Jun 27th 2010 5:27AM The idea is that mages FM each other so that both then get 6%.
May 1st 2010 9:53AM Currently we raid 25 man and pretty much carry 2-3 dps through it all. They are nice people, punctual and reliable. They also do roughly half the dps you'd expect from the character.
With this change, the leet players are highly likely to form breakaway groups.
If two people are underperforming in a 25 man, that's 8% of your raid in the 'nice casual player but not very good' band. If two people in youtr ten-man are like that, it's 20%...
Maybe this up a good thing, maybe it's bad. However, it will probably break up a lot of 25 man groups. Having 'more gold' in 25 man is facile, since most of my friends have 30 to 60k gold as it is and are not motivated by gold at all in any sense.
Yet, I can see it makes sense to reward 10 player groups parallel to 25 ones. I guess we will have to wait and see.
Apr 24th 2010 7:38PM This sounds really, really BORING and bad. If it were this way now, it would wreck the spec. Having to evocate etc in boss fights while everyone else is running away from the slimes/flames/exploding ghouls...."Oh no, my evocate was interrupted!!!! I'm screwed!!!" Drinking between every pull (again like in the old days) while the hunters, rogues, locks...well, EVERYONE is chain-pulling. No more fun manna burns with your procs springing up at the end again for that devastating finish. And yesterday when everyone was dead on Putricide 25 but me, the tank and a healer and it was the last % to burn as fast as possible with me almost oom and therfore presumably doing pathetic dps...well that would've been a downer as 21 people looked on from their corpses saying, "OMG what are you firing blanks for!" and of course I'd reply..."Sorry, just need to stand still a few secs to evocate...Oh well, it's on CD anyway, and so is the manna gem that btw doesn't scale with my mana pool and does bugger all and yeah...potion...used that near the start sorry guys, let's just do PP again, or get a lock in to replace me!" Will this apply to Ret pallies and Boomkins, I wonder...SIF!
Apr 6th 2010 7:36AM I'd LOVE to see a pvp-version of this guide. If anyone is up for it, this would help my almost-80 hunter hugely!
Apr 4th 2010 10:00PM Well dps on Totavon it depends on how much they attacked the Orbs if they were ranged. The warlock posting the meter with him on top, who only attacked the Orbs 5% of the time is a fail in truth, when there are mages doing 33% on them. It's always easier to stay on the boss and do target dummy dps. His gs probably has little to do with it.
Mar 22nd 2010 9:16AM Actually, FFB spec was deeply boring to play...the 3.5sec cast time it had then was SO dreary...just remembering waiting about while you wound up that spell in Naxx gives me depression.
Mage DPS is perfect just now, with great Arcane bursts and potentially meter-topping output to compensate for all our myriad weaknesses, above all poor armour, health and no-healing. Finally the mage is as described in the Vanilla handbook that I remember reading years ago. It's really fun to play and has brought me back to WoW properly (I have raiding mages in both Factions).
I like how Bliz changes class specs about over time. I miss the POM-Pyro, and Hunters miss the BM spec, and locks miss the old Affliction etc etc. But it keeps the game fresh. FFB was fun for a little while, but it really has had its day, and it was never that good in my view anyway, being a very very static spec that required you to stand still for the long casts.
IA has been picked for the nerfed and TTW is about all that keeps us competitive, so I wouldn't even MENTION that being messed with!
Mar 4th 2010 3:30AM I think that this is a good point, because for pretty much everyone, heroics are a daily chore and people just want to blast through them as fast as possible, considering that we are basically compelled to do them to keep a raid-competitive main. Many players are running 2, 3 or even 5 other toons through every day in my guild in fact! It would be lovely to say that everyone will be caring and nuture the 2850 gs new tank, even if they are backed up by three players with 3000 higher gear score. It would also be naive and untruthful.
The only solution I see here is for DF to try and match character's gear roughly, even though this means even more waiting, and for new tanks to skill up with alts or similarly-geared friends frm a guild etc.
Feb 28th 2010 11:58PM IA was a ridiculous ability as it existed (exists still, for a while) anyway. Why should our dps be in any way reliant on a slave-priest, or in fact upon anything other than our own skills? Linking it to our own shields is fine...for a talent to provide a mild dps boost occassionally is perfectly okay. For 2 or 3 talent points to be boosting our SP by the current figures is of course just plain daft. I am much more concerned that they are looking at nerfing TTW, which is a much more important mechanic. For once mages are doing enough dps to compensate for their many weakness and that would be a shame to see go.
Feb 27th 2010 3:39AM POM flamestrike and Blizard is sadly the norm for most heroics with reasonably geared tanks or almost any paladin. You can tell at the first pull if you will have to be cautious or not. Or even before that if you have 1700 gearscore higher than the warrior!
Every class that can aoe-smashes heroics at tis stage of the game, when there hasn't been anything remotely 'heroic' about this daily chore for months.
Feb 27th 2010 3:28AM SimulationCraft is a parameter-driven command-line tool. What this means is that you cannot
simply double-click the simc executable. Parameters are specified in a generic parm=value
Consider typing the following at a command-line prompt:
simc.exe armoy=us,Llane,Segv iterations=10000 calculate_scale_factors=1 html=Segv.html
Here we invoke the executable and pass four parm=value pairs.
armory => us,Llane,Segv
iterations => 10000
calculate_scale_factors => 1
html => Segv.html