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Encrypted Text: The energy resource system {WoW}

Aug 11th 2010 4:33PM Heh, to counter the mages arguement here, although rogues never go oom completely, we do go oom every few seconds. How often do mages say "OMG I couldnt counterspell because I didnt have mana?". Rogues have to choose where to spend our energy, do we kick? gouge? save for burst or do sustained damage? What finisher do we use? Do we switch targets and waste the combo points because we dont have enough energy for even slice and dice at the moment.

Do I even have to mention when we blind is key to our success? When do we use vanish, evasion, sprint? As all of them are on extremely long cooldowns, chances are, once they are used they are gone for the rest of the match. I have played a Death knight, warrior, and priest to 80, (my rogue being my first 80 for the longest time, and my main). I can tell you now, I have put more thought into my rogues actions much more than I have with my other toon's actions in PvP.

Blood Sport: Dalaran Arena problems and possible solutions {WoW}

Mar 23rd 2010 10:38AM Yep, sound point but for melee classes, getting knocked off the balcony by a shammy, or boomkin is deadly. Even if you dont get outright killed on your long trip back up there, you still need to blow some defensive CD to survive lavaburst long enough without a healer. Its not that players shouldnt use these obsticles to their advantage, but they use it to their advantage everytime.

Having 2 more stair cases near the boxes would balance it out.

Blood Sport: Dalaran Arena problems and possible solutions {WoW}

Mar 23rd 2010 10:26AM Hunters are OP in arena atm, they do the same insane damage as warriors, cept they do it from range, Deterrance+disengage (twice in a roll) = faceroll. Also the number of CC's and snares they have is unbelievable, ranged silences... I mean wow. Lets not forget pets and (for the rogues) the OP flare. IT WARMS MY HEART TO HEAR YOU ACTUALLY HAVE TO USE SKILL TO KILL AN OPPONET ON THIS STAGE.

Im not trolling, its how I feel. ;)

Win more maintenance day loot {WoW}

Mar 23rd 2010 9:45AM I need on greens

Patch 3.3.3 PTR: Updated patch notes {WoW}

Mar 11th 2010 3:17AM bladestorm is now

25 Rage
Instant 1.5 min cooldown
Requires 2 hands
Instantly slap up to 4 nearby targets and for the next 6 sec you will perform a whirlwind of slaps every 1 sec. While under the effects of Slapstorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear for the people you slap the hell out of.