Mar 14th 2010 4:52PM I agree that controlling a pack of mobs is where frost shines.
However, i've found that for single target kiting, arcane with slow is far superior to frost for kiting (think saurfang adds).
I'd take the dps increase (5% on your main nuke is NOT negligible) and still be happy that i provide replen and the 5% crit debuff to the target.
Mar 14th 2010 4:49PM Archmage pants is a bit behind the curve here, allow me to add a couple of tips:
Brain freeze: as someone already mentioned, this needs to be utilized _every_ time it procs as soon as you get 2pc T10 (so start doing it now even if you haven't it's not really a dps loss, and you'll get used to it).
Also, our esteemed pants already mentioned that they're now adding frostfirebolt to it, so it will go from a tool to proc your 2pc bonus to a dps increase.
Our dear archmage says that spellpower is the best stat point for point. I haven't run the simcraft for frost lately, but for both fire and arcane, at this point haste is usually worth more point for point than spellpower (this is also why a SP gem is 23 SP while a haste gem is only 20 haste).
Frost has heavy crit modifiers, so we cannot totally rule out crit for frost, but yes, haste is still better.
Long story short, gem SP in red sockets, gem SP/haste in yellow sockets, ESPECIALLY if it gives you the socket bonus. SP/haste + 5SP socket bonus is way way ahead of 23 SP and no bonus.
Also, as Freezer remarks, burn your cooldowns, cold snap and burn them again, this is where the good frost mage can catch up to the mediocre arcane/fire mage in terms of dps.