May 1st 2010 3:42AM Seems like wow is getting easier and easier as more and more people play. Who can blame blizz? Its an mmo after, so appeasing the masses is how they make their money. Too bad for the few elite players who had an edge all these years. Maintaining your status of eliteness will push you to maximize your skills and macros as the playing field for gear is leveled.
May 1st 2010 3:15AM WOW! I can't wait!!! The slate has been wiped clean for pvpers!!! I can have fun in BGs and not have to worry about dual speccing for arena AND BG's, and still get the elite gear! Awesome move Blizz! And BG's should have a lot more competent players now, with the rated system in effect. Woot!
May 1st 2010 2:55AM Does smoke bomb bring us out of stealth?
Mar 20th 2010 8:57AM I've been thinking about this for a while, and my imagination takes me to the core things that are emphasized in pc gaming, but that transend it: trust, sacrifice, friendship, competition, pride, honor, glory, etc... So, here's my idea of the ultimate raid. There will be a spot at the end of a heroic raid where there will be a 25man pvp battle between the 2 factions. Similar to the heroic/battleground queing system, two raids will be qued to fight each other in a 25man pvp encounter, which will be created just for these hard core gamers. Because it allows only the elite of the elite to win (pve only guilds will suffer here), the prize should also be worth their while. After the pvp encounter, the members of the winning side that are still alive get to fight one last boss, which spawns as soon as the last of their enemy pvp dies. If they defeat this last boss, then those of the raid members alive are rewarded by an npc that gives them the ultimate test: you may revive one raid member so that you may both recieve item lvl-X, or, you may leave him dead and recieve item lvl-X*1.2 and she gets nothing. I think this would be crazy!!!