but Matt suggests it is neglectable. I'd like to hear more about it. I'm already losing part of my attention to raid leading, dropping unnecessary actions from my activities list is always welcome.
Jul 25th 2010 3:54AM "In fact, you can apply that to other temporary buff effects, too. Combining buffs of different types, be it spellpower, crit, haste or damage buff, will be the same, if not better, than combining two buffs of the same type"
I'd like to hear more about this. Is the difference only that small?
When EM is about to pop up, I check the internal cd on lightweave and the icc rep ring. If they are almost off cd I delay my EM a few seconds for those effects to activate or I pop EM as soon as the internal cds are off and pray I catch some of the effect during my EM.
Same timing goes for my fire elemental. And there was a time this expansion we used Wild Magic during Heroism.
Jun 7th 2010 2:45AM In a 25 man raiding environment you can indeed spice it up a bit.
From my 10 man raiding PoV, dropping the 2nd healer to solo heal the ICC10 HM's is not that much of an option.
I can't bring a solution to this, but I find it interesting that farming and gearing has such a different impact on the different roles.
Jun 6th 2010 5:21PM To come back to the gearing discussion that was mentioned before.
Gearing dps see their numbers increase, while their rotations and tasks stay the same.
Tanks with more gear will take less damage, but all other parts of their game stay intact; Pushing enough threat (tankgear scales horrible with threat vs. gearing dps) and doing the standard tactic related tanking stuff.
Healers however lose a lot of their activity when the raid gears up. Tank damage decreases (less heals needed on the tank), fight length decreases (less mana strain), dps improves tactics (less random raid damage).
The tanking and dps game stays about the same, while healers lose a big part of their challenge when the encounter. I agree on that point with Avan's post.
Even after farming ICC for months, I still enjoy dpsing on my ele shaman and comparing myself to my fellow dpsers. Healing however has become incredibly dull.
May 4th 2010 11:22AM Exactly what I did, situational awareness is the most important skill for every raider out there.
May 4th 2010 11:20AM In the comments people are mostly focussing on the dps loss by taking up other jobs, in my opinion it is not about losing dps by taking up other roles, but about gaining it by perfecting your personal stragety.
[quote]The best hunters out there almost always talk about boss-specific strategies. They say you have to really think about the individual mechanics of each boss fight and your toolbox of abilities, and see what fits best. Where should you be burning which cooldowns? Is there an opportunity to roll Serpent Stings on multiple targets? What positioning do you want to ensure the least movement? When you have to move, how will you move as efficiently as possible? Where will go you, where will you pause, where will you stop?[/quote]
Plan ahead, know where to move, know what abilities could hit you and how to react efficiently. Movement is the biggest dps loss. If you can reduce this to a minimum, your output will increase dramatically.
There's a whole range on tricks you can use to increase damage output, for instance; rolling multiple dots (serpent sting, flame shock, living bomb etc), postphoning instants in your rotation because you will have to move in X seconds anyway and so on.
Ofcourse, the kill is more important than the charts, but the best raiders in the world are topping the charts while avoiding all the nasty stuff.
Mar 31st 2010 3:38AM The 10 haste/15sta ofcourse, not 10sp/15sta. We don't stack sp!
Mar 31st 2010 3:36AM I do not agree on the Nightmare Tear, this will result in 10 sta and 10 int as your usefull stats. As you are not going oom as resto shaman, there is barely any need for the extra int (some mana regen and crit). If you are a pure haste stacker, the haste/mp5 gem will be more beneficial. If you feel the need for the 10 stamina, you are probably better off gemming 10sp/15 sta.
On yoru second thoughts, don't do it. If you are at the bleeding edge progress, you do not want to check an buff which forces you to be in 25 yard range from the boss and has a 13-17% chance to miss (depending on the buffs in your raid). At the moment you need the haste buff the most, you are most likely to let it run out as you are too focused on health bars and at those times you probably don't have the gcd to spare to refresh it.
Stick with the resto relic, that uptime is a lot higher as you want to riptide a lot for the t10 2 set.