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  • squidpuppet
  • Member Since Mar 2nd, 2010

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Recent Comments:

Tron Lightcycle in Real Life {Urlesque}

Mar 11th 2011 5:59PM No way its street legal. No headlight, no indicators.

The Queue: Entering the modern era {WoW}

Jan 24th 2011 11:22AM When you spend your entire existence hanging out in a dungeon you develop a different perspective on these things, I guess.

The Queue: From the photo album {WoW}

Dec 12th 2010 4:45PM Actually, that change was implemented, very, very briefly either in the Alpha or the early stages of the Beta.

Honestly, it made almost no difference. The HoT was interrupted by damage, and the cast time prevented you from using them while moving, so at best you could apply one and let it heal you while running around out of combat. All in all, it just wasn't ideal.

Insanely low prices for WoW, BC, and Wrath for a limited time {WoW}

Nov 23rd 2010 5:38PM What's funny about selling six-year-old software for $5?

Most of the game's social aspect (arguably the most important part of the game) takes place at the current level cap, whatever that is at the time.

At current retail prices, if you want to reach that cap in Cata you will be paying:
Vanilla WoW- $10.99
BC- $21.99
WotLK- $29.99
Cata- $39.99

So, that's $103.96, not including game time. ($106.15 if you go the Battlechest route)*

Now, WoW is awesome, but it's not $104 of awesome.**

*these are the current prices and may reflect holiday sales; thus explaining why the battlechest is more expensive.

**That said, having bought each expansion as it came out I have paid something closer to $160. But I got into the game when the barrier to entry was a mere $40. I can' imagine dropping $100 on a game all at once not even knowing if I was going to like it.

Arcane Brilliance: Catching up on mage Cataclysm changes {WoW}

Oct 3rd 2010 7:54AM @keith, they can't change the stack size, it ruins the awesome.

Squidpuppet has 40 mana cakes. That's as many as four tens, and that's awesome.

The Queue: Yes, kittens again {WoW}

Oct 1st 2010 3:43PM From what I've seen, no.

Given it's been a while since I played N. STV in the beta, but Yojimba Isle is now largely underwater and what few bits are left are un-populated. The only Zandalar NPCs I've seen are quest givers that send you to the new, non-instanced ZG.

I also haven't noticed any of their recipes on any other trainers.

So yeah, get em now or don't get em at all seem to be the choices.

The Queue: Dala-ran out of portals {WoW}

Sep 27th 2010 5:19PM Is it really true that NOBODY remembers that there is a way into Dal without warlocks/mages or flying.

There's a room in the central part of the city with a spinning triangular crystal, click it and you'll be ported down to the Azure Front area of crystalsong.

This is how the mage/warlock that first ported you into Dal all those months ago got there.

The Lawbringer: This MMO is too addictive! I'm suing! {WoW}

Aug 27th 2010 9:31PM If this goes before a jury I think he's more likely to win than most people in this thread are assuming. Probably not on the libel count, but with the addiction related stuff.

MMO players, though 20+ million strong, are still a very slim minority. It could also be argued that someone who plays MMOs (and therefore whose hobby would be effected by the decision) wouldn't be an impartial juror in such a case. I could easily imagine a jury of 12 people whose only exposure to the genre was early stories about poop-socking game addicts spending twenty hours at a stretch in-world and the particulars of this case.

Don't dismiss a possibility because it seems insane, irresponsible, and stupid. This is the American legal system.

The Queue: Patching syndrome {WoW}

Jun 24th 2010 2:14PM I seem to recall mention of a "minigame" type interface for archaeology coming in Cataclysm...exctly what that means/how it will work/whether or not it's still in is a mystery for now.

Officers' Quarters: In defense of guild talents {WoW}

Jun 21st 2010 11:29PM Actually, correct me if I'm wrong, but one talent mentioned in the article does seem to be intended for a certain type of player.

If I am not mistaken, getting killed in PvP doesn't damage your gear.

So let's say you're a PvPer in a guild that, before Cataclysm was mixed. The Guild leader is a raider, maybe even a plate-wearing raider.

He takes the talent to reduce repair bills, you, taking your arena team as seriously as he takes his raids complain that that talent does nothing for you or the other PvPers in your guild.

You might even be tempted to go over to a PvP specced guild that has put those same talent points into something more worthwhile for you.


I imagine that eventually more talents capable of causing this type of divide would have surfaced. How many did we know about? 5? It's hardly logical to say that based on that sampling we know exactly how the guild talent tree was going to shape up.