Apr 29th 2010 7:21AM The avg group does 10mans only. Period. It's too easy to put together and instances will always be easier in a 10man format compared to 25.
Apr 29th 2010 6:26AM People need to forget about ToC as it is undeniably the worst piece of raid content that Blizzard has ever produced. Unfortunately, it is the most identifiable raid instance in WotLK because of the "suped-up" 5-mans and general ease of ToC in either 10 or 25 man fashion.
The best pieces of work in WotLK are still some of the least seen: LK, Algalon, 0-Light Yogg, Firefighter, 3-Tree Freya. All well designed encounters that most of the community hasn't completed or maybe even attempted yet.
It just bugs me to see so many people seeming to base their opinions off of ToC. ToC was the only instance to have 4 lock outs. ToC was the only instance that was mind-numbingly boring; Welcome to the Round Room. Blizzard changed the the lock out system of ICC seemingly based off the hate associated with 4 lockouts of the same instance. They won't ever do it again, I'm sure. So we would never be confronted with 4 of the same instance for one character ever again.
I don't see why 25 mans shouldn't drop better gear as it is easier to put together 10 competent and available players. It is proven time after time as 10man bosses were always the first to fall.
I personally don't see how encounters can or will be balanced for 10 and 25 players alike. The area the encounters take place in needs to scale as much as the effects of the bosses. I've seen Malady of the Mind run rampant in a 25 man 0-Light Yogg, but that doesn't happen in 10 man when you have 2.5x the space. Same with Defile in the LK encounter. I personally lost Immortal on 25man KT to holy paladins blowing someone up with mana detonate because they thought they had enough room. That never happened in 10 man, the room is huge in comparison. I just don't see the game ever being balanced around 2 different sized groups without there being 2 completely different paths of progression for 10 and 25 player guilds.
It is known that you can never make everybody happy, but from all the feedback I've read and heard from my guildmates, this change only takes away from 25 man hardcore raiders, and provides exponentially to casual raiders. I didn't think a game could become "too casual", but it certainly seems as though many people do not like this change. And if potentially losing some of the more dedicated players to provide even more than already has been provided for casual players is the choice they make, then I fear they may regret it. WoW has gotten nothing but more and more casual. And it has been met with rave reviews with much of it.
But sometimes enough is enough. The game is easy enough for people to get into. Let the people keep their better rewards for their dedication to 25man raiding and the effort that goes along with it.
Apr 26th 2010 7:49PM Great article as always Frost! I have had a survival spec rotting in my 2nd talent tree for months now, and I just never took the time to learn how to play it. I decided to toy with it last night, going back and reviewing your poweraura's article and everything. And then BAM!, today you put out this article. Get out of my head!!
Apr 15th 2010 5:57PM I love this site, always giving back to those who make it what it is. Thanks WoW.com
Apr 15th 2010 2:53PM Stare at the 30k people in front of you, the wait time, and the % of stock left and pray
Apr 15th 2010 2:52PM This wait is ridiculous.
Apr 14th 2010 7:07PM I prefer the days of unique buffs that required you to bring certain classes. Ya, sometimes you'd end up with a sub-par player playing a spec, but it forced diversity and made the cream rise to the top of their classes in the raiding world. I hate homogenization.
Apr 13th 2010 4:35PM Will this be my week? One can only hope.