Nov 22nd 2011 6:34PM @Dan I think he screwed up in a patch this expansion, I can't recall if it was firelands or 4.1, but Boubille missed a date, I remember he even posted a garfield comic strip and said "ok you can all hate me and point my error" or something similar. :P
Nov 20th 2011 8:49PM jajajajajajajaja it's amazing XD and the title for the article "chuck norris plays a melee hunter" is so hilarious
Nov 15th 2011 7:01PM The implications of a WoW without GCD are very big.
Without GCD everyone not in the close proximity of the servers (read: all latin america and oceania) would be really screwed up. In my case, I live in Argentina, the area I live in has the best internet connections available, I have access to all ISPs, I have to play with a minimun of 200ms, with an average of 350ms and those are good or average days, worst days also has that min value of 200, but the variance can be too large one moment you'd be at 250, the following at 600, then 300, 200, then 700.
If there was no GCD the only way I could play a dps, is if I find a caster that only has long, not channeled spells and no dots. Also haste would be the worst stat for people with latency.
Removing that from the equation, you still have to check game balance (I play a mage, can you imagine how many people would be on arms in the forum when they receive a all the instants at once? pom -> ab+arcane barrage+ice lancex5+fireblast)
And finally, as Bossy pointed out (not in the best way to express it, but correctly nevertheless) you still have to consider the technicals limitations that made them include the GCD in the first place. I dont know if it's the best way to solve it (adding cd's to everything doesn't sound as the best solution either) but it was a good decision (in the technical aspect) to provide somekind of restriction to how fast can you hammer the servers. If that restriction wasn't there, you'd see that servers (mainly instance servers) probably could not handle as many players as they did when the game was launch and the number they handle now (they got more powerful but at the same time there are many more players)
Nov 9th 2011 2:59PM it's clear that this schedule was not good for any class that is not called "warlock".
Oct 27th 2011 2:34PM Nop. When the patch arrives, your current VP's will be converted to JP, and you'll have 0 VP
Oct 25th 2011 9:23AM The problem I see with that video, is the fact that even when it's so awesome and gives the player the feeling of accomplishment, the endings that were chosen as a base for the wow lore are the horde ones.
Then ingame, alliance get too little development, static leaders when they are thousand of years old (tyrande, velen) passive tension in IF that means nothing, stories that make you think you won something, just to find out that after the final quest everything remains the same (swamp of sorrows and stonard), sent to live under a tree and never know what happened to our mainland. That's the kind of things that get alliance pissed off.
Now let me see, the coup d' etat in Ironforge? Addressed in a book, not ingame, when the game launched Moira was already in the throne room. The victory in Ashenvale that blocked the horde from conquering entirely? Yep in a book. The inclussion of the worgen in the alliance? yep in a book.
That's what is pissing players, if you are alliance and you are interested in seeing some alliance "victories", wow is not the place to look for them, go read the books.
Oct 24th 2011 6:54PM Naaa. that would make Jaina remain the same she is now a: hippie-flower-picker-I-love-the-horde-and-im-thrall's-groupie she would be crying in a basement asking for forgiveness, if they really want to make her badass (wich I still doubt since the sexist approach to female chars in wow is way too strong in the lore team) they would need to make her really really angry and efficient with her kill (or we can just tell her that orgrimmar is full of warlocks and politely ask her to please use her mage abilities to make it a good place to live)
Oct 24th 2011 6:38PM You mean mekkatorque is going to kick horde asses? or that we have to keep an eye on the "does-someone-remember-me-?" leader of the blood elves?
Oct 22nd 2011 4:17PM You must be either an "average" (please dont take this as an insult it's not my objective) arcane mage, or a extremely awesome frost mage.
The problem I see is that people guides itself only by DPS and we all know DPS is not the best measure to compare mage specs, Arcane has insane burst damage and that skews numbers specially in some short fights. The important values when comparing specs should be damage done. If at the end of the fight, the frost mage has 3k less dps but did less than 2% damage than the arcane mage, then it's ok.
IMO Arcane is like running a race while Frost is more like a marathon. One is all about speed, the other is about resistance.
Oct 22nd 2011 3:59PM @Revynn you are confused. Hunter's pets can provide the 5% crit, but fire provides a debuff in the target that grants you an extra 5% chance of critting. You can have the debuff on your target AND the hunter's pet buff for a net 10% extra crit on the target.