Jun 22nd 2010 9:34AM The probability that you'll get an item in 75 chances at a drop with 5 people rolling on it is pretty much the same as the probability that you'll get an item in 15 chances with just yourself rolling on it. I _think_ they increased the special item drop rate as well, but I'm not positive. It seems reasonable that if you run Ahune every day for the full 2 weeks you should have a good chance of getting all the items.
Granted, people who had lots of friends or guildies willing to roll through their alts for summon chances to give them a shot at the special drops will probably not have a better chance this year. But the efficiency and ease and equitability of the new system is just too awesome to worry about that. Everyone gets a fair shot now.
May 19th 2010 1:24AM Geez, people, cry moar.
1) This is a _service_, not a _product_. Just as it would make no sense to add $1 to the monthly subscription to be able to use Sparklepony, it also makes little sense to have a one-time fee for access to a service. It will still require bug fixes, software updates, etc. You might as well say you should only have to pay once to access WoW.
2) So far as I can tell, this app does not magically create stock for sellers to flood the market with. They'll still have the same stock and they'll still sell it the same way they would without the app; the only difference is they won't be logged in sitting at the computer. Nobody is going to be glued to their phone all day constantly playing the market; they won't have the stock or gold to do so, and if they do, they won't have a _job_ to keep paying for the service for very long. If they have enough free time that they can spend it staring at their phone, chances are they had enough free time to sit at the auction house all day too.
This is a convenience, and yes, another naked grab for money from Activision. It is not the death of WoW's economy. If anything, the extra freedom should help stimulate it a little more.
May 3rd 2010 9:30AM @Noselacri:
People hate it because it encourages completely aberrant behavior. Thousands of PVEers are vying for the same achievement and the same goals, which means there's 30-40 people in Alterac Valley going after 4 towers. PVPers hate it because their BGs get filled with PVEers who have no interest in actually playing the BG, just getting their achievement.
Arathi Basin wasn't too hard, except for the first match where Horde controlled 3 bases and the other 2 were protected by psychotic rogue duos and so were getting totally ignored and unapproachable by a single PVEer. I got that one by logging into an AB match where half the Allies and half the Horde were standing around a flag trading assaults.
Alterac Valley...yes, everyone usually zergs, but not when more than half the players are there solely to assault the towers. This one would be easy if you were the only one in the match who wanted the achieve, but you never are. I only got this one because a friendly Ally showed up and we managed to convince our teammates not to kill him so he could defend the tower and let us all get assaults.
WSG...well, the naked gnome sitting by the flag made that easy. But it would have been a hell of a lot harder had the BG actually been playing to win.
Eye of the Storm, like you said, was the only truly hard one, especially since the Allies had a boomkin constantly hammering the flag site. I was significantly lucky in picking up the flag my first match, with all the competition for it.
Honestly, everyone's problem with the achievement would go away if it were "Win one of each of these battlegrounds with your orphan out." It's the same level of difficulty and doesn't encourage non-PVP behavior.
Apr 21st 2010 10:39PM "We can clearly divine from this comment the fact that Blizzard has a favorite WoW.com writer and is paying homage to him by including foxes in the game as pets."
Can't let you do that, Fox.
Apr 18th 2010 11:44PM "My objection to these "microtransactions" is simply that they're not value for money."
Quite the valid objection, and certainly not one my comment adequately addresses. It was not meant to address that objection, however; it was meant to address the notion that paying for something extra is somehow anathema to the WoW model.
Apr 18th 2010 10:00PM That's the way the game is coded, actually. Flight and swimming animations are the same, you just never notice because most mounts are either ground-only and can swim or flight-only and can't swim. You can see this if you have an 80 Druid and have gone through the Sons of Hodir quest chain. If you use Flight Form and fly over Brunnhildar Village, the big blue lady disguise turns on and shows you as swimming through the air.
Apr 18th 2010 7:50PM I know what the next DLC will be.
For $50 you can buy 5 more levels, whole new dungeons and raids to go with those levels, access to two brand new races, a new secondary profession, more talent points, and a ton of other stuff.
Seriously, think about it. How is Sparklepony ANY worse than expansions? Other than being proportionally way more expensive, anyway. You have to spend money over and above your basic subscription fee for real game-affecting stuff. You HAVE to put down your own money if you want to keep playing alongside your friends at level 85, whereas you don't have to spend a dime to be in a group with 4 Sparklepony riders while you're still on a kodo. Yet nobody complains about expansions, because that's just the way it's always been.
Apr 16th 2010 12:56AM @Cyanea:
It has a (albeit minor) effect on gameplay, unlike the vanity pets, and although I haven't been in Dal yet, reports are that a ton of people are riding around in them. So the cynics and grouchy people are all offended.
To which I say:
Apr 16th 2010 12:31AM It is a hefty cost, but you basically never have to buy another mount on your entire account ever again if you don't want to. Mounts are dirt cheap these days, but it does add up over time. Plus non-Druid Hordies can finally choose something other than wyverns until 70 or 80.
Apr 13th 2010 8:58PM I'd love to see how you bake Energy and Rage mechanics into talents.