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  • Sorithal
  • Member Since Mar 25th, 2010

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Recent Comments:

Blizzard acknowledges TOR's impact on WoW {Massively}

Mar 20th 2012 6:10PM Imo WoW's been out long enough and has enough levels to where maybe they could up the level cap for trial players up to... I don't know, at least 30? I'd think 40 would maybe be better but maybe that's not very reasonable *shrug*

Another idea is people could pay a one-time fee (probably like 40 bucks) to unlock free gameplay up to level 60. And past subscribers could play for free up to level 60 without the 40 dollar fee.

That might sound a wee bit crazy, but... it gives players the ability to play through the "Vanilla"/Cataclysm content entirely. And at level 60 you have access to (last I remember) epic mounts, battlegrounds up to Alterac Valley, any old-world raids that may remain intact, the instances, and lots of other stuff.

Yet, at the same time, the end-game is 25 (and with MoP it'll be 30) levels away, and the expansions (and all their content that they include) would be practically dangling in front of those players' noses. It would basically give players an authentic taste of what to expect in the expansions and at the current end-game by giving them a look at the past end-game.

Plus to entice people further into subscribing, they could offer subscriber "loyalty" rewards like a lot of MMOs are doing these days. And maybe toss BC or even WotLK on for free if people buy the higher multi-month/annual subscriptions.

*shrug* If they want more players, that's definitely a way I think that would entice a hell of a lot more people to join/rejoin.

ArenaNet expands on microtransactions in Guild Wars 2 {Massively}

Mar 20th 2012 5:55PM Sounds like a good system to me. Even if it'll most likely take a good while to get the proper in-game gold to afford cash shop items, at least it's an option rather than them mandating that you pay money.

The Daily Grind: Do you expect a roleplaying server to be policed? {Massively}

Mar 18th 2012 12:33PM As nice as that would be to have properly policed RP servers, it shouldn't be expected. However, stuff like reporting inappropriate names or reporting people who grief roleplay groups should be doable still.

And by "properly policed" I mean something along the lines of "somehow GMs are set up around RP hotspots and are able to monitor/watch the chat". Which would be a tad bit ridiculous and would mean certain GMs would have to spend more time in the game world monitoring stuff on RP servers. And really RP servers shouldn't get that much extra enforcement.

Guild Wars discontinuing support for old operating systems {Massively}

Mar 16th 2012 8:18PM Honestly, who actually uses Win98 or lower for gaming now o.o

I honestly don't even see why someone wouldn't at least have XP.

Rumor: Elder Scrolls MMO to be announced in May {Massively}

Mar 16th 2012 2:49AM I don't really see how Bethesda could pull off an MMO version of their Elder Scrolls games unless they change a -lot-.

Namely the rather bland hack-and-slash element of combat among many other things. The problem is they can't really go into a WoW-styled MMO either because the WoW-styled medieval fantasy MMORPG has been done to death at this point. And really you can't have an MMORPG that has a deep story - that just doesn't work when there are thousands/millions of people all going through the exact same story.

Now... what -would- be sweet, yet I highly doubt they would ever do (sadly), is this: Keep it a complete sandbox and make it entirely skill-based to where there's a ton of skills to choose from (similar to Oblivion/Morrowind rather than Skyrim). Then, make it so that players can take the roles of NPCs. In other words, players could take over the roles of Kings, nobles, guards, bandits, mercenaries, guild leaders, temple members, and so on. They could even create their own factions and take over a town to make their own. Or factions of vampires/werewolves/bandits/other evil-doers/outcasts by society could take down a dungeon and then make it their own stronghold for their faction.

...Now -that- would be a game worth playing. Unfortunately I doubt Bethesda would have that much ambition to make a game of that magnitude. Instead it'll probably be the next TOR.

The Summoner's Guidebook: Dominion isn't ready for ranked {Massively}

Mar 15th 2012 10:27PM Poppy is actually pretty dang awesome if you play her right in SR. Sure, she has a slow start and can be prone to harassment early on (especially from ranged), but once you get a few items (like a pair of upgraded boots and whatnot) as well as levels, she starts becoming a monster. Then she can push lanes/tower dive like crazy while a good number of champs learn to avoid her like the plague.

Gaikai: Delivering instant MMOs to your browser {Massively}

Mar 15th 2012 1:25PM Well. My problem with F2P over P2P is that developers typically -need- to depend on a cash shop in F2P. That means that a portion of development time will be spent on adding in new items, skills, or whatever else to that cash shop. And in most games there's usually no way to get that stuff in-game to where you -have- to buy it if you want to get it. I'm a collector so I personally get agitated at stuff like that. Especially because you end up spending more than $15 per month typically. That and a tactic I've seen several F2Ps do is they make things very inconvenient for you unless you pay money to change that. And that usually costs at least 10-20 bucks.

That's why I personally enjoy P2P more - because you don't have to worry about paying sudden bursts of cash to get a new shiny mount, or having to pay money to unlock a new class/character slot, or even having to pay money to unlock a zone's quests. You basically have unlimited access to the everything the game has to offer as long as you pay ~5-15 bucks a month (depending on the game/subscription plan).

'course that doesn't mean I'm entirely against F2Ps, and I know there are many out there that don't try to shove their cash shops down your throat. Looking forward to GW2 for example, but I'm not really wanting to touch games like LotRO or CoX anymore.

Diablo III launches May 15th [Updated] {Massively}

Mar 15th 2012 12:32PM First thought: Is that guy on the box Deathwing?

That looks a lot like Deathwing.

Kickstarting the future of game publishing: An interview with Brian Fargo {Massively}

Mar 15th 2012 12:17PM So finally we're going to see a bigger company go back to the older RPG model that made great games that were more about story and depth than action/explosions/sex/appealing to the masses for more money? Awesome.

Free for All: Free-to-play MMO versions of your favorite Nintendo games {Massively}

Mar 14th 2012 9:15PM @(Unverified)

Yeah. Realm of the Mad God is pretty much Gauntlet online. Minus the need to kill the generators spawning the enemies :P Will be fun to see what Beau has to say on the game. I only played it for... 6 hours and yet did a rather insane amount of stuff in that short time.