Apr 19th 2011 8:26PM something to note, the healing stream glyph only raises resistances for the party that is affected by the healing stream. While that might seem obvious it does mean that this glyph can not be counted on in a raid environment to provide the resist, becauses its party wide, not raid wide.
Sep 30th 2010 6:08PM just wanted to make it clear. the top tier pvp weapons still require a high rating (i.e. weapons on par with heroic cata raids) posted by kalgan a while ago.
reg weapons available tho as well as all armor for no rating
May 23rd 2010 2:08PM @ derrek
dang it im too late for most ppl to see this. but co2? lies!
Brando has what plants crave. ;D
May 11th 2010 1:19PM snl lol
' i would the rapists for 400'
May 8th 2010 10:42PM think the author is slightly confused about mastery. all 3 stats for a spec are not affected by the mastery stat, only the last one (deathfrost in this case). Spell dmg and spell crit dmg will increase based on the amount of talent points spent into the tree where it then reaches a static cap.
the mastery stat however will increase the last one (deathfrost) to a bigger percentage.
im trying to point out that mastery will -not- increase spell dmg and spell crit dmg, which seemed to be what the article was implying
Apr 29th 2010 11:15AM as far as incentives for 25man raiding go, i think the new guild achievement/talent trees/(heirloom gear?) will benefit 25man raiding over 10man. More details are required for this but i think they will be good enough to reward 25s sufficiently.
i think the major disparity that blizzard is trying to resolve is the ilvl differences due to just how much of an incentive they are. i know plenty of ppl that have left the 10man atomosphere that they enjoyed just to do 25mans for the gear.
there has been alot of discussions about 'the epicness' of the encounter and that is some of the motivation of doing 25mans. Fine, whatever works for you, and you can group with 24 other people that enjoy raiding with those large groups too. You should be rejoicing because you wont have sour ppl among u that are only there for the ilvls.
overall, there should be several ppl rejoicing for the change of 10s and 25s dropping the same loot. 25man raiders that enjoy the atomosphere, 10man raiders that enjoy that atomosphere, and ppl whose computers completely fail and are unable to do 25s at >2 fps that are screwed outta phat lewts because of it (me xD).
Sharing lockouts is a double edged sword. My guess is they are intending to siginificantly lower the amount of pugging. Again, this plays into the guild-related rewards. Still, more details are required, but sharing lockouts should be enough forcing to encourage raiding with your own guild. Sadly, this does cut out on how much u can do on one character per week, but hopefully proffesions/path of titans/pvp will be sufficient to spend some free time on wow and still enjoy a life away from the computer
go go death of 25man guilds that barely can stand the ppl they raid with but still stay for those 13 ilvls ;P
Apr 26th 2010 4:56PM aka a weekly raid? :D
Apr 21st 2010 10:02PM your whole scenario doesnt make sense at all, even if its imaginary.
sap priest- 9sec
cheap shot moonkin- 4sec
kidney moonkin ===3!sec=== you kinda missed out that cheap and kidney are on the same dr
'blouge' priest ==3!sec=== again, dr
then fear, ud most likely have issues with it breaking from the dots on the moonkin, dp, immo, mb agony
u would have to vanish in order to cheap shot the priest (wasted unless its a for sure kill which it isnt)
kidney - most likely still on its cd -.- and if it wasnt it would be
Apr 19th 2010 1:31PM u can mail heirlooms already >.>
ive done it myself for my alien hooved paly