Mar 12th 2011 7:39AM Could even be as simple as iLvl x 10 = Max Value. iLvl 359 = 3590g. This would allow for Blizzard to essentially control the "inflation maximization" There would still be market competition due to people trying to unload their goods faster. This could mean that even the laziest of players can afford their "Starter Gear" at 85. Allowing them to begin progression if they so wish.
Eventually, people will stop selling old world mats on the AH and would farm what they needed for leveling, and make some spare coin dumping the mats they never needed to finish leveling their professions.
I believe this would make Person to Person socialization more common and people would help Guildies out without that nagging voice ((But that's 1500g I could have by selling it))
Your accumulating gold stock[pile could then be redirected into the virtual ether into Buff that help you out WHILE PLAYING for a period of time. i.e. 1000g for a 2hr "CostBuff" that increases total exp gained by 100% or 500g for 10,000 Guild Experience. This would get players to their endgame goal more quickly.
I could go so much deeper into my ideas, ideas that few would read, but alas I am tired.
or Hell possibly create a Subscribtion Based Currency Allowence for Cosmetic things that people seem to be paying most gold for. Like 100 Blizzard Ice Cubes that can buy pets, mounts, even Training of Epic Flying/Master. But make them Account Bound. Both the BIC and the Vanity items.
Jan 11th 2011 7:43AM I always enjoy the "Insider Trading" posts. Even though I don't specialize in most of these professions, reading these give me the encouragement needed to further level the professions I do have. Also they're great fun to read, as if I'm getting secret information.
Mar 10th 2010 9:10PM OMG! I forgot about that rofl. I sell those enchants for like 400g+ a pop
Mar 10th 2010 9:08PM I was just thinking that actually. However a melee style would be nice to see.