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Adventures in Beta: Off-spec tankland {WoW}

Jan 3rd 2007 5:10PM Get off the freaking bandwagon! Pallies and Druids cannot tank as well as a protection spec'd warrior, or, for that matter, any warrior who puts 17 points into protection.

All these folks who are touting that druids and pallies can out tank warriors have spent too much time on the internet reading about warriors and not enough time playing a warrior.

I'll reiterate some of my earlier comments and then add to the list:

1. Warriors can get taunt on an 8 second timer with talents. When you are trying to hold aggro from a raid, that extra two seconds is HUGE!

2. Warriors automatically get an increased aggro multiplier from going into defensive stance. Then, they can add another 15% on top of that. Druid talents can give an extra 15% aggro gain, but the bear form does not increase aggro gain.

3. Sunder, Revenge, and Shield Block are the best aggro gain skills in the game. Other classes may have a talent that gives them an aggro spike, but none can do a sustained rotation on these skills to generate massive amounts of threat.

4. Aggro gain from damage has been normalized for warriors. While this ticks off the fury warriors, guess what? The warriors in def stance going sword and board get more rage than they used to.

5. Any warrior worth his salt is going to use enrage to start an encounter. That's enough rage to get your sunders rolling right off the bat.

6. Raids use the three sunder rule primarily for one reason. It's not so much about giving the warrior a headstart. More importantly, the three sunder rule forces the group to wait a second, just in case the taunt fails, or a sunder misses. Even if those things happen, if you wait for three sunders, you're most likely not going to pull aggro off the MT.

7. A raids DPS is limited only by how much aggro the MT can gain. Tanking is a team sport. Even the best warriors cannot keep up with dps classes going full out. But, the more aggro the warrior can generate, the faster the raid can burn a boss down. With Def Stance, Sunder, 8 sec Taunt, Sheild Bash, and Revenge, no other tank class can generate a sustained rate of aggro as well as a warrior. A raid will never be able to take a boss down as fast as they will with a warrior tanking.

So, don't believe the hype. Pallies, Shamans, and Druids can be viable tanks in 5 man instances. That provides needed flexibility for groups. Outstanding!

But, when the chips are down...

When it really counts...

The warrior has been, and still is, the King of tanking.

Adventures in Beta: Off-spec tankland {WoW}

Jan 3rd 2007 1:25PM While Paladins and Druids may be viable tanks for instances and such, they can never be equivalent to a warrior who has a mere 15 points into the protection tree.

Warriors can flat out generate more aggro faster than any class. The mere act of going into defensive stance increases your threat. In addition to the taunt ability (which warriors are the only ones to have a talent to reduce the cooldown on), they have more options for high rage generating activities. For solid, consistent aggro grneration, nothing beats sunder armor, revenge, and shield bash.

If you do the math on aggro generation, no other class can even come close to a warrior. On the other hand, the vast number of rogues in plate armor have killed the class reputation. They have never learned how to tank. The pallies and the druids ARE learning how to tank becuase it's a good way to get in groups. A lot of warriors just take for granted, because of their class, they know how to tank.

A good warrior tank will out-tank a good druid or pallie tank. Unfortunately, there seems to be more good druid and pallie tanks out there nowadays...

Breakfast Topic: When discrimination rears its ugly head {WoW}

Dec 29th 2006 1:07PM C'mon people! Get over yourselves! Where did the sense of humor go?

Bubble boys drive me nuts!

Does it mean that I won't group with them, share loot, or help them? Absolutely not!

Does it mean that I will give them an endless rash of trash talk when they bubble? You betcha!

I do the same thing to my feral druid buddies when circumstance forces them to act as healers for the group, and I know they are hating every minute of it.

It's called a good, old fashioned, healthy rivalry. And, like any good rivalry, it is borne out of respect and a love of the game.

So, for hose freaking out about the 'discrimination' comments, I worry more about you than I do about those who 'got the joke'...

Breakfast Topic: Pet shop, boys {WoW}

Dec 19th 2006 9:51AM I used to be a fan of any of the flying pets that have the screech ability. They held aggro like nobody's business. Of course, held is the key word. Blizzard nerfed the aggro portion of screech in the last patch.

So, for the time being, I am a big fan of dps pets. Cats have more trainable abilities than any other pet in the game - 6 options for the 4 trainable skill sets. My favorite cats are the ghost saber and the Winterspring frost saber.

The ghost saber is a good pet to get if you are levelling up. It's incredibly rare, and it's the only translucent pet in the game. Part of the reason it's so rare is that player's have to spawn the pet from cat figurines, and it seems to only have a 10% spawn rate.

The Winterspring frost saber is much easier for a high level character to train. It's a cool cat becuase the frost saber and the named variants are the only cats in the game with the high shoulders like the riding cat models.

Those are my favs. Good luck finding a pet.

Best of 2006 nominations: Server, Class, Guild {WoW}

Dec 13th 2006 2:21PM Guild = Overrated. The shot heard round the World (of Warcraft)firmly reminded us that though you may walk through walls, the great ban-stick can still knock you out of the World (of Warcraft).

Class = Hunters. Patch 2.0 taught us that this class is not just for farmers any more...

Server = WoW Closed Beta. Think about it - is there any server that has been watched as closely by as many people for as long as the Closed Beta Server?

