Aug 17th 2007 4:44PM If a GM was in your account to fix something - like restoring gear after you've been hacked, and they forget to turn off the GM tag, you can log on with it on.
That happened to me. I logged to to find all my gear back, but with a GM tag. I immediately petitioned to get it removed. I didn't want anyone to think I was trying to abuse my account when the GM who restored my gear left it on. It took a coule hours, during which I got a lot of curious tells from passerbys, but, eventually, the GM who responded was very nice and removed the tag for me.
Aug 6th 2007 11:30AM The announcement that the night elves plan to open a new Ogri-La 'Hooters' franchise was greeted with much fan fare...
Jun 23rd 2007 10:17AM @6
Sorry, Mike, warriors have it a little easier for initial rage generation. Allow me to enlighten you about Druid Rage mechanics a little bit.
Druids equivalent of a warrior's Bloodrage ability is Enrage. While Bloodrage generates rage instantly and more over time, Enrage only generates rage over time (withut talents).
Interestingly enough, in order for a Druid to generate rage instantly, the druid must invest talent points in, of all things, the Restoration tree. There is a first tier, 5 point talent that will allow the druid to have a 100% chance to generate generate 10 rage when shapeshifting (enough to do feral charge (druids do not have a free rage noncombat charge)). Druids also have a third tier, 3 point resto tree talent that generates rage 10 rage instantly when rage Enrage is used.
Those a pretty steep prices for 10 points of rage. And, while form swapping for free rage from the tier 1 talent seems nice, the global cooldown makes it impractical to do during combat. If the druid is tanking and swaps forms for the free rage, the druid's exposed at 25% of thier tank armor for at least two seconds. That can get real nasty, real fast.
With some minor tweaks from talents and class abilities, bear druids have exactly the same rage mechanics as warriors. The reason that druids seem to generate more rage is that druids do significantly greater white damage than a protection warrior.
That's why my guild uses a prot warrior main tank and a druid off tank for Gruul. The prot warrior can stay ahead of the druid on aggro and rage becuase the prot warrior is also getting the rage from damage from Gruul. The druid off tank gets seom rage from damage from the hurtful strikes, but really has no problem keeping up with the prot warrior becuase we generate so much rage from white damage.
Apr 23rd 2007 11:08AM Dps is viable for PvP and PvE. When folks get competitive in a game like this, it's a lot easier to compare skill/build/talent/gear through the established standard - dps, and, by extension, PvP.
You would comparing healing meters, but outside of a raid, how often to you have two or three competitive healers? And, tanking is similar. A group that has three guys competing to try to get highest on the 'damaged recieved' meter is probably going to be a comlete disaster.
Everyone want to be the guy who kills the bad guy. Not a lot of folks want to be the guy who takes the beating from the bad guy, or, even, healing the guy who takes the beating from the bad guy.
Apr 12th 2007 9:05AM @38 - I meant 60 Tauren Warrior and 60 Troll HUNTER in the first sentence - oooops!
Apr 12th 2007 9:00AM I've rolled a 60 Tauren Warrior and a 60 Troll Shaman. Though I loved the Horde side, most of my buddies had swapped over tothe Alliance side. So, I presently have a 70 Nelf Hunter and a 69 (soon to be 70) Draenei Warrior.
The hunter was nice to re-level becuase I was able to take advantage of a lot of the things I had learned since levelling my first toons. Also, hunters level fast, so I literally flew thrugh levels.
The warrior was actually somewhat more interesting becuase of the expansion race. I got my first opportunity to enjoy the new expansion content for the first twenty levels. That was great!
Then, form 20-58 kinda sucked. It was the same levelling grind in all the old places all over again. At those levels, you're either soloing, or having a guildie run you through an instance. It gets rough.
At 58, it picked up again becuase I got back into Outlands (which I had only levelled through once). I got to do more runs with guildies where I actually played my role, instead of just being designated looter. And, Outlands was a very entertaining and different experience, without everything being camped and the recurring joys of Outlag that occurred right after the expansion.
So, the bottom and the top levels are very entertaining. The middle is somewhat stale, and you have to keep focused to work through it.
I'm glad to have my warrior (my main) again. At the same time, I am ready to be done with levelling and able to focus on end game content.
Mar 21st 2007 1:10PM I think pinning this on Warriors, or even tanks in general, does not accurately reflect what's going on. I think the thing that causes wipes should be termed 'a failure to control aggro.'
Tanking is a team sport. It can be only practiced in groups. And, more than just the tank learned how to get and control aggro, it also involves other party members learning how to leave aggro on the tank.
The first shot into a group gets the aggro from a group. So, if anyone other than a hunter or the MT pull a pack and get pounded, that is not the tank's fault.
If a dps class is used to going full out while soloing and then tries to continue to go all out in parties, it's easy to blame the tank for failing to hold aggro. Any experienced player knows that tanks cannot keep up with a dps class going all out. The dps guy needs to dial it back a step. Yet, often, the tank takes the blame for this.
PUGs will often not use focus fire (everyone targets and downs the same target). Then, the tank has to keep grabbing different targets, rotating aggro between them. The tank cannot consistently build aggro on one target, and then people want to say the tank cannot hold aggro. That's riduculous!
Tanking/controlling aggro is a team sport. Before blaming the tank for not being able to hold aggro, take a look at what other people are doing. As often as not, they have created a situation where the tank could not hold aggro no matter how good they are. Everyone has to work together to control aggro.
Jan 10th 2007 9:50AM For all those folks going nuts about the crowds, just go at off peak hours.
I went at 5:30 this morning. Lots of demons and AD npcs fighting, and very few players - so few players that I couldn't go near the portal safely for fear of getting swarmed by demons. I just tagged stuff as it got to the AD NPCs, and was done in about a minute and a half.
Jan 4th 2007 6:40AM @#25
All right, so we agree that a Prot Warrior still is the single best tanking machine in the game. Raids will always be based around Prot Tanks, which won't be happening again until lvl 70.
Pallies do have the abilities to better AoE tank - no argument there either. I really do think that Blizz needs to help Warriors in that Department.
Finally, I am applauding Blizzard for making more tanks viable for the leveling instances.