Mar 28th 2012 6:15PM Alliance cannot dictate the end of Garrosh (and cannot take him prisioner), it should be a member of the horde who determines the end of Garrosh rule. The reason behind this is because it would create a power vacuum within the horde (and I do not care how much they like each other each will push their own agenda) and the second reason is by simple saying of... "a king does not kill a king".
I think Alliance and Horde will march together to orc city and basically it will be a faction leader (I am betting the troll) will either kill him or severely wound Garrosh and by doing that (and because he had help from the alliance) he cannot become leader.
Thrall should not come back to the horde since he is a neutral faction leader and he has saved the world about 55k times in cata. It would be nice to see the cow become the new leader, but the horde has always been ruled by the orcs... so I imagine that we have not seen the new leader yet... or maybe it is the orc who lost his son in the wrathgate... he is an awesome figure. Sorry I am an alliance player hand have not played horde much.
Mar 23rd 2012 4:52PM @Jokkl
I think those people that you are talking about always existed... I have been playing WOW for 6 years and I round around those kids all the time but WOW has done nothing to encourage them... I think it has everything to do with the "I am not accountable for my comments therefore I will say the first thing that comes to mind...". If you are not accountable for your comments then there is no line that you cannot cross... do what I do... just don't play with them.
Mar 16th 2012 6:26PM Actually the real spoiler there is... will Winter eventually come?
Mar 14th 2012 7:29PM I just made some space on my HD and I am thinking about giving this game a go...
Mar 8th 2012 1:16PM I hated every stupid satchel... it only gave me gems or potions... and my friend would get all mounts everytime... even repeated ones!
Mar 6th 2012 3:57PM imho Blizzard should also implement a scroll of "you never left us" game... like a mount or something... I understand the trying to get players to come back but what about the players that never left?
Feb 24th 2012 12:50PM @Ref Minor
So do you play alts with a different part of your brain? or is it an alt for each family member? I don't and if I get an special achievement then I would like to have it for all of my alts... it wasn't my toon the one that got the achievement it was me... I just happened to want to play a particular alt on that day... but the achievement is mine, not the alt...
But then again I do not consider my toons as independant people, I consider them toons that I play with depending on what I feel like playing.
Feb 1st 2012 5:28PM I think that the worgen would be the most likely candidate to play pallies... after all they are human beneath that furry exterior... but hey what do I know...
Jan 25th 2012 1:17PM I think that the issue is not open world pvp but rather people. Let me explain with the two underlying issues here:
1 - High Barrier of entry
2 - The leveling process.
High barrier of entry. This basically means that a player that pvp constantly will get better gear and experience (experience is a good thing). Now when you first start out you expect to die a lot while you learn and while you get better gear, you could know how to pvp but still you will need the gear. That is the way life is, one possible solution would be to make the grind easier or bring the player not the gear mentality (meaning the difference between a common piece of gear and an uncommon is not that much). This will bring down the playing field, but what happens to the people that did the grind, they will be left out.
The leveling process. This is what in my opinion causes PVP to have a bad reputation, this is when you have some fool (because there is no other way to look at it if you think about it) that likes to pray on low level characters and then proceed to t-bag them or worse corpse camp them. After while the low level player will go on to say "screw this! I am done" and the game looses one valuable member. Soon the uber player has no one to kill because he(she) did not let anyone get to max level or totally destroy them for their amusement.
I have played in PVP games and had a lot of fun playing it. But I think that the term "open world pvp" is too descriptive and you alienate the pvers which are a bigger crowd than the pvpers. I like the way Lineage did the world (NO THE GRIND!). They had a attunement type where if you killed anyone you will change your attunement from blue to red and red was a free for all pinata loot... you could duel, you could kill someone (murder) but accept the consecuences of your actions, then you had the declaration of war to another guild where the rule was KOS without the penalty but the other guild had to accept the war declaration this made for fun rivalry... this was a means to a control pvp... and the king of all was the seiges of castles or inns. Those were fun and the winner would keep the castle for the week and get the benefit of making gold (incentive to seige castles). Well that is my 2 cents on the matter. Hope they implemented right and I may just return to AOC and give them my money.