Mar 12th 2012 9:08AM The metaphorical position on the screen isn't meaningful. the social hierarchy in raids is WAY more important. In general, the raid leader is in charge, and makes final decisions, the next most important person in the raid is the healing lead. nobody gives a shit what the dps have to say about a problem. tanks have very limited information about what went on. the healers know whats going on, they are the Consigliere to the RL's Don.
gender notwithstanding, the healers are leading you through progression.
Mar 12th 2012 8:55AM I usually find that the most engaged players are healers. want to know why you just wiped? Ask a healer, 10 to 1 they know who, what, when, where, and why. The idea of healing as a "nurturing" role, may have some legs for RP purposes, but most PvE healers I know are control freaks on a power trip (myself included) There are no gender barriers on the lust for control.
I off dps on some fights and I can't tell you how boring it is to me. if you have never done it, roll a healer, you won't regret it. You will likely fail miserably the first time out but that's part of the initiation.
For the purpose of contributing my anecdote: We have 6 healers in guild 5 men & 1 woman. the other 2 women in our guild are hardcore DPS. Only once in my WoW career was I the sole man on the healing team.
Mar 9th 2012 2:47PM you accomplished this in many fewer words than me.
It concerns me how frequently I hear people assume that they would maintain there power ratio vs older content. If that is what you want, Blizzard offered that option, they called it Mega-dmg and people said it was a stupid band-aid fix. I sure hope the systems team is savvy enough to understand that the applause for the ilvl squish was largely from people who had no idea what the impact on the game would be.
for my part, I actually think they should implement it, the deprecation of old content is just sort of bad business. WoW has been out for 7 yrs and it has 1 raid (and a bunch of old stuff that is easy sauce, solo bait). I say squish the power curve so hard that I NEED 5+ to clear kara.
Mar 9th 2012 12:55PM Not to keep bringing this up, since everybody has made up there minds about it already but if one takes a logarithmic system and "squishes" it into a linear system, there MUST be a change in y-axis value ratios. There is serious misunderstanding of what should be simple math.
think of player power as something that can be plotted over time you start out @ 10dps 50hp you end @ 30k dps and 200k hp. the plot of that line is a logarithmic curve. the rate of change is changing. this is the current system
now imagine a squish, as it was explained by blizzard. you start the same but you end @ 1kdps and 6000hp. in this example you have lost 97% of your power, but that's cool you roll into DS next week and all the trash and bosses have also lost 97% of their power (since mob power and player power are 2 sides of the same coin)
now think about our graph, to make that linear, the amount of power lost in the squish by a mob/player is dependent upon there place along the x axis the RFK mobs may only lose .01% of their power to adjust them to the new linear curve while LK may need to loose 40% of his power and ultraxion may need to lose 90%+ of his power.
so to recap post squish T13 units (players and mobs) have lost 90% of there power, while T4 units (again players and mobs) have lost say 15%. the difference between the power of those 2 units HAS CHANGED. you are (post squish) LESS POWERFUL THAN BEFORE when compared to a T4 mob even as you are equally power when compared to a T13 mob.
the thing you describe is the the much loathed mega-dmg scenario. under that scenario the relative power levels are all maintained but the numbers get smaller.
please go re-read that post with your math hat on, I promise you I am not crazy, many people have misunderstood this. Or, continue to ignore the math. But please don't complain too much when your solo farming is brought to an end by a change you said you supported.
Mar 8th 2012 1:36PM fair enough, I suppose it is possible that it was just a throw away visual aide. Judging from the other visual aide in the article (mega-dmg) I can accept that it may not have been gospel.
That said, I would like to point out that the relative power isn't about lvl, it's really just about your dmg output vs mob HP pool and vice versa. your dmg output will go down a lot, his hp pool will go down as well. The way the squish works is that the older content the less it will be impacted ( e.g. staghelm loses 90% of his HP, executus loses 1% of his). in that example you lose ~90% of your hp/output while the old majordomo is basically just as powerful as ever. the depth of the squish is still unknown but there isn't much point in doing it if it is going to be shallow
Mar 8th 2012 1:12PM @ puntable:
how do you figure? There was no place on that graph that reached the relative power height of T13. Why is it that you think that power will go logarithmic @ lvl 90? Even if it does go logarithmic, it will start from a much lower place, and thus not reach the current power level unless they do 15 tiers in MoP. There is no evidence to support your claim that you will be farming attumen @ 90
Mar 8th 2012 12:49PM Mat said: "Personally, the last thing that I want is to have the old instances and raids to be challenging again in any fathomable way. In fact, I like those places because of how easy and fun it is to farm at my heart's content"
then why do you support the notion of an item level squish? Are you not aware that the impact of that will be to reduce your relative power compared to older raids? From the graph posted in the blue on the topic:
Post-squish @ 85 in DS epics your comparative power vs. Kara would be comparable to a lvl 70 in sunwell gear zoning in today, good luck solo farming that mount.
Mar 7th 2012 11:47AM wait a minute luke you just asked for a scroll 3 comments ago with a different name. are we facilitating getting high level toons to lapsed gold-spammer accounts?
something is fishy here!
Mar 7th 2012 11:11AM yes but if you quit now you know that you will eventually get a shit ton of bonuses and a free copy of MoP when you decide to come back.
This is like some insane thing where they just talked me into quitting a game that I like because not playing for a few months (of inter-xpac lull) will net me all sorts of rewards that save me time and money?!!?!!?!!?
Mar 6th 2012 4:39PM TROLL druid!