Mar 27th 2012 12:04PM Pandaria is basically the island from "Lost." In fact, I would love it if there were a quest where we had to drop down a well and turn a giant wheel in order to make it blink to somewhere else in the world.
Mar 22nd 2012 2:39PM I think I might be the only person who thinks this way, but I find myself actually *less* inclined to want to play MoP after the press blitz this week. I was already on the fence about the inclusion of pandas into the mix but was willing to roll with it because, hey, we already play cows. But I'm struggling a bit with the content for a few reasons:
- Pandas don't really appeal to me as a race I would want to play. I'm reading a lot of gushing feedback over the amazing quality of the female pandas, but they look childish and carebear-like. I typically have a hard time playing character's with whom I can't relate, and I'd have a hard time transposing myself into a panda.
- I'm not a huge fan of the eastern-inspired artwork, landscape, music and culture. This is just personal taste, but it feels like it's gone beyond "inspired by" and is straight up lifted from China, Vietnam, Singapore, Korea and Japan.
- The lack of a central theme or villain is really eating away at me. The races they've showcased thus far are well-designed and the graphics are stunning, but they're not compelling enough to engage me, and again, seem a bit childish.
- Pretty sure I read that a new mini-game or quest hub allows you to build your own farms. Really?
- Questing, or at least the interviews about questing, seem a little too light-hearted for my taste. We have to save beer for a brewery, and then fight beer-e-mentals?
Again, and I can't stress this enough, this is my personal opinion, based on my personal preferences of the kind of game I'd like to play. I'm not poo-poo'ing the whole enterprise, and I'm trying to keep an open mind about the experience, but I'm wary.
Feb 20th 2012 4:48PM What about http://www.wowhead.com/spell=102915?
Feb 10th 2012 7:30PM Ugh, never mind, I see the summoning stone now. D'oh. Ignore me.
Feb 10th 2012 7:29PM ...how did they mount up on dragons right before Domo? I didn't even know you could do that in an instance, I thought it was ground-mounts-only.
Feb 1st 2012 7:14PM "...and a handful of players were in the single digits."
Single digits (like 7 DPS) or single k's of digits (like 7,000).
If they only got 7 DPS, I would probably raise an eyebrow. That pretty much means you were afk the whole fight.
Feb 1st 2012 11:43AM "I've seen GMs die on PTRs when they show up and flag as attackable, but I've also seen them turn people into chickens and morph into Archimonde."
This. sounds. AWESOME.
Jan 31st 2012 8:19PM Honestly, I ended up being really disappointed. It seemed to be a key design decision in this expansion to create encounters where there was massive raid-wide AOE damage that just had to be healed through, and the "challenge" came from some sort of limit or restriction on the healers.
Lightning Storm, Modulation, Decimate, Crackle, Furious Roar, Blackout, all of Alysrazor, Concussive Stomp, Domo's cat form, Zon'ozz, Yor'sahj, Fading Light, Hour of Twilight, etc, etc etc.
I feel like they could have though of *something* else; towards the end, I've started to feel like I'm being punished for choosing to heal. I don't even think Dragon Soul heroics are fun, they're just painfully difficult.
Jan 30th 2012 8:52PM PvP just feels too punitive.
Would comment on the forum, because the OP is articulate and clearly means well, but the thread is already 20 pages deep and attention spans just can't hold on that long. But I will say this - it would be nice for it to be easier to get into PvP. For as long as I can remember, I've despised PvP - not because I don't like a good test of skill - but rather because of the vast imbalance between a character who's geared and spoiling for a fight, and someone who's just starting out.
Part of the allure of pvp is that no two fights will ever be the same, but that's also a huge drawback. With PvE, you have predictable outcomes that allow you to learn and grow, and ultimately achieve. In PvP, you have to suffer through continuous deaths, over and over and over again, often learning nothing from them, simply because of a gear imbalance. It's just not fun.
I think Cataclysm actually made this worse, and I'm really hopeful that Mists will develop a way to encourage people to PvP. Maybe an after-action report, like what we get through raids now... "Get out of the fire!" could turn into "Use your trinket now!" Get people to learn in a similar way they learn in raids.