Mar 31st 2012 6:20PM Personally I was not a fan of the enrage requirement for Raging Blow. Unless you get very good gear as fury it was difficult to be able to reliably use it as part of your rotation.
Does the addition of Wild Strike make the rotation feel less bland than it is on live? I've had had long streaks happen for myself where all I could do is hit Bloodthirst and Heroic Strike when waiting for Beserker Rage to come off CD or an Enrage to proc. I loved TG fury back in Wrath but in Cata it has felt like such a slow, plodding playstyle. I hope something can be done to address this and bring it back to its more furious roots.
Mar 10th 2012 5:21PM You need to go back and look over the blue post again. All warriors will bring the armor debuff. You might have been confusing it with the 4% physical damage buff which only DPS warriors will bring
Feb 25th 2012 10:28AM Well I find your idea of what tanking should be completely off. A blanket statement of tanks wanting damage dealing abilities rather than mitigation ones is completely opposite to what I'd want. My job isn't to dps as a tank, its to survive. I like the idea of taking a more active role in that with more things I can do myself to reduce damage. Like it or not, active mitigation is coming in Mists. They've already shown off the ground work for it in the updated talent calculators
Feb 24th 2012 3:36PM Frankly once they implement the spec specific restrictions into RF the only other two changes needed to really fix the current problems are:
1) if you have a piece of gear you cannot roll need on it. this will stop the obvious problem of people using gear they don't need as bargaining chips which leads to my second fix
2) disallow the trading of gear pieces in RF. This stops groups running and rolling together to try and tip the scales in their favor.
If you do this along with 1 then there really shouldn't be any loot issues as far as I can think of. I know trading gear was originally put in to cut down on GM tickets for gear that was accidentally looted to the wrong person. But if you cannot roll on gear you already have then there shouldn't really be any issues with non-tradeable gear.
Jan 21st 2012 1:32AM You say they are dumbing down WoW. I say they're trimming out obsolete parts of an old game.
- "They are now telling us how to spec, why not just play them too." Most raiders just go to someone like Elitist Jerks to tell them how to spec. Frankly, making 40-45 interesting and meaningful talents per tree is not feasible. There is always a cookie cutter spec. At least this new system is trying to give you legitimate options on things that will change your class. Bliz is not telling you how to spec. They're taking the specs everyone is using anyways and just making them baseline.
- "nerfing DS after 1 month when LFR was suppose to have prevented this" RF was intended to merely allow more players to see the content and not to bolster the difficulty of normal. It is frankly faceroll easy and not in any way a challenge. 1 month after DS is out and fewer than 200K have cleared normal. Assuming they still have around 10mil players that's only 2% of the player base. I'd say a nerf is not out of bounds. And so many that complain about the nerf never talk about how its only 5% and completely optional. If you want the challenge from the encounter, turn it off.
- You complain bout linear questing. Giving ToR a try and not having the elegant flow of block questing blizzard has gotten so good at was very jarring for me. I did not like the constant back tracking, easily missing hubs, and all the little refinements that WoW has made so commonplace in quest design.
Dec 8th 2010 1:54AM here's hopin
Dec 8th 2010 1:53AM crosses fingers
Dec 8th 2010 1:52AM taking a shot
Dec 8th 2010 1:50AM /roll for initiative
Mar 20th 2010 4:18AM Cassandrah dictated his post to his nurse who wrote it from the ICU of the hospital he was staying at for severing his spine from patting himself on the back so hard. Our thoughts are with you as you work on your recovery.
I have a prot warrior myself and I do worry about tanking homogenization, but I don't feel that tanks need to be pushed into too much of a niche. I think its fine if each class keeps a bit of its own specialty such as DK's being magic resistant, bears having larger health pools, pallies having the good aoe tools, ect. However tanks should not be pushed so far into their own little corners that they are unable to do certain boss fights or are weak enough that people will drop them for another tank class. If you roll a tank you should have the capability to see all the content provided you have the gear and more importantly the skill.
When I do ICC I'm not dropped for a pally to do the initial trash. I just have to work harder to keep groups focused on me. My own skill is good enough to override my class's lack of aoe strength. That is how the design philosophy should work. I don't envy blizzard and their class design team. They walk a very, very fine line between keeping each class unique but giving each the tool sets to get the job done in an instance.