Breakfast Topic: Leveling specs {WoW}

Dec 13th 2006 9:51AM Spec for what your goals are.

I like levelling specs because I want to play endgame with my characters. That means getting there as quickly as possible.

For folks who want to stop and smeel the flowers, find the spec of your choice and take your meery time. More power to ya!

Levelling warriors should level with Fury. Now, the funny part is that at least through 40ish, while levelling fury, you'll want to be using a two hander. Arms really outshines Fury when you can get your crit rate up (like 25%+). But, most folks can swing that til endgame gear with +crit.

Levelling Hunters - I used to say BM is the way to go. Post patch, the pets were buffed a lot, so you might actually be able to level effectively as a MM hunter without pulling aggro off the pet. Also, my pet of choice for levelling - any of the flying pets that you can put the screech talent on. Turn screech on, turn claw off, and your pet will hold aggro like glue. No other pet even comes close for holding aggro.

Remember, levelling fast is all about DPS.

Breakfast Topic: Does 2.0.1 Indicate the Expansion Might Not Be Ready? {WoW}

Dec 8th 2006 9:16AM I agree with comment #1. This is the mechanics. The expanson should be heavier content/less mechanics (although I do expect some mechanics items, due to newraces, MOBs, abilities, etc...).

Overall, I have to admit I am somewhat amazed by the response of the playerbase to bugs and issues. I think we are a bit spoiled by WoW. Compared to its predecessors, and, heck, it's current competitors, WoW has set the standard for stability in the market. WoW does far more player testing for a longer period of time than any other MMO out there.

It's not perfect. The full gaming population will put more stress on the system and code than the test population. That's guaranteed, every time, unless you want to wait longer for changes than a playerbase is willing to tolerate.

The folks who have been playing these games for a number of years, as well as those who take the time to think about all that's involved, tend to be a bit more patient about these things.

Let's put this in relative terms: Take the school project you ever did. Multiply the size of that project by 1000, 10,000, even 100,000. Put a lerge group working on it - the majority of whom were probably average students (not everyone is an A student). Now, with that much work and that many people, what are the odds that the final product will be an A+ paper with no errors?

201 issues in 2.0.1 {WoW}

Dec 6th 2006 6:58AM Another big bug - the hunter crit% isn't updated as promised. It's supposed to be 33 agi/crit, but if you do the math, the crit % is still tracking to 53 agi/crit. I was cool with the Ap nerf to hunters, but the crit% was supposed to help offset that.

Breakfast Topic: It's the end of the world as we know it.... {WoW}

Nov 18th 2006 8:22AM They did some play balancing. And, as usual, the folks who thought through what the devs were trying to accomplish end up defending these rational moves to folks who are venting some knee jerk reactions.

On the hunter changes, pets are having their attack speed normalized to 2.0. This means broken tooth won't smack the snot out of casters as often, but he will still do the same amount of base dps as every other pet in the game. This means that you choose your pet based upon the family and the skin you like - no more camping rare spawns for days looking for the pet with the special stats.

As for the nerf of the beast within, the major component of this talent was the crowd control element. That hasn't changed. A hunter has an 18 sec immune to fear, sheep, stun, etc... on a two minute timer. That's insane. The added damage is just topping on the cake. It was overpowered, when considered in conjunction with the other talents in the BM tree. So, they nerfed the lesser part of the talent to appease locks and mages getting owned on the beta servers, but left the core of the talent intact.

Now, as far as the druid useable item nerf. I remember when they first thought about putting this in during the druid talent rebalancing. It would overpower the druid too much. Here's the sole reason: You let a druid in bear form with that massive heal spell add in healing pots and bandages, and druids will be beating the snot out of stuff that nothing else in the game can come close to.

So, I have faith in Blizzard. I don't always like what they do, but I respect their jusdgement. After all, they made a game with 7 million subscribers. If I could do that, I would be sipping umbrella drinks in Bermuda, instead of posting here on the boards right now.

All aboard the nerf train in the BC beta {WoW}

Nov 18th 2006 8:19AM They did some play balancing. And, as usual, the folks who thought through what the devs were trying to accomplish end up defending these rational moves to folks who are venting some knee jerk reactions.

On the hunter changes, pets are having their attack speed normalized to 2.0. This means broken tooth won't smack the snot out of casters as often, but he will still do the same amount of base dps as every other pet in the game. This means that you choose your pet based upon the family and the skin you like - no more camping rare spawns for days looking for the pet with the special stats.

As for the nerf of the beast within, the major component of this talent was the crowd control element. That hasn't changed. A hunter has an 18 sec immune to fear, sheep, stun, etc... on a two minute timer. That's insane. The added damage is just topping on the cake. It was overpowered, when considered in conjunction with the other talents in the BM tree. So, they nerfed the lesser part of the talent to appease locks and mages getting owned on the beta servers, but left the core of the talent intact.

Now, as far as the druid useable item nerf. I remember when they first thorugh about putting this in during the druid talent rebalancing. It would overpower the druid too much. Here's the sole reason: You let a druid in bear form with that massive heal spell add in healing pots and bandages, and druids will be beating the snot out of stuff that nothing else in the game can come close to.

So, I have faith in Blizzard. I don't always like what they do, but I respect their jusdgement. After all, they made a game with 7 million subscribers. If I could do that, I would be sipping umbrella drinks in Bermuda, instead of posting here on the boards right now.