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  • DaShiVa01
  • Member Since Mar 4th, 2010

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WoW Moviewatch: Blah Blah Blah {WoW}

Mar 14th 2011 4:40PM I thought it was a great parody.
I also appreciated the visuals.
I don't see why anyone would have any problems with them.
If it was a guy doing it who was your gender-opposite equal in the looks department, and he was wearing nothing but body oil and a codpiece, then, well, I wouldn't get nearly as much enjoyment out of those visuals, though I'm sure it'd be amusing, but I also wouldn't find any fault with them.

Then again, I'd be all for more skin, though I can see people actually having good reason to get upset about that were it posted here without a NSFW label.

Patch 4.1 PTR: Caster legendary news and speculation {WoW}

Feb 24th 2011 5:19PM Um... I'm a Mage, and even I know it'll be a hunter weapon.

Drama Mamas: Love is all around {WoW}

Feb 11th 2011 4:14PM Meeting online is a good start. Common interest established. But you can't date online.
You can flirt your heart out, even cyber. Even with web cameras. But this is not dating.
If you feel there is something there, meet, date, see how you click. Just like regular old fashioned dating.
What Lisa said: "it's hard to sort out whether you like a person in person if you've already convinced yourself you're madly in love." is so terribly terribly true. Flirting/pretend dating online can make meeting IRL and really dating quite tainted. You form too many preconceived notions about how "I love their personality" or similar, and thing that should be all that matters when: 1) People usually affect a personality online. It's easy to keep up almost indefinatly, and is usually an unconscious act. We want to be better/cooler/whatever people, and often we can pull that off to a degree online.

Anyhow. If you want to be serious, then you can't know how well you will work together until you date the old fashioned way, and while online friendship/relationship can be a great start and is probably better than anything eharmony or it's ilk can pull together, remember that if you're thinking of a long term IRL living together type relationship as your end goal, you need to be IRL in each others lives for a good while to get a good idea of if that will work out.

The OverAchiever: Farewell to The Exalted {WoW}

Feb 10th 2011 5:41PM It's more like you get a trophy for winning a game, then later the game's rules are updated and they take the trophy off you and tell you you have to play the harder version of the game and win to get it back.

Addon Spotlight: My Top 5 addons {WoW}

Jan 27th 2011 3:31PM DBM
Power Auras Classic
XPerl Unit Frames
Combustion Helper (yeah, I'm a fire mage)

Those are really the only 4 I'd feel I had to install on a fresh install to play.
I could play without combustionhelper I guess, but I feel it helps me keep my dps up.
I could try SUF instead of XPerl I guess.
Could not replace DBM or Power Auras Classic though.

I like use a bunch more:
TidyPlates (love it)
Auctioneer
SexyMap
Outfitter
Clique
Prat
titan panel
profitx2 or something for selling trash/unusable soulbounds
addon control panel

Then I've got some that I think could be better, but do the job:
misc map mods for world map
overachiever
atlas loot
mage helper
recount

Then there's stuff I no longer have even turned on:
gatherer
tomtom
carbonite
gearscore
omen

Raid Rx: 7 pet peeves of healers {WoW}

Jan 21st 2011 12:22PM As a mage, I will only ever roll on spirit gear if it is not only an upgrade, but if it is not an upgrade for some other class there that can use it to it's full potential.

Sure, we can reforge 40% of the spirit into something useful, but that leaves 60% of it there being useless. Someone who can use an item to it's full potential gets dibs every time. Even if it's a small upgrade to them and a huge one to me, it is possibly the best (or close to) in slot for them, and will never be best in slot for me.

Raid Rx: 7 pet peeves of healers {WoW}

Jan 21st 2011 12:19PM I'm a fire mage, I share pretty much all of the posted peeves. Then again, I used to lead 40 man raids, and my old main was a healer, but any player worth their salt should know the basics of stuff fits together.

On a side note, if I pull aggro, I don't want heals. It's my problem, I'll deal with it.
Once I get the mob either back to the tank or dead or controlled, if it's an encounter with area-wide damage that I'd usually require healing in, sure, top me up a bit, but the healers who say "DPS should take care of themselves" are 100% right, with the caveat of when dps cannot avoid taking a certain amount of damage, that needs to be healed.
Even when there is a certain amount of unavoidable damage, most DPS can still mitigate some of it in a mana/energy/whatever efficient way, and should do their best to help out.

On a final note: If there is a mage in your group, the first thing they should be doing is making a mage table. If they're not, ask them to (And make sure a couple of you help summon it). Then stack up 80 slices of cake. After any encounter where you've taken damage, EAT SOME CAKE! Sure, the healer can top everyone off, but give that healer time to eat their own cake for mana, loot their corpses, etc. Healers only need to heal during those times you can't eat cake.
Of course, if there's no mage, well, whatever.

Addon Spotlight: Reforgenator {WoW}

Jan 20th 2011 3:46PM Serves me right for only going back through 6 months of posts. That's perfect. An update every 6 months or so would still be good though, I think, I know that the LUA system for modders has changed just a little in the last 6.

But shame on me for not checking back just another month further.
And yes, that post is still quite useful, even if not really up to date on specific mods, and perhaps not considering all the possibilities the LUA system currently has to offer.

Thanks for the fast reply and sweet link.

Addon Spotlight: Reforgenator {WoW}

Jan 20th 2011 3:37PM I think a good article would be a little broarder strokes; Rather than reviewing individual addons or compilations, take a step back and look at the basic cornerstones of a custom interface: Buttons; Unit Frames; Buffs; Map; Informative (threat/dps/etc); bags.
Of course, those are just suggestions for a breakdown, I've not done the research to write such an article myself.
For each 'area' list a few of the popular addons that fill that gap. Sure, short comments on the addons would be a bonus, or you could perhaps start with a general overview article that lists the areas and why they get their own heading, etc, then follow up with an article for each section listing the popular addons with a brief list of pros and cons.
This would give everyone who wants to create a custom UI, or perhaps just modify an aspect of theirs, a solid grounding and ideas and path to follow to create their own.
This is the kind of article that could be redone/updated every, say, 6 months or so, or after major patches that affect how addons are written, to update on newly available addons and which addons are dead/unmaintained/outdated.

I think something like this would be a lot more useful than the "this is what guy X did", which are usually compilations with brief notes and discussion, but noone can reproduce the interface themselves.

I'm more interested in help for why and how to fit addons into my own custom UI than to see what others have done with little help for doing it myself.

TL;DR:
IMHO I think this column could be more helpful for creating our own UIs and less about looking at others finished UIs like visiting a gallery, or hearing about mods without specifics on integrating.
And yeah, I know this article I'm posting in reply to is a good one and needs nothing extra, but other replies I've read here and consideration of previous posts in this column inspired this one.