Oct 6th 2011 5:35PM Looking at the data isn't hard with Raidbots, and importing it to a spreadsheet and converting it to deviation from median also isn't too bad -- turning it into pretty graphics, on the other hand, takes a chunk of time.
The advantage of the top parses -- once you get out of the outliers at the very top -- is that you're really seeing the maximum potential of the spec.
But I can tell you that when you look at the same thing from all parses MM's comparative DPS is much higher. Basically the farther you get from legendaries, the better hunters perform, unsurprisingly.
Sep 28th 2011 10:04AM It's a clientside tooltip update. Currently the way the spells actually work is they have a 1.5-second cast time and a forced 0.5 additional time (it's weird). The server side understands how it all works together, but the client-side tips are now being updated.
Jul 1st 2011 8:57AM The duration of the Serpent Sting applied by Serpent Spread has no bearing on the amount of damage Improved Serpent Sting does. Again -- the Imp Sting damage is the same whether you have one or two ranks of Serpent Spread. I know it seems like it should work differently, but it does not -- in fact, this works out well for us since it's doing more damage than it really should based on the duration of the serpent spread stings.
May 12th 2011 5:24PM Our armorers complained when we brought the whole corpse in, and requested more easily worked pieces.
May 5th 2011 5:57PM ... which could be useful if you were a tank. We're hunters. We don't get attacked in boss fights, unless something has gone horribly wrong.
May 5th 2011 5:46PM Haste affects focus regen -- but so does attack speed increase. Attack speed increase really appears to be identical to haste for us hunters.
Haste either boosts your focus regen, or it increases your DoT ticks -- not both -- depending on your class. So mana guys get dot ticks, the rest of us get resource regen boosts.
Apr 21st 2011 10:01AM Whoah -- that's fantastic! I wonder why the heck that didn't showup in the WoWhead PTR list!? Maybe my eyes have just been trained to ignore wrist drops...
Mar 31st 2011 2:42PM Note that hunter dots are not affected by haste.
I do agree that I'd like haste to work the same, and intuitively, for all classes. However, I do disagree with the notion (which is strangely common) that you shouldn't fix something for one segment if it doesn't fix it for everyone at the same time.
Mar 31st 2011 12:11PM "You really could just make a macro and as long as the one proc you may have doesn't trigger, go to sleep. "
Changing the haste system doesn't change the viability or non-viability of rotation macroing (equally bad in both cases). It's also not just procs, but also our focus dump that interrupts our standard rotation (since your rotation is never perfectly focus neutral).
Right now if I have 10% haste, in practice (if I'm playing right) I fire the exact same number of Cobra Shots and Explosive Shots as I did without any haste. I don't think that's intuitive. By having haste affect the signature cooldown, I will then be firing 10% more cobra and Explosive Shots. The signature shots would still be cooldown-restricted, but the number of shots you can fit between that cooldown would actually scale smoothly with haste.
Also, haste isn't a secondary stat that we reforge away. Sometimes it's really good, and sometimes it's really bad. And the vast majority of hunters, I'd argue, would not be able to tell when which is which.
Mar 31st 2011 10:24AM How do you mean? To me, if I'm bored with my 3 filler - 1 signature rotation, moving to a plateau that makes it 4 filler - 1 signature doesn't suddenly make it more interesting.
Right now, haste does not make for dynamic rotation -- yes at different plateaus it changes, but you're only going to be at one plateau at any given time. Your plateaus change with your gear (or raid buffs), they don't move around mid-fight. Obviously the exception here is your Rapid Fire period.