Mar 28th 2012 9:21AM The new talent system with even fewer options than the previous ones. In an attempt to give people more flexibility, they keep reducing our options each time they 'improve' the talent system. Sooner or later, it's just going to be 'pick fire, arcane, or frost' and that's it because all the choice of special abilities will be eliminated.
Mar 27th 2012 1:31PM AOE Looting!!!
AOE loot seems like such a minor thing, but after playing SWTOR it is -always- one of the 2 things have the most trouble transitioning back from. The other is the translucent map - another totally awesome feature worth stealing. I'm sooooo thrilled we're getting aoe loot. It's a small 'quality of life' kinda thing that you get very very easily spoiled on.
Oct 31st 2011 10:13AM "you spend 2 hours in a dark theater and come out and its a huge shock with the bright afternoon sun."
Yep. Definitely with the worgen and goblin areas. Unlike the other zones where you are naturally sent to the next nearest city and the story is just a continuation.. these don't work smoothly.
In the worgen story you end up in Darnassus as sort of a refugee and being part of the alliance because they saved your fluffy tail from the forsaken. You can't go back to your home starting area, you end up in this new place and it's jolting. Especially when you consider its on another continent and these people have been locked behind that wall in their own city for a very long time, not going out exploring or knowing any place different. Back when they were in the Alliance there were still Blood Elves in it too. They haven't exactly been involved in things, that wall was built after the 2nd war and they left the Alliance then (considering the Third War was with the Burning Legion.. it's been up for a while). The story just stops and you're expected to just merge in with the Night Elf story zones and instead you feel like they just dumped you off in this city - it doesn't work.
Rinse and repeat that problem for the Goblins. Instead of actually USING that whole Azshara zone now given over to the Goblins, they dump you off in Org at the end of the starting zone and you get to hang out with all the other Goblins in the slums. Thankfully there is at least questing in Azshara, although it didn't seem like the area was really 'theirs' in the way it could've been made. It feels distinctly disconnected that they live in Org when there is a perfectly good zone they should be living in. Not to mention a permanent alliance with the horde? That's a hard pill to swallow from an otherwise notoriously selfish race that prefers neutrality so they can make money off both sides. It seems like there would be a tipping point at which they decide they've paid off their debt.
In the past they sorta did this 'dump a race off on someone else' method, but at least it was smoother. The Blood Elves end up with the Undead, but there is a distinct story that (probably in large part thanks to the portal in Silvermoon) makes it feel like Undercity is just around the corner and a place you go to run errands so continuing from Undercity is easy and smooth. Or how the Draenei end up with the Night Elves, at least it feels smoother because you have exposure to them early and they are so nearby. The Trolls and Gnomes were dump off races too, but they shared a starting area with the races they got 'dumped off with' and so it felt like it was perfectly natural for them to continue together because that is how they began.
It just felt like the worgen and goblins got totally shafted on that feeling of smooth merging in with their larger faction quest areas.
Oct 21st 2011 11:19AM I completely agree. It's time for WoW to show us they still have something to offer in competition with games running on newer technology bases with more features.
The Wookies are definitely swaying the audience.
Oct 21st 2011 10:57AM The only thing I'm interested at all in this year is what the new expansion will be about.
After playing WoW through every expansion, I want to see that they can recover from the Cata disaster and not have two poor xpacs in a row. If not, I'll be considering playing SWToR full time when it releases - instead of my current plan to keep my WoW sub also.
Oct 3rd 2011 2:03AM Totems are why both my shamans are under lvl 50. I hate totems. I only use them when I have a particularly hard fight or I'm doing a dungeon. I want them to float around my waist. Hang on my belt. Be attached to my armor. Anything.
Oct 3rd 2011 1:56AM It is slow, and waiting to click on a bobber is annoying. I wouldn't mind it at all if I could just cast and it would reel in automatically when it was ready. It just requires such constant attention that it's fairly irritating after a while.
Oct 3rd 2011 1:54AM Totally 100% would love dungeons that can scale depending on the number of people in group. Lesser rewards are fine, but having access to the content is important.
In response to the social issues -- I think the best amount of healthy socializing going on right now takes place in guilds, and for the most part, people are playing more on their own than before. Sure the auto-queue helped that, but so did removing the portals and destroying the concept of major transportation hub cities like Shatt and Dal, so did creating a guild leveling system so that little guilds fell by the wayside and everyone jumped ship for the bigger and higher level perk guilds (not to be social, but to 'progress'), and phasing set up in ways that other people can't help wasn't exactly a way to build cooperative gaming. There's also a lot of things about the community which put people off from wanting to socialize / queue with others (whether its bad past experience, gear score/experience-only elitism, impatient people or anything else). I know tons of people who wouldn't ever touch a guild which required voice chat, and don't want people knowing their real names or much about them.
Sure, the game has a social aspect, but it's broken and unpleasant outside the safety of guilds in a lot of ways. Maybe it's fixable, maybe it's not. But in the meantime, there are other games which are responding to this need to scale dungeons to solo level, and WoW isn't catching the wave.
Sep 15th 2011 1:44PM Oh! Ok ok, I can see padded armor/quilting etc.. from an old school dnd perspective adding armor reinforcement.
Not really getting the whole time wizard aspect, but maybe there's a reference I'm missing there too.
Sep 15th 2011 1:02PM *sigh*
At least those horrid belts have something to go with now :/ Don't understand the enormous faux belts w/ buckles on the skirt portion, nor the faux scale mail chest portion, and goggles not over the eyes = cave helmet with dual flashlights. With all the faux on this set I'm expecting some sorta designer knockoff plate-look boots.