Apr 2nd 2012 11:44AM I saw a comment from a poster on the official forums that Temple of the Jade Serpent was only available in the beta at the moment due to a glitch. I looked for official word to confirm this, but couldn't find any. Does anyone know if that is true?
Mar 30th 2012 11:40AM Yes, and it's embarrassingly simple - leave out the space. Works for ignore lists, too.
Mar 21st 2012 1:34PM For what it's worth, the FAQ was posted on the EU blog:
Mar 21st 2012 11:23AM When I was learning shiatsu, I saw it written both "chi" and "ki", but always pronounced like "key". How do the Blizzard guys pronounce it? :-)
Mar 21st 2012 11:12AM Genuine question for the Queue...
How do you pronounce "Chi"?
Mar 20th 2012 3:37PM @Brian!
I'm having trouble thinking of anything more enticing than an instant teleport.
To be honest, I get what you're saying, and I'm sad about losing HGWT too. But I do mean it - it's hard to compete with instant. Now I think that if it turns out that there's NO good reason to go out and about in Mists, then it would be quite legit to be annoyed. But there is going to have to be some give and take here; if you want to see people out in the world, you're going to have to take away some of the things that make it so convenient to just sit and teleport around the place.
Mar 5th 2012 6:49PM Eh, no argument I think that a PvEing player should *get* PvE gear. I think the question is, how should they start? In most cases, getting a leg up by kitting yourself out in blues, BoEs and PvP crafted gear isn't really such a terrible thing.
Mar 5th 2012 6:47PM The plan in Mists to remove PvP stats from the ilevel calculation is, I think, quite close to what you have in mind. I guess that item level is sort of a relic; remember of course that it wasn't even exposed to the player, other than by addons, before Cataclysm. It's got an important internal function in the game but it's clearly something that can be tinkered with a bit.
As for "The votekick system doesn't adequately compensate for this either, with the limits imposed when you make a habit of voting out people based on their performance" -- if you're votekicking people too much, you're votekicking too much. :-)
Mar 5th 2012 6:39PM It's a good principle, but there is a big drawback. If you can accumulate gear twice as quickly by playing both PvE and PvP, then raiders will feel pressured to PvP and PvPers will feel pressured to raid. Anne's friend will still have difficulty because he'd be facing characters who have geared up twice as quickly as him.
I know the obvious answer is "well just don't do that, it's not all about the gear", but it's the very same reason we have things like weekly valor caps. When your raid is struggling against a boss, even if no one's putting overt pressure on you, it feels pretty bad to think that you could have made the difference if only you went and played that part of the game you hate...
Mar 5th 2012 7:39AM If you were having dinner with Ghostcrawler, what questions would you ask him? Not to waste it on something like "when are you going to fix mages", what would you like to find out about the design and development process? I'd love to hear him expand on his comment about how elegant solutions are not always the best ones - that sounds like the product of weary experience.