Sep 1st 2010 12:32PM You hit the nail on the head. There are many abusive, over competitive jerks playing online games. They are the same people who would marginalize anyone who didn't have mainstream interests, but now that WoW is mainstream they've reared their ugly heads again. Instead of mocking people for gaming they mock them for their choice of play style and the cycle begins again.
That's why every time I run into fiercely flag waving nerds (these are mostly people who could be in the popular crowds and cliques but for some reason have chosen to move in gaming circles) I think to myself "Damn it. I need a new subculture."
The internet isn't "our realm" any more. It's mainstream and easily accessible, so we're stuck dealing with the same people we were happy to disassociate from when we were growing up.
I also agree about the old days of LAN parties. Your description is spot on. People were just glad to be there and be social, quirks and all.
Sep 1st 2010 12:23PM –noun Slang .
a stupid, irritating, ineffectual, or unattractive person.
an intelligent but single-minded person obsessed with a nonsocial hobby or pursuit: a computer nerd.
I have a fairly high level job managing a team of a dozen or more people and I'm moderately attractive. I'm not obsessed with WoW, and when I do play I do it with RL friends. Nope. I do not fit the definition. People are more than happy to tag me as a nerd though since I do fit some of the connotative meaning that has been attached to the word. I think it's unfair, but I don't get upset about it. What bothers me more is that this once quiet and unassuming subculture has been branded and mass marketed to taking it to the point where the real hobbyists** are awash in a sea of flag flying "nerds" who have to mention how nerdy they are in every conversation.
**People who spend time engaging with their hobby *rather* than: making sure they're wearing the right clothes (Hot Topic/anything retro), saying the right things (I'm SO nerdy that I'm in ur base nerding your nerds!!! etc) and surrounding themselves with the accessories that the market tells them they need to be a "TRUE NERD".
Aug 5th 2010 12:22PM "After a moment, I regain my senses and unleash a Cheap Shot > Blade Flurry > Killing Spree combo that puts his dog to sleep and has him running back to his body in wisp form."
Cool story, bro.
Jul 8th 2010 1:07PM @Elmouth: Don't you see though. By reducing the number of talent points by 29 *and* GREATLY reducing the speed at which we attain those points--it events out.
I'm with you. This is a horrible change and the second resounding nail in the coffin of my subscription. It feels good though. Now that WoW is becoming a soulless piece of mass-marketed crap, I feel more free than ever to explore other MMOs.
Jul 6th 2010 2:25PM And the article was written by someone who should be well acquainted with fantasy by now.
So besides instant Exorcism procs Rets need another instant nuke?
Also, I've never known an Enhancement shaman to waste a Maelstrom proc on a heal--unless it was for himself.
My problem is that healing on the run is *power* and should be reserved for the Paladin's Holy spec. Ret already have a way to cast instant heals, and Prot shouldn't need this ability.
If we're to go to a 3 heal system (low, med, high) then they should all have a cast time.
Jul 6th 2010 2:21PM This is a scare tactic to silence dissent. It's also the most compelling reason to cancel a World of Warcraft account that I've seen to date. Not only that, it would cause me to second guess purchasing another Blizzard product.
This isn't hyperbole. I'm very unhappy with this change, and truly believe it's a move to crush any dissenting opinions. In trying to take out the trolls in one fell swoop, they will scare off a lot of very intelligent posters--the ones who provide in depth feedback with stats to back it. Sorry, Blizz. But smart people like carefully manage their online presence.
If all you want to hear is praise, well--you just figured out how to do it. I would have hoped that Blizzard would prefer to be challenged, rather than pandered to.
Jul 4th 2010 2:54PM "It's now crazy efficient, can be casted while moving..."
Past tense of cast is cast. Ugh. It's almost as bad as when people say "more funner" or "pasgetti" instead of spaghetti.
That pet peeve out of the way, they really should have kept Holy Shock in the Holy Tree. Non healing specs healing on the move seems counter intuitive. All three specs having access to all three basic heals seems to make infinitely more sense.
Jun 16th 2010 5:24PM I like to pronounce Vrykul, very cool. Probably the coolest race introduced thus far.
Jun 11th 2010 10:30AM I believe the nay sayers are missing the point of these new dps talents.
Try looking at it this way, and it makes much more sense:
In Cataclysm mana management will be more of an issue so the length of fights will have greater impact on our longevity. Now, what if by adding dps to a fight we not only take the boss down faster, but additionally increase our healing efficiency, throughput and mana regen? The addition of talents like Penitence, Atonement, Evangelism, Archangel, Searing Light (new), and Divine Accuracy allow us to help shorten fights while adding all of the healing utility I just mentioned. Granted, you can still go for a pure healing build that focuses on throughput and efficiency and skip out on this new approach, but there are many of us who would love to heal and dps.
As a priest that has a harm/help mouseover macro for every spell (combining both a heal and damage spell) so I can add dps in certain situations while still keeping everyone alive--I welcome these new talents. I played Warhammer online for a few months as a Warrior Priest. Every time I unleashed Divine Fury, a damaging melee attack that heals your a targeted ally, I thought about my WoW Priest and thought--if only I could Smite face and heal at the same time!
The base of the matter is that if I have a choice between more throughput and efficiency (which means I just "chill" between heals), and weaving damage spells into my rotation to increase throughput and efficiency, I'll gladly choose B.
I'm not bagging on people who "just want to heal". I just want to point out that this adds such a stimulating and amazing amount of depth to the class. I'm looking forward to this. I hope it makes it to live.
Jun 9th 2010 11:50AM I have to agree with visitingl337noob. Mind Control is such a powerful tool for soloing dungeons. So good in fact, that I would consider using the Glyph of Mind Control for insurance. I would also use Glyph of Inner Fire since a lot of the damage you take will be physical. For maximum survivability and control I would use:
Glyph of Inner Fire
Glyph of Mind Control
Glyph of Dispersion
Better mitigation, more control of large packs, and a lower cooldown on the Shadow Priest's ultimate "oh s@#$" button.