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  • Xaklo
  • Member Since Mar 23rd, 2010

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The Queue: Double dog dare {WoW}

Dec 30th 2011 2:31PM Spinning Corpses, patch 4.1:

Not sure if it started during this patch, or if that's when I first noticed it. But while running ZA/ZGs with guildies, whenever someone died, there was a (seemingly) 1-in-4 chance of said dead body to begin spinning spontaneously. This was apparent to all parties but the actual dead person it seems.

BONUS! If the same spinning corpse player was about to lag out, he could walk around as a spinning corpse!

WoW Moviewatch: Dungeon Dan Makes Dungeons Fun Again {WoW}

Dec 14th 2011 6:02PM I'm actually surprised they made it through the whole dungeon with him as a bear, lol. It seems 3 or more of the original group abandoned them after the second boss though.

The thing that really saddens me about this video is that there was a lock doing worse dps than him in there at around 1:23.

BlizzCon 2011: Mists of Pandaria trailer {WoW}

Oct 21st 2011 4:02PM Throughout the entirety of our current expansion countless people have been complaining about "rehashed content." Now we finally get a glimpse of truly original game play and people still find reasons to criticize. I, for one, simply cannot wait for MoP and welcome our Panda overlords!
Seriously though, I think this race will most likely be a noble race, I don't see them being a comedic race (you can't be a funny monk). We've already had 2 comedic races (goblins and gnomes), Blizz is probably gonna borrow from Ancient Eastern cultures as guidelines for how this race will behave.

The Queue: Helena Beat {WoW}

Sep 30th 2011 4:28PM While I really love their sound, upon hearing their entire album I became slightly distressed at how homogeneous it sounded. The group itself is very different from a lot of other groups out there, but at the same time, all their songs sound the same. This is probably just cause it's their first album and I'll have to wait till their second to really pass judgement on them. I'm just afraid they'll fall into that "We're different from everyone else" trap where it's almost impossible to stay different without spewing the same garbage over and over, ie: Evanescence, Metallica, Disturbed, and [up until their most recent album] Linkin Park.

Don't get me wrong, I still jammed out to their CD every day this Summer, I just want to see them grow as musicians rather than be forced by a record label to keep making the easy, popular crap.

By the way, "Life on the Nickle" blows all the other songs out of the water.
"Yet again I'm hustlin, hustling, hustling...."

Patch 4.3 PTR: Official patch notes {WoW}

Sep 27th 2011 7:41PM "Divine Hymn now affects 5 targets, up from 3."
"Holy:
State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes."


Woooooo! Maybe now it wont be totally useless!

-except ... I'm a disc priest D:

Spiritual Guidance: The sorta-official shadow priest census {WoW}

Sep 22nd 2011 7:04PM And to clarify: I mention projectiles because these are the visually effective spells in a lock's arsenal and I assumed you were talking about these. Unstable affliction, Bane of Doom/Agony, and Corruption have no obvious visuals either so they're not too far ahead of us in this visual-appeal regard.

Side note: Our spells as Spriests are at least prettier looking. Not once can I say that someone has asked me "What's that thing that looks like a booger shooting out of you?" Which HAS been asked of me on my Aff Lock in SO many different ways in the early days of Cata (soul swap, haunt, fel flame, or chaos bolt = All different colored loogies).

Spiritual Guidance: The sorta-official shadow priest census {WoW}

Sep 22nd 2011 6:57PM Not saying that it's too difficult to adjust to, but consider us Spriests lucky to not have projectiles like locks do. We have all our spells hit the moment our cast is completed, range is a non-issue for spriests (except in our shadowy clone army of death).

Locks, however, need to be mindful of where they are in relation to the boss, particularly on bosses with large hitboxes (cough... Rag); where being a couple of seconds late on casting Haunt could mean your previous one falls before the new one gets to the target. That's potentially missed ticks on dots as well as the danger of corruption (bread n buddah) falling off.

While they may look pretty, projectiles add just another element that you need to be mindful off while dpsing. And although it doesn't take a Brain Surgeon to play Shadow well, I think we're in a good place right now in our rotation's complexity. Any added clutter would just become a hassle.

Spiritual Guidance: The sorta-official shadow priest census {WoW}

Sep 21st 2011 8:06PM "I've been very disappointed this expansion with our level 85 spell Leap of Faith. "

To be fair, that's not really a Shadow Priest spell, healers use it quite often. By the same logic you use for LoF, one could say that Mind Spike is thoroughly disappointing for Holy/disc priests.

Most classes (it seems to me at least) got quality-of-life spells (Feral druids got a sprint, warriors got that leap, mages got Lust, etc) for this expansions. Very few classes got game-changing spells like the Spriest's Mind Spike. I don't feel like we were ripped off at all.
In fact, I'd Wager spriests came out on top since our Mastery is a whole 'nother fun mechanic to look after (versus most dpser's boring, passive mastery bonuses).

Today in WoW: Tuesday, Sept. 6, 2011 {WoW}

Sep 6th 2011 9:18PM Today in Wow: TUESDAY, Sept. 6, 2011?

The Queue: What do GMs do ... {WoW}

Aug 30th 2011 9:49PM I like to think a lot of it is divided amongst the various armor/weapon vendors in the cities. Afterall, how do you think they're able to buy all your greys and quest greens? They're certainly not making any money selling their goods!