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  • LexOrdrin
  • Member Since Mar 23rd, 2010

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Recent Comments:

WoW Moviewatch: Are WoW graphics bad? {WoW}

May 3rd 2010 12:17PM Graphics are really not an issue for me in MMOs. I remember back in EQ1, when they upgraded the graphics in like '03 a lot of my friends couldn't even play anymore because they couldn't get new graphics cards. Some things (like armor sets) need a little upgrading, sure, but for those who remember what this game looked like in vanilla compared to how the Northrend zones look and feel, it's like night and day. The thing WoW has done is managed to create a living, breathing world that players can interact in and change (thanks to the wonderful phasing technology). This is more important than the pixel count to me. Hell, some of my favorite classic RPGs from back in the day have horrible graphics, but every year, I will go back and play them again and again because they continue to resonate and evoke emotion.

Breakfast Topic: Big Mistake {WoW}

May 1st 2010 11:12AM I call BS. Nobody is that dumb. Nice try though.

Cataclysm raid progression refinements {WoW}

Apr 26th 2010 2:10PM I guess it does indeed depend on the difficulty of the new content. Either way it's way to early to speculate anyhow. I was having a knee-jerk reaction to the news earlier, that's all. I've since worked out, so my nerd rage is quelled and I can look at this more rationally. We will have to wait and see, I suppose.

Cataclysm raid progression refinements {WoW}

Apr 26th 2010 12:51PM If the content is the same difficulty, then you are correct in bashing my logic. What I mean to get across is that 25-man raids SHOULD be harder, not the same difficulty as the 10s just so more people have access to top end gear. After a while we will run out of things to do with our mains and either be forced to run an alt or something equally boring. I understand there's a lot of things to do in the game, but I subscribe to raid. Daily quests, battlegrounds, heroic 5-mans...those were supposed to be the answers to casual play. Even 10-man raids are in that same vein. Fine. I don't care about those things, because I don't DO them, but when you start telling people like me, who log in for challenging raid content that it's not only getting watered down, but also LINKED to casual raid difficulty in both gear and lockout timers...what's the point? I will get more loot per boss, which just means I will be done gearing in half the time. How is this good for Blizzard? Maybe it's time to start looking for the next adventure.

Cataclysm raid progression refinements {WoW}

Apr 26th 2010 12:21PM No, I believe the 25s need to be harder so they don't take the same amount of time to clear as the 10-man versions. This is why they offer better rewards and I really don't see the point in changing that model just because they want to homogenize the game some more. It used to be important which class you selected and how you selected talents. Soon enough there will be 3 classes: tanks, healers, and dps (with only slight encounter-by-encounter differences between melee and ranged) and they will find the best spec and everyone will use that. It would not surprise me in the least if they eventually take the faction barriers down to so we can be one happy family just to ease us along. They are gradually removing the challenge from the game (as well as the reward for overcoming those challenges) and this is what makes me upset most of all.

Cataclysm raid progression refinements {WoW}

Apr 26th 2010 12:02PM I am so sick of hearing about GS. Seriously, it doesn't mean anything. I've seen apps with 6k GS do terrible dps/heals and weaker GS rank fairly well above their level of gear. This addon is going to be the end of me, I can feel it.

Cataclysm raid progression refinements {WoW}

Apr 26th 2010 11:59AM Take 25 people and kill heroic LK then if there's such a high margin for error. Unless you've done this, then kindly be silent.

Cataclysm raid progression refinements {WoW}

Apr 26th 2010 11:54AM Mind you, I am from the Everquest school of thought and I was completely against 25-man raids being scaled back from 40 in the first place. Maybe I'm just old school, but like most old people, I'm not changing my perspective any time soon.

Cataclysm raid progression refinements {WoW}

Apr 26th 2010 11:53AM This is awful. Here's my 2 cents.

-In my mind, 25-man difficulty SHOULD be granted higher reward due to the organization required to bring together 15 more people. Encounter difficulty should also scale. Yes, they are dropping more items per boss in 25, but that only reduces the amount of farm time required, NOT the overall status bump currently applied to 25-man gear.

-I can understand the need to reduce the amount of raid lockouts, so the 10/25 thing is understandable, but what does than mean for guilds running 25's? Do we have 25 man night, then a separate 10 man night for alts in order to remain competitive?

-10 people that gather once or twice a week should not be able to wear the same gear as someone who devotes more time and raids with more people. Call me elitist if you want, but it's the truth. If I were to go to work part-time, I would not expect the same amount of pay that a full-time employee gets. Why should casual raiders get to wear top level gear?

Breakfast Topic: What are you willing to buy? {WoW}

Apr 17th 2010 11:44AM You sir, are an idiot. Either that, or you're a prophet. More likely, you're just another doomsday naysayer though. The mount has ZERO added bonuses attached to it and owning one doesn't extend your epeen bar. Giving extra money doesn't mean game quality goes down...that's false logic. If anything, it gives them more resources to improve their games. Blizzard's WoW division employs tons of people and I'm sure that they're not all going to report to work on Monday, throw out their Cataclysm notes and deadlines and sit around the water cooler thinking up new ways to milk extra dollars from their player base. Some will, I'm sure, but that's just smart business. RMT has likely destroyed MMOs in the past, but that history cannot possibly compare to the almighty WoW machine, because this level of subscriber base is unprecedented. Nobody can predict what will happen in the future. Especially not you.

I bet you also think that giving the wheel to mankind so we could move our stuff around better was inherently evil because eventually someone used that wheel to build a tank, which blew up a town, which killed everyone inside. Yeah it sure did, but it also built the cart that allowed that town to grow out of the field to begin with. Next time, use your head, not your fear.