Apr 3rd 2012 2:22PM Re: Jordan
In my experience with bear tanking in the Cata era, the primary issue with the toolset was not one of boss-tanking problems. MT or even OT is not an issue for bears, particularly while they still have the capacity to shift to Cat and dps to a solid degree when OTing - during boss tanking, rage is generally not an issue due to the amount of damage coming in, and bears passively reduce a large % of damage even without pushing additional buttons.
The problems I encountered in the Cata era was more of heroics/trash tanking. Early on, bear AoE threat was significantly reduced, when swipe was given a cooldown and certainly at the start of the expansion, it hit like a wet noodle. Thrash has been a nice addition, and was a welcome addition, but certain things have always been different, and gave a feeling of warrior-lite that the other commenter mentioned. For a few examples, bears are the only tanks without a ranged silence (skull bash's range is much shorter, and is not truly a ranged silence since it acts as a charge - ranged silences move casters towards the pile you already have, not moving you and the pile elsewhere, forcing re-placing of mobs that are now behind you)
Warrior charge generates rage, bear charge costs it.
Warriors blocking generates 15 rage, bears dodging generates 3.
Seems like I am remembering a smaller number of defensive cooldowns vs. other tanks, but I cant document that at the moment.
Sometimes itemization issues..
There are a number of things, but I specifically remember a bad experience or three at the early stages of Cata, when Vortex Pinnacle drove me nuts on my bear. Many caster mobs, not many opportunities for LoS pulling, and impatient idiot dpsers who wouldn't wait for LoS even if it was available.
I am getting somewhat excited about taking up the bear again in MoP, hoping that things like the mass-deathgrip and whatnot will solve some of those types of problems. Dungeon design, such as the HoT heroics, seem to have fixed much of that as well, with small, clustered trash packs.
Apr 3rd 2012 10:24AM I will cede that point to you, sir. After looking over the talent calculator, I do see that shield block costs the same rage and offers similar effects - mitigation without damage.
I am of the opinion that it is important not to have too much homogenization, but at the same time, when it comes to tanking, its all about your toolset. If threat is fixed, as I am sure it will be, then the damage from the move is superfluous and can be ignored, except for the Fun Factor.
It feels nice to throw a 3pt ShoR and crit for 70k or so. I know there are many people who dislike vengeance as a mechanic, but personally I love it. I do about 17-20k singletarget in pug heroics, while in my full tank set. It feels more fun, to me, to be an unstoppable tanking machine WHILE dishing out enough damage to see an effect on my target. All things considered, boss health is tuned to take this into account, so I enjoy that tanks get a bit of the dps fun as well.
If ShoR and Death Strike add mitigation abilities, I am of the opinion that the Shield block and bear bubble should be tied to something, similar to the Pulverize throwback that the OP(that GC responded to) suggested. Stick warriors one to shield slam. Fun!
Apr 3rd 2012 3:13AM The problem I have with GCs response on bears is that he essentially ignores a major part of the guys argument that he is responding to. The guy asked a question about the disparity between warrior/paladin rage/hp spending moves providing mitigation AND damage/threat, while the bear tanks just provides mitigation. IMO, as someone who has spent plenty of time tanking on bears and both shield tanks, bears have always been the redheaded stepchild of the tanking world in terms of tools provided to them.
Mar 30th 2012 2:29PM During the end of wotlk, I would tank heroics with SoC, at least for trash..the theorycraft at the time said that unless you spent ~50 seconds swinging SoV (or was it SoT at that point), SoC was superior in terms of threat and damage.
Is it likely with the change to SoR that we can return to using this for trash? Fun!
Dec 11th 2011 9:38AM This pear...so delicious...
Anyways, I loved doing that one. Being one of those tanks that could manage it, I always got a lot of compliments, and thought the place was downright fun and challenging. Was always fun to load in and see 3 people immediately drop group.
Dec 3rd 2011 1:54PM In response to the question about tank damage, the culprit is the way vengeance stacks now. On my tank, my vengeance will stack to 15k bonus AP in the span of about 2 seconds on any trash group...as you can imagine, this adds lots of damage to my aoe, which tanks have in surplus.
Oct 21st 2010 2:07PM Every time a person bids it increases the time left. I'm not positive on the amount of time added though.
Oct 12th 2010 10:07AM Comment. :)
Sep 25th 2010 10:52PM Bashiok posted:
If StarCraft II is any indicator you'll be able to download the client beforehand, and the the installer will unlock at 10AM pacific time. So, if you want it right at midnight (or a collector's edition), your best bet is probably a pre-order and midnight release at your local brick and mortar. But, this is all assuming things which we haven't release any information about.
I seem to remember seeing a confirmation, but cant seem to find it at the moment. I hope this is the case, as I did the digital download for SC2 and it worked great.
Sep 25th 2010 6:16PM Hi. My question is regarding Guild Achievements:
On my feral druid, I have been soloing MC for fun/profit, and have gotten some of the parts to make Thunderfury. Now, being a druid, and therefore unable to equip swords, I am aware that I would be unable to receive the Feat of Strength for crafting it. I have confirmed this with a GM on my server.
However, what I am wondering is, despite the Feat of Strength - if I craft it, will it count toward my guild having the legendary, RE: We are Legendary(etc) achievs?